Entropy Report post Posted June 4, 2006 http://www.eternal-lands.com/test_update_02_06_2006.zip Same instructions as in the previous test. Please post any bugs here, INCLUDING those who were posted in the previous thread (to see if they are still there). Abuse will be punished. Incompetency will also be punished. For people testing maps: Unzip this link below OVER the other zip that is above in this post and overwrite the maps in your EL directory that you are using to test for the update! This is a patch that only includes SOME maps. http://www.eternal-lands.com/misc/maps.zip Share this post Link to post Share on other sites
Roja Report post Posted June 4, 2006 known map bugs already, don't post these: -aeth aelfan->kusamura doesn't take you to the right spot. -aeth aelfan not listed on kusamura map. -one stupid cave looks retarded on imbroglio map Share this post Link to post Share on other sites
Drakos7 Report post Posted June 4, 2006 Funny thing, Ent. We discussed all that stuff about the hydrogenium (that xand just mentioned) a couple weeks ago. You must have been really busy and forgot. Anywho, the way it is currently set up will greatly confuse people, leading to many "WTF!*!*" messages as to why the person lost the s2e and only got 12 gold coins and such because of harvest events. It would be less ebul to only require a s2e for each success, but that would change things serverside I am sure, and would reduce the benefit of people with high harvest level. Perhaps a separate thread should be spawned to discuss this. Share this post Link to post Share on other sites
Entropy Report post Posted June 4, 2006 Funny thing, Ent. We discussed all that stuff about the hydrogenium (that xand just mentioned) a couple weeks ago. You must have been really busy and forgot. Anywho, the way it is currently set up will greatly confuse people, leading to many "WTF!*!*" messages as to why the person lost the s2e and only got 12 gold coins and such because of harvest events. It would be less ebul to only require a s2e for each success, but that would change things serverside I am sure, and would reduce the benefit of people with high harvest level. Perhaps a separate thread should be spawned to discuss this. Actually, AFAIR, we discussed about the stop harvesting message, which I did implement. The rest has been undecided, didn't have much time to look at that issue, and it requires more testing from harvesters of various skills. Share this post Link to post Share on other sites
Cycloonx Report post Posted June 4, 2006 Are there new things to test especially or still the same as test before? Share this post Link to post Share on other sites
Roja Report post Posted June 4, 2006 Are there new things to test especially or still the same as test before? map bugs Share this post Link to post Share on other sites
Acelon Report post Posted June 4, 2006 (edited) Another known bug, the Idaloran Ship to Melinis gives the too far away message, so no need to report it. [FIXED] Edited June 5, 2006 by Acelon Share this post Link to post Share on other sites
Dunian Report post Posted June 4, 2006 Zirikambar [309,77] The banner here doesn't work. Share this post Link to post Share on other sites
Alderan Report post Posted June 4, 2006 In Aeth Aelfan (coords: 241,210) theres a rectangle with no ground (It shows as black) Share this post Link to post Share on other sites
Sweettea Report post Posted June 4, 2006 Are HobGoblins supposed to auto Attack when you are way past their lvl? I don't know if this is a bug or on purpose.. Share this post Link to post Share on other sites
Dunian Report post Posted June 4, 2006 at Zirakimbar 269,79] Theres a strange shadow that can be seen when facing west. Share this post Link to post Share on other sites
pennifuin Report post Posted June 4, 2006 (edited) when getting the boat from Hurquin to Melinis, you arrive at (232, 50) in teh desert instead of (232,250) at the port, simple typo me thinks. [FIXED] Edited June 5, 2006 by Acelon Share this post Link to post Share on other sites
Theryndan Report post Posted June 4, 2006 (edited) Imbroglio Islands [204,245]: a square is missing and you can see below the ground [FIXED] Inside an house, entrance is at Hurquin [55,83] looks like part of the red carpet is no walkable; [17,49] [17,50] [21,50] [21,49] are the corners of the not-walkable area Inside Hurquin tavern: I can see another door behind the green one, also, clicking the green door I end in a room with a round door while coming from a rectangular one In Egratia Magic School: I stand right next to the door at [93,60] but clicking on the door to exit the char walks to [81,57] and then exit the school [FIXED] In the temple of Jayden: when I click on the brazier [305,41] to exit the temple, the char walks to [282,39] and then exit [FIXED] Palon Vertas [42,365] (Magic School Entrance) clicking the door gives: "Umm.. you can't teleport, there is no nearby open location" [FIXED] Edited June 5, 2006 by Roja Share this post Link to post Share on other sites
bkc56 Report post Posted June 4, 2006 (edited) Trassian Caves at about 372,200. The stone path to the East vanishes before it's off-screen as you move West. And of course it blinks back in as you move East again. Edit 1: I didn't realize how much I use the "View Console" button at the bottom of the screen until it went missing. Please bring it back. The "History" button at the top makes sense, but all the other window/dialog controls are at the bottom so the Console control should be also (yes, that puts it in two places, yes that OK). Edit 2: If you're in the Colsole view and get disconnected, when you re-connect the input area (with the dividing line) are gone. If you type, it is not displayed on the screen. Switching to regular view and back to console fixes it. Edited June 5, 2006 by bkc56 Share this post Link to post Share on other sites
the_voice Report post Posted June 4, 2006 (edited) if you take the boat from irinveron to arius it says "Now arriving at Idaloran" [FIXED] Edited June 5, 2006 by Acelon Share this post Link to post Share on other sites
LadyWolf Report post Posted June 5, 2006 Trassian Caves at about 372,200. The stone path to the East vanishes before it's off-screen as you move West. And of course it blinks back in as you move East again. Edit 1: I didn't realize how much I use the "View Console" button at the bottom of the screen until it went missing. Please bring it back. The "History" button at the top makes sense, but all the other window/dialog controls are at the bottom so the Console control should be also (yes, that puts it in two places, yes that OK). Edit 2: If you're in the Colsole view and get disconnected, when you re-connect the input area (with the dividing line) are gone. If you type, it is not displayed on the screen. Switching to regular view and back to console fixes it. I miss the view console button at the bottom as well.. Share this post Link to post Share on other sites
Thordin Report post Posted June 5, 2006 (edited) If you take the boat from South Redmoon Island to Idaloran, it's okay, but you land just before the boat to Melinis (which doesn't work in addition as Acelon said before). [FIXED] Edited June 5, 2006 by Acelon Share this post Link to post Share on other sites
Cycloonx Report post Posted June 5, 2006 Trassian Caves at about 372,200. The stone path to the East vanishes before it's off-screen as you move West. And of course it blinks back in as you move East again. Edit 1: I didn't realize how much I use the "View Console" button at the bottom of the screen until it went missing. Please bring it back. The "History" button at the top makes sense, but all the other window/dialog controls are at the bottom so the Console control should be also (yes, that puts it in two places, yes that OK). Edit 2: If you're in the Colsole view and get disconnected, when you re-connect the input area (with the dividing line) are gone. If you type, it is not displayed on the screen. Switching to regular view and back to console fixes it. I miss the view console button at the bottom as well.. I miss it too, and I said it already on the forum but it seems roja doesn't want it back. But you get adapted to the history button in a week ... Share this post Link to post Share on other sites
Roja Report post Posted June 5, 2006 Edit 1: I didn't realize how much I use the "View Console" button at the bottom of the screen until it went missing. Please bring it back. The "History" button at the top makes sense, but all the other window/dialog controls are at the bottom so the Console control should be also (yes, that puts it in two places, yes that OK). At first I missed it too, but it was only because I was used to going to the bottom of the screen for it. After using that new client for a while now however, I'm used to it being on the top, and when using the old client, I miss the history button at the top of the screen. It's staying where it is. Share this post Link to post Share on other sites
Torg Report post Posted June 5, 2006 It's staying where it is. lol... you might need to take this up with Ent. He told me this arvo (while you were asleep) to put it back in. :-P Share this post Link to post Share on other sites
Theryndan Report post Posted June 5, 2006 These are not proper bugs, anyway: the brown dot of Portland storage on the map is exactly on a locked building; moving it south would prevent the "how do I enter PL storage?" question which passes several times/day on newbie channel; when using the "eye" pointer on c2 maps banners, you get no message of which banner is that; could be useful if it said which banner it is (as happen for c1 banners) especially at docks where you have to try to remember which boat is for which map. Share this post Link to post Share on other sites
Roja Report post Posted June 5, 2006 Those are proper bugs! Thanks for reporting them Share this post Link to post Share on other sites
Theryndan Report post Posted June 5, 2006 (edited) In Zirakinbar [26,270]: I can walk inside the mountain Zirakinbar [151,284] the whole wooden structure is not "solid" Zirakinbar [293,173] I'm standing in the rock Zirakinbar [330,191] and hereI'm standing in the sand (about the 3 above: more than 1 square has the same problem, I just gave coordinates to identify the place) In Palon Vertas Cave (compass says: you are in a cavern [259,115]) I get the message "After crossing the threshold, you feel more violent than usual. Recross a bone gateway to be safe again! (PK area!)" both when entering and exiting the PK area; and the 2 other gates give no message at all In Zirakinbar Crypt: are the diamonds in the coffin supposed to be harvestable? atm they are About the "Windows on top" option: the ency is always on top ignoring what the option is set to Edited June 6, 2006 by Theryndan Share this post Link to post Share on other sites
Earl Report post Posted June 5, 2006 Arius Magic school [130,154], you are too far away from the door message. [FIXED] Also I've noticed some maps let you know where in irilion you are wheras other do not display a cross on the continent map. Arius is one. I'll find more. Share this post Link to post Share on other sites
Roja Report post Posted June 5, 2006 It's staying where it is. lol... you might need to take this up with Ent. He told me this arvo (while you were asleep) to put it back in. :-P Well now it's going in both places because some idiots here complained! the History tab AND the console button! Share this post Link to post Share on other sites