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You can join 4 chat channels. Lets say you have two chars in channel 1000 and channel 1000 is for both chars the 4th channel (4th line of #ci). Char 1 can post in channel 1000, but cant see his own posts there. (And cant see other posts either). Char 2 cant see any posts in channel 1000. This only happens in your 4th channel, 4th line of #ci. Piper PS: I changed my own little EL server that it can hold 4 chat channels per player. And this bug didnt show up with the last official EL client and one of bluap's latest clients, so i would guess this bug is in the EL server.
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weaverdas changed their profile photo
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Adding to #3 in the first post above about the invance map changes. Only one clickable exit from invance, and that's this familiar statue that you can USE to return to the battle hall. None of the doors, buildings, or banners will work. Other exit options are rings, and tele to portal room, which will now take you to the C1 portal for faster return.
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My condolence to his friends and family. RIP
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Always sad when one of our EL family isn't with us anymore. RIP mags.
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it is with great sadness to say my long time guildie has passed away....he was a trusted and reliable and and will be greatly missed by all who knew him,,,R,I,P, Mags
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Welcome back Zenial <3 Docking stations are notorious for poor video drivers, and based on your response when you have it connected it seems to be changing the launch priority and attempting to launch EL using that driver. I own three different brands of docking stations and use EL on Android, macOS, Windows 10&11, and Linux and I have encountered some truly bizarre issues especially as I prefer to run my laptops headless. With the dock connected, go into your display settings and ensure that your AMD iGPU is set as default for all applications. This will prevent new apps defaulting to trying to run from the dock drivers. You may not see this option without the dock connected. Switch to HDMI cables wherever possible when working with mobile devices/laptops and as a rule of thumb with laptops it's a good idea to create a custom power plan to ensure there's no funny business with battery saving / power saving policies. It can also help to ensure there is power directly to the laptop rather than power through your dock.
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Attn: Instancers who use hyperbags on instance maps (important)
Burn replied to Burn's topic in Instances
The final builds for the client are being done. Radu is getting the final prep for the server done. The update can happen any day now. Your hyperbags should be picked up by now. If they get lost, there's no compensation for them. - Earlier
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Radu are you having a festive / winter sale for 2024?
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New guild looking for more players.. love doing invasions and invances/instances then this is the place for you. no requirements other then a skill over 20 not OA. pm me ingame for more information RedFang.
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Ben has kindly produced and updated test version of the Macos client. Download form the same link as before.
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Bluap only does Win, Lin, Android builds. His latest fix above takes care of that exact problem. It's only still happening on Mac because Mac builds haven't been updated. It will be fixed on Mac with the next build, and there will at minimum be one more of those, for the final client build. FTR this bug is remembering the last critter kill location, and if too far away from an NPC will send you back to those coordinates. If your last kill was on a different map, it'll send you to the coordinates of that kill but on the new map. (i.e. if you kill the rat or spider in the low coordinates of the EVTR tavern cellar, then leave and too-far-away click the storage, it'll walk you to those low coordinates on EVTR main, down in the red forest.) The fix will just give you the usual too-far-away message for the NPC and stop walking like always.
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what is the move to attack feature? can people on test client test this : when entering a new map then clicking on an npc for the first time, if you are out of range the game sends you on a very long autowalk in the opposite way, may also be much longer extion of the old 'click on a tree while walking 'feature' and have the char walk in the opposite direction its easy to stop just re click again but mentioning if its an easy fix test on ida storeman sent me to 463,155 has to be first after entering map as doing it a second time doesnt do it ok it gets weirder i left a drop bag of bits i didnt want up in the ida desert, as i went back to store i deliberately clicked on the storeman out of reach and it auto walked me back to the drop bag i had just left, so seems to take you back to last action, i was on horse at the time but i have noticed long click backs while on foot client is the mac version, tested on ip, kill creature then go to storeman on ip, same scenario same on wraith so any npc, happens after you do another action then click out of reach of npc could be a mac only issue
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And now he's selling off my characters 🫡 was nice playing with some of you. GGs and don't trust family.
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An another build, dated 24 November, fixing an issue with NPCs and the move to attacked feature.
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I've done new builds dated 23 November, fixing very old issues with the icon bar and indicators: Within limits, prevent icon window width exceeding available space. Indicators position fixes when in default location and auto hide/show depending on space,
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momr58 started following Just a maps peek (1.9.7)
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Attn: Instancers who use hyperbags on instance maps (important)
Burn replied to Burn's topic in Instances
BUMP. You're only guaranteed 1 week from this post, through the 29th, to get all your hyperbags cleared up. The update could happen any time the 30th or after, as we're in the final testing stage and work is essentially complete for the update. ***** You need to be clearing out any hyperbags if you haven't already, as quickly as possible. ***** -
Hi Aislinn, Sorry for the delayed response. I really appreciate your efforts and interest. The monitors are hooked in via Display Port to the docking station. I've been anticipating a HDMI cord might reveal itself to me and I've been able to try a monitor direct to the laptop, by bypassing the docking station and EL loaded just fine with any display as the main. I don't have an independent graphics card and all drivers are up to date. I'll call up Alogic later and ask them. If I get a result I'll report back. Thank you.
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Caladina, the launcher works completely independently of the main EL app. It sounds like you’re either launching things directly from the distribution disk image or somehow still have the old client on your Mac somewhere. I’ll send you a forum PM about this shortly so we can figure it out without derailing the main feedback thread
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when i click on the launcher (blue icon) and ask to see original it shows a brown icon in there two from 2021 which is probably the one the launcher is using to launch second clients? it wont allow be to swap that out from the drag and drop,
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when i open with launcher it opens old, i can then click on the new normal client icon and it opens a new version, maybe the launcher just needs to wait for the updated client package too?
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yes its the correct one as i have the food bar above and the creature attack does walk towards when i open a second client it opens the old version without the food bar and creature walk on attack also launching a new client from the launcher without any other open launches the old one,
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The test version number is 1.9.6-20241116.2051 You won't see 1.9.7 until the official 1.9.7 release. You can confirm you have the correct one otherwise by clicking on a creature that's too far away to attack. If you start walking towards it instead of getting the "you are too far away" message, then you're on the test build.
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i put the 1.9.6 clients in the bin and when i open a second client from the launcher it still opens 1.9.6 not the 1.9.7
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Yearly renewal fee paid. Transaction ID: 94392727N01547537