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  1. It looks like the use animation program problem is the same problem that was discovered in the past by Scmurk that he managed to fix for some other things: http://www.eternal-lands.com/forum/index.php?showtopic=56161 If anyone knows how to fix it here for these heads & eyes it would be appreciated
  2. elscreen016 2

  3. elscreen006

  4. elscreen004 2

  5. trice03

  6. sedicolis

  7. portals01

  8. Artwork Updates

    Here's a screenshot of the new eyes on humans: http://www.eternal-l...lery&image=1610 There will be 12 eye colors to choose from. Also I added some more polygons to the heads to make them smoother looking, and new hair textures Big thanks to Sir Odie for doing the programming for the eyes!
  9. Avatar Eyes

    Yeah, finally time to update the avatars a little bit In addition to the eyes, I'll be adding some more polygons in the faces and hair to look nicer. Here's a screenshot of a test with the eyes: http://www.eternal-lands.com/forum/index.php?app=gallery&image=1609
  10. Avatar Eyes

    Thank you Sir Odie! Grort: most likely color stone, as I doubt there's any way to "reset" everyone so they can choose it :/
  11. Avatar Eyes

    Hi, I was wondering if someone can do a little bit of programming to add an extra texture to the avatar texture-block that would be used for eyes. This would make it so you can select eye color for your avatar. I'm also making it so the avatars will be able to blink, to add some more realism(that's in the animations though, so no extra programming needed for that). The spot in the 512x512 texture block is 24x24, and it is directly below the head texture, and directly to the right of the hand texture in the block. If more info is needed I can send a texture to show you. The option to choose eye color would also have to be added to the character creation screen.
  12. Mapmaker problem?

    Is it in your EL directory? Where the el.exe is?
  13. Translating Objects

    There's no way. With the new map editor, you'll be able to do that however You can show grid- g key- which helps with positioning objects.