BruSu Report post Posted March 24, 2013 (edited) hi first I will say I like this new quest my friends and I spend a long time to find out the "harv windows". I think all players should have the same fun and should not only follow a walk through that will be known soon. So perhaps it is possible to change this harvtimes with the next updates? Edited March 24, 2013 by BruSu Share this post Link to post Share on other sites
Raz Report post Posted March 24, 2013 Would definitely agree - once times are know the quest becomes almost trivial Share this post Link to post Share on other sites
Elke Report post Posted March 24, 2013 Then the better solution is to make individual times which are rolled by a dice for each player individually upon quest start. Share this post Link to post Share on other sites
Grort Report post Posted March 24, 2013 So you have to harv during a certain period of time. Interesting. I am one of the people who would probably feel the need to use a walkthrough, because checking every hour to see whether i can progress through the quest doesn't strike me as an enormously entertaining thing to do. Those who don't want to use walkthrough can choose not too. those who do, why stop them? Share this post Link to post Share on other sites
BruSu Report post Posted March 24, 2013 lol ok I would have betted someone will give that answer:) Share this post Link to post Share on other sites
Elke Report post Posted March 24, 2013 So you have to harv during a certain period of time. Interesting. I am one of the people who would probably feel the need to use a walkthrough, because checking every hour to see whether i can progress through the quest doesn't strike me as an enormously entertaining thing to do. Those who don't want to use walkthrough can choose not too. those who do, why stop them? It's a quest. With a reward. Thus it makes sese to make it a ... quest. Not a walk in the sun. With 45 minutes time window it's reasonably broad (at least for #3, I haven't yet gotten to other time-limited ones) that it doesn't become a pita. But needs some... questing. Share this post Link to post Share on other sites
Acelon Report post Posted March 24, 2013 While that would work for some of the tasks, some of the scripts give clues to the time of day. And remember guys, this is just a tutorial. Not meant to be the most challenging thing in the world. We have some real quests in the works, too. There's about 4 of them sitting in radu's inbox currently. Share this post Link to post Share on other sites
nixxy4ever Report post Posted March 25, 2013 i havent started this yet, waiting till ive finished my project though i wish the medallion quest part 2 would be completed already, i handed in a scythe and still no progress Share this post Link to post Share on other sites
Sithis Report post Posted March 25, 2013 (edited) hi first I will say I like this new quest my friends and I spend a long time to find out the "harv windows". I think all players should have the same fun and should not only follow a walk through that will be known soon. So perhaps it is possible to change this harvtimes with the next updates? you mean each player should sit in front of the plant for 6 hours and wait the message? Edited March 25, 2013 by Sithis Share this post Link to post Share on other sites
revi Report post Posted March 25, 2013 Reading the hints from the NPC should help a bit in that, as they tend to give a time window of less than 6h (sometimes a lot less, if you read and understand the hints). Although, atm there are a few bugs with the time windows (up to Acelon/radu to tell more). Share this post Link to post Share on other sites
Raz Report post Posted March 25, 2013 hi first I will say I like this new quest my friends and I spend a long time to find out the "harv windows". I think all players should have the same fun and should not only follow a walk through that will be known soon. So perhaps it is possible to change this harvtimes with the next updates? you mean each player should sit in front of the plant for 6 hours and wait the message? How do you think I completed the quest? Share this post Link to post Share on other sites
Sithis Report post Posted March 25, 2013 hi first I will say I like this new quest my friends and I spend a long time to find out the "harv windows". I think all players should have the same fun and should not only follow a walk through that will be known soon. So perhaps it is possible to change this harvtimes with the next updates? you mean each player should sit in front of the plant for 6 hours and wait the message? How do you think I completed the quest? not everyone has the luxury to sit and wait in front of the flower for 6 h Share this post Link to post Share on other sites
revi Report post Posted March 25, 2013 (edited) Nor are you obliged to do it in one sitting. That, and reading the information you get, makes it doable (and I'm on the last item). Hint: the EL client has a notepad. EDIT: better alternative if you don't like the quest or the idea behind it: don't start it... Edited March 25, 2013 by revi Share this post Link to post Share on other sites
Sithis Report post Posted March 25, 2013 Or on the other hand, if some people want to cooperate to finish it , you shouldn't have a problem either then. Noone is forcing anyone to look for information about finishing a quest, maybe someone has a problem and cant find a certain clue , does that mean that he should stop the quest ? Honestly guys, help me out, i do not understand why is bad to help the community? Share this post Link to post Share on other sites
Grort Report post Posted March 25, 2013 EDIT: better alternative if you don't like the quest or the idea behind it: don't start it... No bothering to, it's harving and timebased.... two things that I don't like Acelon - the new quest, would any of the them be something new? because driaia has been recovering from the great war for like 10 years and the dwarfs are still trying to decide on a new healthcare system... would be nice if the story would continue Share this post Link to post Share on other sites
nathanstenzel Report post Posted March 25, 2013 45 minute windows. 6 hours days. 8 time slots for completion. Possible completion time is 1 day per unspecified time given to 7 days or never. Why 1 day to 7 days to never? Because some people do not have the luxury of folk like me to play for aprox 6 hours a day. For those that only have a 1-2 hour time window during a workday, the chances of finishing the task is not too likely. Some of those folk do not have the option of playing on the weekends either. They would then have to rely on server restarts or downtimes in order to have the time shift or rely on days off. The hours of available play time that people may have to work with is a good reason to not have the times be random. It would be quite frustrating to try day after day and not be able to finish. Time based quests might be more doable for people with limited playtimes if EL had 5 hour days, but that does not seem very likely to happen. We will most likely always have 6 hour days, so a person with limited playtimes during a set time of their real life day will most likely always be playing EL during the same EL time (with the exception of server downtime). Share this post Link to post Share on other sites
revi Report post Posted March 25, 2013 EL days are a bit longer than 6h RL, so there is already a shifting that occurs. But yes, it would make for slow progress for some. On the other hand, you can not finish the other skill tutorials in one go if you don't have a high level in the skill. Harvesting in that respect is easier, it just gets very, very slow if you are 20 lvl under recommended, it won't cost you a fortune in lost ingredients. Share this post Link to post Share on other sites
Entris Report post Posted March 25, 2013 A randomness to the hour/s you have to get the items in would be fun, I haven't done the quest myself yet but will probably do it sooner or later.. No idea what the hints are for the times that you need to harvest them but I do know that every now and then they can be very hard for none native English speakers to get them and thus making it loads harder to know what to do. Quests are suppose to be fun and making them too hard can take the fun out of 'em so a guide to them can be needed just to get one step further and I think that those that wants to do the quests without help will do so others will not... (sorry for the compressed wall of text but since IE updated to V10 I can't use the Enter button here on the forums lol Share this post Link to post Share on other sites
Acelon Report post Posted March 26, 2013 EDIT: better alternative if you don't like the quest or the idea behind it: don't start it... No bothering to, it's harving and timebased.... two things that I don't like Acelon - the new quest, would any of the them be something new? because driaia has been recovering from the great war for like 10 years and the dwarfs are still trying to decide on a new healthcare system... would be nice if the story would continue Well, the plan is to continue these storylines with quests eventually. But this all takes time Share this post Link to post Share on other sites
revi Report post Posted March 26, 2013 One other thing I noticed; The harvests that give a message during the quest are not counted in the client counters. This is easy to see on the timed ones: the last one I did I know I had something like 10 items harvested trying to find the proper time, none show up in counters... Not worth correcting probably, just be aware of it, if you try to calculate experience and bonuses from counters. Share this post Link to post Share on other sites
Khalai Report post Posted March 26, 2013 For me, timeslots would not be such annoyance, if there is some clue to when it should be harvested. But e.g. for yarrow and wormwood, there is basicly no clue (timeslot clue) whatsoever. Where is the challenge in that? I would not mind even narrower timeslots if only there were some clues and hints from Draia history or whatever to them. But if the only info you get is "there is a short window to harvest that or that" - that is not a challenge, just annoyance IMHO. Share this post Link to post Share on other sites
Elke Report post Posted March 26, 2013 (edited) Time based quests might be more doable for people with limited playtimes if EL had 5 hour days, but that does not seem very likely to happen. We will most likely always have 6 hour days, so a person with limited playtimes during a set time of their real life day will most likely always be playing EL during the same EL time (with the exception of server downtime). That is not quite true. An EL hour is about 61 real life minutes. Thus within about 14 days you cycle through the whole of EL time, if you log in at precisely the same time every real life day. I did know or notice at first, but it's a very clever scheme imho and should not be changed - as it solves the issue you see in an elegant way IMHO. [10:34] <GreyStar> *** Happy New Hour (game time: 04:00) *** [11:35] <GreyStar> *** Happy New Hour (game time: 05:00) *** [12:35] <GreyStar> ---[ NEW DAY ON ETERNAL LANDS ]--- [12:35] <GreyStar> *** Happy New Hour (game time: 01:00) *** [13:36] <GreyStar> *** Happy New Hour (game time: 02:00) *** [14:37] <GreyStar> *** Happy New Hour (game time: 03:00) *** [15:38] <GreyStar> *** Happy New Hour (game time: 03:00) *** As such, a fixed time for quests is doable. And a random time, but fixed once started for each player would make it somewhat a real quest even when people have a storybook which tells most of the clues. Edited March 26, 2013 by Elke Share this post Link to post Share on other sites
BruSu Report post Posted March 26, 2013 (edited) and another thing: there are afaik already 2 players who finished the tutorial and now all the others are waiting for a special day to cash it in. I think it would be nice when the fastest Questers would get at least the same xp reward as the others will get : 3x the harv xp Or the other way: these reward should nor profit of special days. Edited March 26, 2013 by BruSu Share this post Link to post Share on other sites
Raistlin Report post Posted March 26, 2013 That's the way it goes, I wrote many walkthroughs and never complained about people following those. I didn't get extra summoning xp for a certain quest either, when I was finishing it 1st and didn't wait for others to find it out, so I can follow them. It's always your choice. This quest you refer to for example is easy to wait for, it's pretty obvious what the last step is, so just wait for yourself to cash it in. Share this post Link to post Share on other sites
nathanstenzel Report post Posted March 26, 2013 (edited) Time based quests might be more doable for people with limited playtimes if EL had 5 hour days, but that does not seem very likely to happen. We will most likely always have 6 hour days, so a person with limited playtimes during a set time of their real life day will most likely always be playing EL during the same EL time (with the exception of server downtime). That is not quite true. An EL hour is about 61 real life minutes. Thus within about 14 days you cycle through the whole of EL time, if you log in at precisely the same time every real life day. I did know or notice at first, but it's a very clever scheme imho and should not be changed - as it solves the issue you see in an elegant way IMHO. [10:34] <GreyStar> *** Happy New Hour (game time: 04:00) *** [11:35] <GreyStar> *** Happy New Hour (game time: 05:00) *** [12:35] <GreyStar> ---[ NEW DAY ON ETERNAL LANDS ]--- [12:35] <GreyStar> *** Happy New Hour (game time: 01:00) *** [13:36] <GreyStar> *** Happy New Hour (game time: 02:00) *** [14:37] <GreyStar> *** Happy New Hour (game time: 03:00) *** [15:38] <GreyStar> *** Happy New Hour (game time: 03:00) *** As such, a fixed time for quests is doable. And a random time, but fixed once started for each player would make it somewhat a real quest even when people have a storybook which tells most of the clues. Ah. I did not notice tha hours were actually 61 minutes. Well then....24.0*60.0/61.0 = 23.606557377049182 EL hours in a day. That means an offset of (24.0*60.0/61.0 -23)*61 37.0 EL minutes per real life day. Thanks for the enlightenment. Edited March 26, 2013 by nathanstenzel Share this post Link to post Share on other sites