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For me, no characters will be unbanned. Too many corrections needed to stats and inventory to even start considering it. And you blatantly making and buying characters after two IP bans means you are very fortunate to be here (as Aislinn told you). (in case it's not clear, the rule about circumventing punishment applies here, an IP ban as a reply to your actions means we don't want you, the player, in game any longer). And before you start complaining about promises I made, you were never promised any characters back, the three months was a minimum before I'd even consider unlocking anything.
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There seems to be no account "Alizm". As it's hard to validate an unknown account, perhaps post the name you want validated... And there seems to be no player character "alizm" either...
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Well, it's something like how "Scotty died" is handled. Forgetting essies/rings is an error as well, but policy is to help only once. In the case of invances, there is actually a solution (which I got from someone who does instances:!): - don't carry teleport essences - put the rings somewhere you won't hit them by accident. Of course, if you die in instance, that won't help. Then again, one can only claim "misclick" so many times before we get suspicious...
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Attribute Cap tweak! Keep the total 312, but let people have builds
revi replied to Kaddy's topic in Suggestions - General, Misc.
The negative part of your suggestion for me is that it becomes even easier for one player to do an invasion or instance (or, dare I say it, instance), on his own: a tank could be strong enough to survive with minimum attention, and killers would kill even faster (also requiring less attention on the tank, and overall). In principle, your idea would be nice (perhaps with a cap on each attribute in addition to the global cap), in practice it sounds overpowered as the game is now (I don't think we'll ever get a limitiaton on the number of characters one player can control at the same time, too hard to enforce without punishing family members or friends playing from one IP). I thought the whole idea of instances was to have multile players work as a team. Anything that makes it easier to have one player control all characters in an instance goes against this... But I probably misunderstood something here. -
Keep in mind that mods can put someone back in instance, we don't have to do it. For one, it means a nod has to drop everything they are doing at a moments notice. And then they have to catch radu... Basically, it's a favour. But some start treating it as a right, and get stroppy when we don't jump when they call (or lie about the reason they left). I would stronly suggest invancers carry rostos, as that attitude annoys several of the mods.
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Attribute Cap tweak! Keep the total 312, but let people have builds
revi replied to Kaddy's topic in Suggestions - General, Misc.
Current maxed chars are more than strong enough, if I see one player do solo invances, and if I go by what I hear in invasions. That they can do such things is fine, it's how the game works. But I see no need to get even stronger specialised characters when a complete team can be controlled by one player Such a system of very strong special-build characters might work if the number of characters one player can run at one time were limited to two or three... --- As an aside: I suggested something similar when the cap increase from 48 to 52 was discussed: increase the cap, but limit the total number of attribute pick points. Didn't get much traction then... -
Saw you back in game, so the issue seems solved. Moved the topic to the proper section. P.S. Posting how you solved it would have been nice in case others end up with the same problem. But well...
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Hmmm... Looking a bit deeper and asking around, it seems you can login allright, but then disconnect after about 40s. Did you get a system update, or change computer just before you couldn't play anymore (I'm thinking of an issue with your graphics driver or openGL).
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Changing owner still works the same way. The only way to get rank 20 is the #change_owner command. (#change_rank requires rank 19 and I wouldn't expect it can change your rank to 20. There can only be one guild owner...) You can use "/mercator members on JusT" to see who is online, and "/mercator isonline <name>" to see when <name> was last online.
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Sorry, then I have no idea what's happening here. You are connecting to the server (""welcome to the new server!..." shows you have a connection with the server). Unless you type your name as "DEn RUS" and not "DEn_RUS' (the underscore is needed in-game, character names are one word)? Perhaps try an alt, or make a new character?
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What do you see when you start the client? Can you connect, do you see any message about IP ban? etc. IP bans typically show up as a message on startup. But, do you have any reason why you would be banned?
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Not sure whether this is a bug or a "feature", but... When i tried to deliver the requested rings to Barnes, with all other slots occupied as well, Barnes took the rings, but didn't give the promised 50 000 gc. I did get the crafting experience. A rather surprising result, when Daritha first takes the items and then gives the gold (which ends up in the first slot where you carried the items).
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That "Skip! Speeding up..." indicates your computer cannot keep up with what the server sends it (in detail: the graphics cannot be rendered fast enough). You seem to have a graphics card that provides the required functions (as the game starts). Without knowing more about your system it's hard to go beyond generic advice. But a common cause of problems are outdated graphics drivers. Make sure you have the latest, and that you get them from the GPU manufacturer (the drivers from your distribution can be more or less outdated).
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You'll still have to contact radu, he's the only one with access to the passwords. Best talk to him in-game, as you'll have to show him it is your character... (and you'll need to pay 5$ at one moment or another)