asgnny Report post Posted August 12, 2010 I propose a cost (maybe 5-10k gc, or e.g. an EFE) in order for a guild to change its short tag. Guilds seem to change their short name on a whim, which can have a variety of negative effects. On the positive side, we would have a gc (or item) sink, less confusion for new players, a bit more accountability for guild leaders. Share this post Link to post Share on other sites
bkc56 Report post Posted August 12, 2010 Makes sense to me. It's sort of like the cost to print new business cards and stationary... Share this post Link to post Share on other sites
korrode Report post Posted August 12, 2010 but how will i make gc by changing some alt guild i have to their original tag and charging them to have it back? Share this post Link to post Share on other sites
Khalai Report post Posted August 12, 2010 The proposed fee is low IMHO. I think that starting a guild should cost like 100kgc and changing a tag 25-50kgc. It should be more rigid, not like there is a gazillion of one-man guilds and change their tags on weekly basis just for fun... Share this post Link to post Share on other sites
KoDdy Report post Posted August 12, 2010 The proposed fee is low IMHO. I think that starting a guild should cost like 100kgc and changing a tag 25-50kgc. It should be more rigid, not like there is a gazillion of one-man guilds and change their tags on weekly basis just for fun... i agree with khalai,there are too many "noobs" and unusefull guilds Share this post Link to post Share on other sites
Goot Report post Posted August 12, 2010 I like the idea, but i think the cost should definitely be GC, not items. Share this post Link to post Share on other sites
Sithis Report post Posted August 12, 2010 Why changing guild name? just make a new guild its not like having a guild u get any bonus i think this feature should be off game, if u dont like your guild tag make a new guild anyway i like gnny idea, make fee 30kgc ^^ Share this post Link to post Share on other sites
korrode Report post Posted August 12, 2010 I agree with the stuff about increasing the cost of making a guild. Increase it lots. Share this post Link to post Share on other sites
Wizzy Report post Posted August 12, 2010 Great idea! Share this post Link to post Share on other sites
Sabbath Report post Posted August 12, 2010 shit in game isn't expensive enough let's add more gc sinks, because it's fun spending all day making gc right? Nice suggestion, but not for GC/Highly used commodities. If you want to give more credibility to leaders, enable people to change their tag once a month/every few months or so for free, or something that isn't a heavily used resource. Share this post Link to post Share on other sites
Sithis Report post Posted August 12, 2010 shit in game isn't expensive enough let's add more gc sinks, because it's fun spending all day making gc right? yes but not for this topic Share this post Link to post Share on other sites
dipi Report post Posted August 12, 2010 I like the idea shit in game isn't expensive enough let's add more gc sinks, because it's fun spending all day making gc right? Nice suggestion, but not for GC/Highly used commodities. If you want to give more credibility to leaders, enable people to change their tag once a month/every few months or so for free, or something that isn't a heavily used resource. Guilds are meant for a group of players... 1 player can easily earn 30kgc... lets make it x5 so if a group of players want to make a guild they would need to share the cost. Share this post Link to post Share on other sites
Aislinn Report post Posted August 12, 2010 I propose a cost (maybe 5-10k gc, or e.g. an EFE) in order for a guild to change its short tag. Guilds seem to change their short name on a whim, which can have a variety of negative effects. On the positive side, we would have a gc (or item) sink, less confusion for new players, a bit more accountability for guild leaders. The proposed fee is low IMHO. I think that starting a guild should cost like 100kgc and changing a tag 25-50kgc. <snip> Absolutely yes to both. Share this post Link to post Share on other sites
Miiks Report post Posted August 12, 2010 I propose a cost (maybe 5-10k gc, or e.g. an EFE) in order for a guild to change its short tag. Guilds seem to change their short name on a whim, which can have a variety of negative effects. On the positive side, we would have a gc (or item) sink, less confusion for new players, a bit more accountability for guild leaders. The proposed fee is low IMHO. I think that starting a guild should cost like 100kgc and changing a tag 25-50kgc. <snip> Absolutely yes to both. Agreed Share this post Link to post Share on other sites
korrode Report post Posted August 12, 2010 (edited) I propose a cost (maybe 5-10k gc, or e.g. an EFE) in order for a guild to change its short tag. Guilds seem to change their short name on a whim, which can have a variety of negative effects. On the positive side, we would have a gc (or item) sink, less confusion for new players, a bit more accountability for guild leaders. The proposed fee is low IMHO. I think that starting a guild should cost like 100kgc and changing a tag 25-50kgc. <snip> Absolutely yes to both. Agreed +1 You'll rarely see me pushing for an increased gc cost on just about anything in EL, but on this particular issue, hell yeah. edit: well, i should clarify; i'm more indifferent about the tag changing cost... but the guild creation cost definitely needs to go way up. With the playerbase the size it is, having guild creation accessible to every man and his dog is not going to help create the in-depth gaming experience that less guilds will. Larger scale economic wars, larger scale PK wars, larger scale guild projects, etc. will all enunciate the MMO in MMORPG. Edited August 12, 2010 by Korrode Share this post Link to post Share on other sites
Khalai Report post Posted August 12, 2010 I have an idea. Since there is already an option ingame for instances, which does not let lower player count less than five to enter, why not have some NPC, who cares about creating guilds? You need e.g. 3-5 people to create a guild, each of them 50kgc in inventory and only after that, you can ask NPC to create a guild for you. Since there could be a problem with assigning a guild tag, it can just simply make a guild with indifferent tag such as GXXX (xxx for numbers) and first change of guild tag would be free of charge (in order to create a proper guild tag). The person who triggers the creation should obtain rank 20, and the contributors rank 19. This could put more realism into creating guild - registration, leadership and changes - all via NPC Maybe a long stretch, but I had to share this idea anyway... Share this post Link to post Share on other sites
Miiks Report post Posted August 12, 2010 Well even with 100k cost for creating a guild, there would be people who want to be alone in their own guild, so I don't really like the idea. It would be too hard to find players to start the guild and then kick them off. Secondly "first one to talk to NPC gets rank 20" would be too unsure. Even if you have decided who will be GM, some other person might talk to NPC first and gets rank 20. Share this post Link to post Share on other sites
Khalai Report post Posted August 12, 2010 Well, one-man guild is excatly what this should hinder And you would need to find a really trustable people in order to settle a leadership issues beforehand Share this post Link to post Share on other sites
Miiks Report post Posted August 12, 2010 There's not many one (wo)man guilds, just many small n00b guilds that try to recruit other n00bs in Guild where someone wants to be alone is whole different thing, they don't even try to recruit people. You just can't force everyone to join large guild if they don't want to. Share this post Link to post Share on other sites
Khalai Report post Posted August 12, 2010 There's not many one (wo)man guilds, just many small n00b guilds that try to recruit other n00bs in Guild where someone wants to be alone is whole different thing, they don't even try to recruit people. You just can't force everyone to join large guild if they don't want to. Not now I can't, but I'd rather see 10 strong guilds than 100 tiny ones... Right now, being in a guild means squat, unless you're in one of the old and large ones... Share this post Link to post Share on other sites
CherUT Report post Posted August 12, 2010 I propose a cost (maybe 5-10k gc, or e.g. an EFE) in order for a guild to change its short tag. Guilds seem to change their short name on a whim, which can have a variety of negative effects. On the positive side, we would have a gc (or item) sink, less confusion for new players, a bit more accountability for guild leaders. The proposed fee is low IMHO. I think that starting a guild should cost like 100kgc and changing a tag 25-50kgc. It should be more rigid, not like there is a gazillion of one-man guilds and change their tags on weekly basis just for fun... I also agree 100% on both of these Share this post Link to post Share on other sites
Nardo Lala Report post Posted August 12, 2010 Excellent suggestion Share this post Link to post Share on other sites