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KoDdy

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About KoDdy

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    Skeleton
  • Birthday 08/11/1993

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  1. Duel

    the fight would be only between 2 players, and lets say area 20 x 20 would be temporary created for them, highlighted with #temporary mark no1 else could interact, so it's different than 1v1 area, where you have to stand still. Something like both turned combatant, but could fight each other only.
  2. Duel

    2 Players could challenge each other to duel, pretty much could turn combatant towards each otherr, mines would work, summons would work ( or could be set up ) , prize could be set up - possibly with some % goes to server like tombo. On tele to portals/ ictpr / ring out /death the combat is over and who stays in area wins . So pretty much "little 1v1 arena" anywhere"
  3. Auctioning Books

    all of them - 1gc
  4. Server Update Suggestions

    1) gratz wasting the time, he won't even bother reading that on top implementing that 2) people won't start training anyway 3) there is no pk and won't be
  5. Crafting tutorial

    Part - Medallion of Mana. Misses 20 Turqoise
  6. Crafting tutorial

    Part - Gatherer Medallion. Misses 10 Turqoise
  7. Crafting tutorial

    Part - Medallion of Life . Misses 10 Turqoise
  8. Crafting tutorial

    Part - Heaven spawner Medallion . Misses 5 turqoise
  9. Providence Rhode Island

    wow, nice one
  10. hmm, when you leave 180 days , you can still see for example Ambrosius as top player altho his character is fresh, so i guess the site counts with his old stats
  11. some changes

    right, but only problem "#Message from" also counts the grue, had that one for a bit and it's really annoying if you park your char in storage
  12. some changes

    Hey D_K, it wasn't targeted mainly against MD training, but against mana drain itself, as you also can set up double harm, for ur key , you can cast harm (wait 1s or 2s in combat) and make the hot key play action click + cast harm + click, which means insta 400+ damage in 0.00001s or what time u set up. Also, as you know, nowadays pk is only about wards/summons/double harm, nothing more, nothing less, this would change the things a bit Yes, you are right right, as i said earlier, mainly targeted for harm spell About the invasion, i was pointing out two things " The moon is turning red " a lot of players had set up alarm message , and would be nice, when mods take their time to do one ( appreciate that ) , the message could contain that phrase, because if you put only "INVASION" as alarm message... you are @ 6, so you know... Second thing, i was reffering about, would be nice, if there was at least announced either map / or hidden and not something between, and if there is cap , that's it. Channel thing is problem, if you are for example not here, or logged off and you use mercator to get the informations, about invasion, you get not much of that.
  13. some changes

    I am not Kaddy tho, but thx you agree
  14. 1) Mods should properly announce invasions - caps - locations or at least say the invasion is hidden, because this way, if you are not hanging at channel 6, u have half time no chance to figure out, what / where is happening. Also would be nice to return back to " MOON IS TURNING RED " as it used to be, otherwise why we have the sound alerts then? 2) Offensive spells cooldown could be set AFTER casting the spell and using it, it would mean - no prepare MD + insta heal, no prepare harm and insta cast 2nd. That would deffinetly change meta in PVP and POSSIBLY more people would join, as also combat ( stats ) would matter, not only spam wards/ stones / double harm ( mainly targeted for harm spell ) And would also remove macro set-up for double harm 3) set brownie cooldown @ 1s at least - would mean no more sniping FD for stones, and also would balance pvp so u won't snipe person who is maxed and dumb enough to take cotu with 20 a/d toon in less than second
  15. Wrong Channel

    ow ya grud, i once wanted to say i am so sorry, and i miss-spelled and said get the f*** out of my pms b**** and i got booted too
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