KoDdy
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the fight would be only between 2 players, and lets say area 20 x 20 would be temporary created for them, highlighted with #temporary mark no1 else could interact, so it's different than 1v1 area, where you have to stand still. Something like both turned combatant, but could fight each other only.
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2 Players could challenge each other to duel, pretty much could turn combatant towards each otherr, mines would work, summons would work ( or could be set up ) , prize could be set up - possibly with some % goes to server like tombo. On tele to portals/ ictpr / ring out /death the combat is over and who stays in area wins . So pretty much "little 1v1 arena" anywhere"
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1) gratz wasting the time, he won't even bother reading that on top implementing that 2) people won't start training anyway 3) there is no pk and won't be
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Part - Medallion of Mana. Misses 20 Turqoise
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Part - Gatherer Medallion. Misses 10 Turqoise
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Part - Medallion of Life . Misses 10 Turqoise
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Part - Heaven spawner Medallion . Misses 5 turqoise
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wow, nice one
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Top Player list update: Jack of All Trades and The 179ers Club
KoDdy replied to Burn's topic in General Chat
hmm, when you leave 180 days , you can still see for example Ambrosius as top player altho his character is fresh, so i guess the site counts with his old stats -
right, but only problem "#Message from" also counts the grue, had that one for a bit and it's really annoying if you park your char in storage
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Hey D_K, it wasn't targeted mainly against MD training, but against mana drain itself, as you also can set up double harm, for ur key , you can cast harm (wait 1s or 2s in combat) and make the hot key play action click + cast harm + click, which means insta 400+ damage in 0.00001s or what time u set up. Also, as you know, nowadays pk is only about wards/summons/double harm, nothing more, nothing less, this would change the things a bit Yes, you are right right, as i said earlier, mainly targeted for harm spell About the invasion, i was pointing out two things " The moon is turning red " a lot of players had set up alarm message , and would be nice, when mods take their time to do one ( appreciate that ) , the message could contain that phrase, because if you put only "INVASION" as alarm message... you are @ 6, so you know... Second thing, i was reffering about, would be nice, if there was at least announced either map / or hidden and not something between, and if there is cap , that's it. Channel thing is problem, if you are for example not here, or logged off and you use mercator to get the informations, about invasion, you get not much of that.
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I am not Kaddy tho, but thx you agree
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1) Mods should properly announce invasions - caps - locations or at least say the invasion is hidden, because this way, if you are not hanging at channel 6, u have half time no chance to figure out, what / where is happening. Also would be nice to return back to " MOON IS TURNING RED " as it used to be, otherwise why we have the sound alerts then? 2) Offensive spells cooldown could be set AFTER casting the spell and using it, it would mean - no prepare MD + insta heal, no prepare harm and insta cast 2nd. That would deffinetly change meta in PVP and POSSIBLY more people would join, as also combat ( stats ) would matter, not only spam wards/ stones / double harm ( mainly targeted for harm spell ) And would also remove macro set-up for double harm 3) set brownie cooldown @ 1s at least - would mean no more sniping FD for stones, and also would balance pvp so u won't snipe person who is maxed and dumb enough to take cotu with 20 a/d toon in less than second
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ow ya grud, i once wanted to say i am so sorry, and i miss-spelled and said get the f*** out of my pms b**** and i got booted too