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Dilly

To PK or not to PK?

Could you be interested in a little PK from time to time?  

129 members have voted

  1. 1. Do you ever PK?

    • PK??? Ewwwww I R teh peacefull harver/potter/alcher and don't even own a weapon bigger than a pickaxe!
      20
    • I tried it a few times, but simply dont enjoy it
      24
    • PK is too expensive -.-
      20
    • I am a pr0 PKer but PK is dead and I spend my time moarning it's loss instead of trying to revive it
      11
    • There aren't many people active in PK for me to get the chance of a reasonably fair fight
      37
    • How do you mean, never?? I live for PK!
      17
  2. 2. What would make PK more appealing to you?

    • Ban the special armors and weapons that give people superpowers (e.g. BOD, BROD, but also COTM, Ubber Def greaves, etc)
      36
    • Make rostogol stones cheaper somehow
      58
    • Limit the number of PK areas and make them all capped to a certain level
      16
    • Create more PK areas, matter of fact: PK should be allover
      8
    • Ban PKI.. it makes the strong cockier, and the weak even more scared
      21
    • Stop allowing summonstones to be used in singlecombat arena's
      16
    • Remove PP buying at NPC
      26
    • Other.....
      28


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Trying to kill someone's character just doesn't appeal to me. I'm glad to play a game that allows me to do other skills - that's what's fun for me.

 

One option left out of the list of suggestions to improve PK is "Make rostogol stones more expensive". The current market price for rostos was based on the value of the best equipment in the game that you might lose: full iron and a serpent sword! Modern equipment is much more valuable but people still sell rostogols for the old price.

roflol..in that time rostogol was for ~8k...another non pker who doesnt know what he is talking about

Edited by TooMass

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I was just thinking, that if u would get and lose pk points just from +/- 20 a/d from your lvl. So players wouldn't need to fear getting pwned by high lvl players who kills u easily and u lose pki because of that. Still there would be enough peeps that u can kill and get some pki. I believe that would make peeps going pk more.

Edited by Miiks

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At no point does the list ever try to answer the first question:

"What would make PK more appealing to you?"

No options like, nifty new magic, weapons, blood curdling screams. :D

 

It makes sense that options to "make PK more appealing" would not include the addition of even more stuff.

 

Why would changes to the system "make more sense" than additions to the system to "make pk more appealing"?

So how is your "PK City" idea not a new addition, but a change? there isn't an area to be 'changed', but only to be added.

 

The indisputable trend has been that the introduction of more stuff has always been bad for PK. I mean, PK was more active when pr0est armor was iron plate and best wep was Ti serp, no?

 

It has absolutely nothing to do with the item and how 'pro' it is. It has everything to do with the time it

takes to acquire that item ONLY. It takes less time to acquire a titanium serp vs a thermal serp, therefore the gap is

less in time needed to compete (after failure and loss). If it takes 2 hours to gain enough gold coin to purchase a thermal serp

and everyone has one, the logic of how effective that item is, is pointless.

 

The key difference between then and now is that PK was cheaper and there was no overpowered items in a price range that's unrealistic for average-joe-pk'er.

 

Again how overpowered an item has nothing to do with it at all.

No system should be designed so the lazy average joe is top dog, no? Why shouldn't someone

who spends more time and effort get a greater result? El uses free market capitalism (appears, I'm not an economist), and

this is how average joes vs the elite work in this system. The average joe can't compete with Mr. WallStreet in autos or

wardrobe either. The el market system you want its the socialist one, we go to NPC Karl each EL month to get

our PK gear allotment.

 

This complaint has two fronts, both in the time it takes to acquire items along with the time required to gain levels.

If it took 3 months to reach 150ad, and 1 hour to gain all needed pk gear, would you play such a game? It would

greatly appeal to the insta-fun crowd greatly, until they got bored in a few months and leave, boredom by repetition

without goals.

 

I think the options Dilly presented represent what at least appears to be the most common reasons preventing new people from starting to PK, and with her poll we can see which ones of those are the biggest issues.

It's extremely rare to see suggestions for "nifty new magic, weapons, blood curdling screams" so why would such pre-set options be included? ...for those things, as you did mention, there is a "Other..." button anyways.

 

Most common excuses to not pk. Not one most common reasons to pk.

Since that is the basis of the thread "To pk or not pk" that leaves the thread as merely another complaint list, no?

 

It is also extremely rare for anyone to post anything that isn't a complaint list. Even your 'ideas' start on the precept of

a complaint. As far as the "Other" option is concerned, it can ONLY be a "other complaints" because ALL of the preceeding

clickboxes are in fact complaints. How in the world could you imply additions in other when its proceeded in that way?

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-.-

 

Aislar just leave him alone. You have offended the Mighty God of Assholery, no worries :D

another retard. your post about sitting in TD and waiting for pki says all...if i go to TD, pki is my last concern. but coward like u who has never come out of silver cave cant know that.

 

going to have some drinks so my last words tonight...PK IS NOT FOR BLOND N00BS!!

Edited by TooMass

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wow there is totally no need for that.

 

toom.. you too have the right to your own opinion, and from where you were standing up till last night or this morning.. it is easy to have that attitude.

but as several others have pointed out, there is a part of the EL community that could be willing to PK in some way or another.. and if that is not in the way you agree with.. please feel free to do your thing, to each of us our own likings.

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i see that many ppl vote for "make rostogol somehow cheaper" :D

 

cheaper ? they can not be made and only be found.

I doubt you will find them cheaper in the shop.

 

When its a rare item then the conclusion is that this item has a certain price. Nobody will volunteer and give it away for free.

Edited by SolarStar

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i see that many ppl vote for "make rostogol somehow cheaper" :)

 

cheaper ? they can not be made and only be found.

I doubt you will find them cheaper in the shop.

 

When its a rare item then the conclusion is that this item has a certain price. Nobody will volunteer and give it away for free.

 

It can be made cheaper by making it more common like increasing the find rate or dropping the price in shop.

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Most posts so far are not making suggestions about how to improve things other than what has been posted before. Unless I am greatly mistaken, Dilly's point in making this thread is to get new ideas on how to improve the pk experience for players who would not otherwise pk, and yes I am among that number.

 

You can be "pr0" or "uBer" or whatever you wish to call it, but you are only ensuring that newer players are not going to come into pk maps or into the arenas.

 

How about trying to nurture new fighters? How about helping them along?

 

If you're really professional, then you understand that skills need to be passed on or you just stop getting new people (this applies in all walks of life) to carry on the thing that you are doing.

 

Previous posts suggest trying to spend some time in pk maps before posting - how can we do that if we just get gangbanged? Does it really make sense to anyone to think that gangbanging new fighters will encourage them to play pk? I mean really?

 

I personally don't care about the occasions I have been killed when doing mercury runs in KF - I don't lose anything (well, I have lost things when I didn't take everything off, but that was only basic leather stuff), so the only thing effect on me is that I get some magic experience from casting restore spell after walking out of the underworld.

 

Did anyone try to see if I was interested in learning the pk game? No.

Did anyone offer to teach me anything about pk? Other than the obvious point of "you enter pk - you get killed by folks who gain nothing from doing it". Again, no.

 

Did any of the pk'ers who have me on their counters think about interesting me or any of the many other weak players in the pk game? Again, the answer is no.

 

Suggestions here:

Don't whine about how pk is dead - it just discourages people from trying.

Don't tell people who are trying to help pk that they need to spend some time in pk maps - they are trying to get into the pk game.

Don't moan about the price of rostos - they aint going to change.

Don't use BroD on NDD just because you can't get any drops at all - it just annoys people and discourages entry of pk maps.

DO help new players to learn about the fun part of pk - you never know, they just might end up becoming a pk addict.

DO try to train people in pk tactics - see above.

DO stop gangbanging folks who are trying to take part in the fun you say pk is - do you think gangbanging encourages people?

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i see that many ppl vote for "make rostogol somehow cheaper" :)

 

cheaper ? they can not be made and only be found.

I doubt you will find them cheaper in the shop.

 

When its a rare item then the conclusion is that this item has a certain price. Nobody will volunteer and give it away for free.

That's why Ent could make them 1$ in EL shop so everyone are forced to sell them cheaper :P And I'm sure he would get more money by that way than with nowadays rosto price from shop (is it 4$ or something?) :P

Edited by Miiks

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Suggestions here:

Don't whine about how pk is dead - it just discourages people from trying.

Don't tell people who are trying to help pk that they need to spend some time in pk maps - they are trying to get into the pk game.

Don't moan about the price of rostos - they aint going to change.

Don't use BroD on NDD just because you can't get any drops at all - it just annoys people and discourages entry of pk maps.

DO help new players to learn about the fun part of pk - you never know, they just might end up becoming a pk addict.

DO try to train people in pk tactics - see above.

DO stop gangbanging folks who are trying to take part in the fun you say pk is - do you think gangbanging encourages people?

 

This is the BEST list of any sort thus far. This is really what this thread should have become from its onset.

Its the people that constitute the activity and not the mechanics itself.

 

But I do think player combat at its core is opposed to any real help, let me explain:

 

In regards to nurturing, attracting, new pkers:

The goal in large pk battles or even the small ones is to win, and its not a lesson in fairness.

So, the only players with any interest in improving someones "pk skills" would only be a guildie,friend, non opponent.

The last thing you want to give your opponents all your skills, tactics and planning.

 

"...gangbanging new fighters will encourage them to play pk?"

 

The truth is, they only want to "pWn the noobs" and be the kings of a pk arena\map.

Then the obligatory "flames" follow it with "#IG noobguild ROFLMAO! NoobGuild = pWn'd!!~!~11"

 

Success is measured by "we owned the arena" = no one was able to enter the arena or die to us.

Its the same for any map, its the goal of the winning team.

This (albeit indirect) maybe a motivator for the "noobguild" to train and improve in order to beat the mob they lost to.

 

This also leads to the giant alliances in which no one can attack each other, and the only enemy is that evil mob.

So pk is essentially a local chat session until the 6-9 enemies arrive.

 

(note: I am 100% against any flames in local, pm, or via IG after a win or loss. Win and Lose with grace)

 

The only suggestion that imho makes sense is a "Duel System" with an item(s) wagered on the Win\Loss of it.

True 1v1 with the gambling of an item, so its fair & rewarding.

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Suggestions here:

Don't whine about how pk is dead - it just discourages people from trying.

Don't tell people who are trying to help pk that they need to spend some time in pk maps - they are trying to get into the pk game.

Don't moan about the price of rostos - they aint going to change.

Don't use BroD on NDD just because you can't get any drops at all - it just annoys people and discourages entry of pk maps.

DO help new players to learn about the fun part of pk - you never know, they just might end up becoming a pk addict.

DO try to train people in pk tactics - see above.

DO stop gangbanging folks who are trying to take part in the fun you say pk is - do you think gangbanging encourages people?

 

This is a great list. I haven't really played on the main server in months, but if this were the general attitude in PK, I'd certainly come back for a bit.

 

Has anyone started any PK guilds specifically for newbie PKers with a few pr0s to guide? I'm not talking about DP guilds. I mean one that stresses getting people into PK and helping them level out of DP.

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...

It has absolutely nothing to do with the item and how 'pro' it is. It has everything to do with the time it

takes to acquire that item ONLY. It takes less time to acquire a titanium serp vs a thermal serp, therefore the gap is

less in time needed to compete (after failure and loss). If it takes 2 hours to gain enough gold coin to purchase a thermal serp

and everyone has one, the logic of how effective that item is, is pointless.

 

...

Again how overpowered an item has nothing to do with it at all.

No system should be designed so the lazy average joe is top dog, no? Why shouldn't someone

who spends more time and effort get a greater result? El uses free market capitalism (appears, I'm not an economist), and

this is how average joes vs the elite work in this system. The average joe can't compete with Mr. WallStreet in autos or

wardrobe either. The el market system you want its the socialist one, we go to NPC Karl each EL month to get

our PK gear allotment.

I pretty much agree with what you're saying.

The time it takes to obtain items is the key issue.

Although, i do think some items can keep the 'overpowered' label. I just don't see every man and his dog using a JSoC and CotM in PK being good for the PvP combat system.

 

This complaint has two fronts, both in the time it takes to acquire items along with the time required to gain levels.

If it took 3 months to reach 150ad, and 1 hour to gain all needed pk gear, would you play such a game? It would

greatly appeal to the insta-fun crowd greatly, until they got bored in a few months and leave, boredom by repetition

without goals.

That's not my complaint. I dont want it to take "3 months to reach 150ad". The current rate we can gain a/d levels is just fine.

But the "1 hour to gain all needed pk gear" sounds good (maybe a little more than 1 hour :whistle: ). Keep the current training and combat system, but make participating in the PvP combat cheaper.

Perfect.

 

Most common excuses to not pk. Not one most common reasons to pk.

Since that is the basis of the thread "To pk or not pk" that leaves the thread as merely another complaint list, no?

 

It is also extremely rare for anyone to post anything that isn't a complaint list. Even your 'ideas' start on the precept of

a complaint. As far as the "Other" option is concerned, it can ONLY be a "other complaints" because ALL of the preceeding

clickboxes are in fact complaints. How in the world could you imply additions in other when its proceeded in that way?

Even if it is a complaint list... so be it.

Getting sick of seeing complaints lists so regularly? maybe if some of these complaints actually got addressed now and then there'd be less lists.

 

--------------------

 

stupid thread that is commented by players who have never experienced real pk(except jaclaw and tempest)

pk is dead because of nature of players who play these days. They r scared to even lose rostogol, not talking about destroy their special armor, weapons etc. Now the big score is to stay 16 hours/day at yeti spawn and sell gc for $. Like all polish from top20 do...no wonder that they have no time for pk. And the rest of players?Honestly what have u done to make pk alive???Except posting one pointless topic after another?

Better than this u all should firstly experience pk and then talk. Weaker ones got attribute caps..and what happened????NOTHING!!!

all these who didnt fight before caps, still dont fight....and these who actually did fight(ambrosius, ohmygod, siarato), they stopped playing

ALL HAIL TOOMASS, JACLAW AND TEMPEST!

THE ONLY PEOPLE WHO HAVE EXPERIENCED "REAL PK" ON THIS THREAD!

 

Guess my 200+ fights (and thats only fights that lead to opponents or my death, and only since pki introduced) and 10+ PK score are all fake and i used h4x to make my pki say that.

 

And i'm sure many other's who've posted in this thread have more pk fights than me too (Kadlub, Conavar, etc.)

 

Pull your head out of your arse.

 

i guess u have never been in pk except your suicide mercury runs,am i right?so stfu and comment harvesting and tailoring posts

You moron, this thread is primarily for people who haven't PK'd much/at all. If you actually read the thread instead of living in your "im toomass im so great and smart" fantasy land you'd know that.

 

--------------------

 

The only suggestion that imho makes sense is a "Duel System" with an item(s) wagered on the Win\Loss of it.

True 1v1 with the gambling of an item, so its fair & rewarding.

This is a pr0 idea.

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To protect ppl from getting gangbanged, maybe the use of a disring shouldn't effect your opponent but make you safe from attackers for like 5 seconds. that way all these so called pr0 pk'ers can't catch a dis to kill the n00b. thatway even dpa would attract more ppl to learn to fight there.

 

or maybe it should act like that in pk arena's only ?

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To protect ppl from getting gangbanged, maybe the use of a disring shouldn't effect your opponent but make you safe from attackers for like 5 seconds. that way all these so called pr0 pk'ers can't catch a dis to kill the n00b. thatway even dpa would attract more ppl to learn to fight there.

 

or maybe it should act like that in pk arena's only ?

 

This would be nice, but then I think no one would ever die. you would have no fail dis/tele

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ALL HAIL TOOMASS, JACLAW AND TEMPEST!

OH HUNNY MARRI ME :laugh:

 

 

EDIT: just to comment on this PKi shit. you can have 10+ PKI and it's no reason to call urself a "pro pker". people like kadlub get their ego up 20x just because their PKI grows. i like kadlub, i love to fight him, but PKI makes peoples ego grow and think they'r the king of the world. wanna know my PKI? -3. i gave ~15 PKI to my ex-guildie Phrite cuz i don't give a shit about a number that tells me how "good" i am in PK.

 

EDITpart2: anyway kadlub is one of the few people who will always PK no matter how much it costs or how much he gets slaughtered in 5on1. PK is NOT dead, but it is seperated so much nowadays that people have the chance for fair fights or the chance for not losing rostos so that they prepare for exactly those opportunities.

 

just for the fun, PM 10 Pkers who pk for 2 years + and ask them what in their oppinion might make pk better. you will get 10 same answers. oh and toomass is right in many points, especially that the nature of players changed.

Edited by Tempest

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just for the fun, PM 10 Pkers who pk for 2 years + and ask them what in their oppinion might make pk better. you will get 10 same answers. oh and toomass is right in many points, especially that the nature of players changed.

 

If the nature of players has changed and times have moved on, asking old PKer's is pointless... its the NEW players that need to be questioned (as this topic does) to see what would make them PK if it all.

PK will never be the same as it was in the "good ole days" so not point living in the past, people and the game need to move on

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with the nature of players changed i meant in the first point that players now have the need to bitch about everything so that ent changes it for them :> and hey, it works. noobs get their dreams made come true, and they still don't pk.

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Do not PK,waste of time,effort and gc,better go make $$$ from game,ask some polish maniacs.Yes you say 'I would PK IF there wouldnt be/would be ...'. Well you wouldnt,you got attrib caps,and only thing that happened is that some of old PKers stopped playing,and the new 'elite' (the polish $ yeti maniacs) came and only things they do is killing yeti (or acw) from sun to sun,and pvping. Of course you can go PK but there will be always sum1 stronger,or he will have t3h ebul fucking uber enchanced stuff,or that wont/will be capped arena which makes you loose you precious rosto and PKi. Forget about PK and go back to PvE or mixing.

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'I would PK IF there wouldnt be/would be ...'.

 

It sounds exactly like people saing "I would take part in the event if...".

Let's face facts. Community has changed. People generally won't do anything if it is not profitable for them.

Have to agree with Matty27 list, too. Instead of changing PK system start with changing community attitude.

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Wow. Actually, I was expecting to be flamed for my list, but it seems it has struck a chord with some folks.

 

Maslicka is right: the community won't change very easily, but experienced pk'ers who want the fun to continue with new blood entering could do a lot towards leading that change.

 

The last thing you want to give your opponents all your skills, tactics and planning.

I doubt that any of us would expect an experienced pk'er to give up all their tactics, but an introduction to the basics would be very welcome and make some excitement for players trying to enter pk.

 

You know - something like the guides Masterpiter has posted in combat section of skills forum. They could even be added to by other experienced players, much like eMPi's guides have.

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Simple way to fix the 'Special Armours & Weapons'

 

Make there accuracy -20, and give all negative effects, only good thing they do is the special effect. See who uses them then. Ofcourse for the Armour side of it, you can't do -accuracy, so do -attack/defence.

 

Rosto = increase the chance to find them, by 2-4%.

 

Bod / Brod, simple.. reduce the % chance, or give negative effects for wearing the item.

 

Simple solution to things.

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To protect ppl from getting gangbanged, maybe the use of a disring shouldn't effect your opponent but make you safe from attackers for like 5 seconds. that way all these so called pr0 pk'ers can't catch a dis to kill the n00b. thatway even dpa would attract more ppl to learn to fight there.

 

or maybe it should act like that in pk arena's only ?

 

This would be nice, but then I think no one would ever die. you would have no fail dis/tele

 

 

i was only suggesting it for the arena's, which are imho for PK training, could be ofcourse for some arena's, like the lvl capped only.

 

i think it would make more ppl to try pk, atm its the ts'd ppl who rule the arena's and try to catch every newbie's dis just to kill and brag about it.

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