Ashengy Report post Posted February 23, 2008 (edited) No crash with /shaders renamed, but I get flashin background images and I can't exit DP storage. The rock areas on the floor of DP storage flash black about 4-5 times a second. Characters are messed up, but stable. Here is a link to a screen shot. The rest is dificult to describe. http://mail.google.com/mail/?attid=0.1&...18467812def1e59 Ashengy Edited February 23, 2008 by Ashengy Share this post Link to post Share on other sites
Aislinn Report post Posted February 23, 2008 No, it's not too old, but Nvidia has sucky drivers. All the nvidia cards had this problem until their latst driver release, but it seems that the Go cards didn't get the update :/Now, try this: Rename the shaders folder back, and remove all the .vert files. Then see if the water works (make the qater quality 2). I followed your steps in this thread up to here, it "works" with the same problems wingalings has. I have GeForce Go 7950 GTX and have the newest available driver from Sager, nvidia site drivers do not support Sager. Share this post Link to post Share on other sites
Sikaflex Report post Posted February 23, 2008 I tried it, too. This time game worked for a couple of seconds - I actually could click on a crystal to confirm that harvesting doesn't work, and then crashed. infos.log had nothing unusual it, here's the content of error.log: Log started at 2008-02-23 16:23:54 localtime (FLE Standard Time) [16:23:54] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_22_. Failover to server: main. [16:23:54] Using the server profile: main [16:23:58] Error opening sound configuration file [16:24:16] * server www.eternal-lands.com filename [url="http://www.eternal-lands.com/updates150/files.lst"]http://www.eternal-lands.com/updates150/files.lst[/url] [16:24:16] Downloading [url="http://www.eternal-lands.com/updates150/files.lst"]http://www.eternal-lands.com/updates150/files.lst[/url] from www.eternal-lands.com [16:24:16] Finished downloading [url="http://www.eternal-lands.com/updates150/files.lst"]http://www.eternal-lands.com/updates150/files.lst[/url] [16:24:17] * server www.eternal-lands.com filename [url="http://www.eternal-lands.com/updates/custom_files.lst"]http://www.eternal-lands.com/updates/custom_files.lst[/url] [16:24:17] Downloading [url="http://www.eternal-lands.com/updates/custom_files.lst"]http://www.eternal-lands.com/updates/custom_files.lst[/url] from www.eternal-lands.com [16:24:17] Finished downloading [url="http://www.eternal-lands.com/updates/custom_files.lst"]http://www.eternal-lands.com/updates/custom_files.lst[/url] [16:24:28] Invalid selection type! This computer is a Thinkpad R31, 1066MHz Celeron. Here's what #glinfo tells about it: Video card: Intel 830M Vendor ID: Intel OpenGL Version: 1.3.0 - Build 4.14.10.3889 Share this post Link to post Share on other sites
groomsh Report post Posted February 23, 2008 Still no luck for me ;( I tried with old ATI Catalyst drivers, latest ATI Catalyst drivers, ATI Omega drivers, it always crashed while initializing opengl I tried with shaders and also without shaders dir to no avail ... OS: Windows XP Pro SP2 GC: ATI Mobility Radeon HD 2600 ATI Catalyst driver info: Driver Packaging Version 8.453-080122a-059344C-ATI Catalyst® Version 08.2 Provider ATI Technologies Inc. 2D Driver Version 6.14.10.6764 2D Driver File Path System/CurrentControlSet/Control/Video/{6CBC484E-5C16-44E5-B8D8-F24F44E30A42}/0000 Direct3D Version 6.14.10.0555 OpenGL Version 6.14.10.7278 Catalyst® Control Center Version 2008.0122.1519.27310 infos.txt Log started at 2008-02-23 16:11:59 localtime (Central Europe Standard Time) Init extensions. Generating 3D noise: octave 1/4... Generating 3D noise: octave 2/4... Generating 3D noise: octave 3/4... Generating 3D noise: octave 4/4... Compressing noise Building noise texture chat_log.txt Log started at 2008-02-23 16:11:58 localtime (Central Europe Standard Time) [16:11:58] Window size adjusted to 780x550 [16:11:58] Hmm... This mode seems to fall back in software 'acceleration'. Trying to disable the stencil buffer. [16:11:58] Hmm... No luck without a stencil buffer either... Let's try one more thing... [16:11:58] Damn, it seems that you are out of luck, we are in the software mode now, so the game will be veeeeery slow. If you DO have a 3D accelerated card, try to update your OpenGl drivers... [16:11:59] Couldn't find the GL_ARB_multitexture extension, not using it... [16:11:59] Couldn't find the GL_ARB_texture_env_combine extension, not using it... [16:11:59] Couldn't find the GL_EXT_compiled_vertex_array extension, not using it... [16:11:59] Couldn't find the GL_ARB_point_sprite extension, not using it... [16:11:59] Couldn't find the GL_ARB_texture_compression extension, not using it... [16:11:59] Couldn't find the GL_EXT_texture_compression_s3tc extension, not using it... [16:11:59] Couldn't find the GL_SGIS_generate_mipmap extension, not using it... [16:11:59] Couldn't find the GL_ARB_shadow extension, not using it... [16:11:59] Couldn't find the GL_ARB_vertex_buffer_object extension, not using it... [16:11:59] Couldn't find the GL_EXT_framebuffer_object extension, not using it... [16:11:59] Couldn't find the GL_EXT_draw_range_elements extension, not using it... [16:11:59] Couldn't find the GL_ARB_texture_non_power_of_two extension, not using it... [16:11:59] Couldn't find the GL_ARB_fragment_program extension, not using it... [16:11:59] Couldn't find the GL_ARB_vertex_program extension, not using it... [16:11:59] Couldn't find the GL_ARB_fragment_shader extension, not using it... [16:11:59] Couldn't find the GL_ARB_vertex_shader extension, not using it... [16:11:59] Couldn't find the GL_ARB_shader_objects extension, not using it... [16:11:59] Couldn't find the GL_ARB_shading_language_100 extension, not using it... [16:11:59] Couldn't find the GL_ARB_texture_mirrored_repeat extension, not using it... [16:11:59] Couldn't find the GL_ARB_texture_rectangle extension, not using it... [16:11:59] Couldn't find the GL_EXT_fog_coord extension, not using it... [16:11:59] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it... [16:11:59] Couldn't find the GL_EXT_texture_compression_latc extension, not using it... [16:11:59] Using vertex program for actor animation. error_log.txt Log started at 2008-02-23 16:11:58 localtime (Central Europe Standard Time) [16:11:58] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_22_. Failover to server: main. [16:11:58] Using the server profile: main [16:11:58] Warning: Didn't find your data_dir, using the current directory instead. Please correct this in your el.ini . Given data_dir was: "C:\Program Files\Eternal Lands\" Groomsh Share this post Link to post Share on other sites
Ghrae Report post Posted February 23, 2008 (edited) Since I've posted in the other threads... New client does NOT have issues with crashing or actor clicking. Show Reflections still tanks my FPS. Tried renaming shaders folder, but had no options for water 2 / reflections. Tried killing just .vert files. Interesting, when I had water 2 + reflections, PV river became lava which I guess means the end of the world as we know it... at least until I restored the .vert files. Also, no .vert means no clicking on actors. Edited February 23, 2008 by Ghrae Share this post Link to post Share on other sites
Entropy Report post Posted February 23, 2008 groomsh, I have absolutely no idea how you installed your drivers, but I don't think they are installed. Share this post Link to post Share on other sites
lamalas600 Report post Posted February 23, 2008 It didn't work before on the other two older versions of 1.5.8, but i updated my drivers on nvidia website (dont know wether that DID help or not cuz i updated it before i tried this new version) but this version works fine for me now, thanks Share this post Link to post Share on other sites
groomsh Report post Posted February 23, 2008 I finally found a version of drivers which works! This one works for me: Toshiba Sattelite ATI Mobility Radeon HD 2600 driver Driver Packaging Version 8.413.3-070920a1-053540C-Toshiba Provider ATI Technologies Inc. 2D Driver Version 6.14.10.6719 2D Driver File Path System/CurrentControlSet/Control/Video/{EB475594-BE39-48EA-A7DB-CE00A452F558}/0000 Direct3D Version 6.14.10.0523 OpenGL Version 6.14.10.6849 Catalyst® Control Center Version 2007.0920.2342.40548 The new pre-rc3 works also, but i also have the "not able to interact" bug ... Groomsh Share this post Link to post Share on other sites
Grog Report post Posted February 23, 2008 (edited) Windows XP Pentium 4 2.8 Ghz ATI Mobility 9700 Removed the .vert files and client no longer crashes on login. Water shaders work with quality 2 and with all setting turned on I'm seeing about a 20% improvement in framerate. I cannot click on actors whether players or NPCs, the client will not switch to trade, attack, or use (when trying to access storage), reflections of my actor seem more parallel then with feet meeting when standing at the waters edge: Also getting the flickering effect from the brown spots around Raven. Edited February 23, 2008 by Grog the Barbarian Share this post Link to post Share on other sites
groomsh Report post Posted February 23, 2008 groomsh, I have absolutely no idea how you installed your drivers, but I don't think they are installed. I remove drivers this way: add/remove program - reboot - run regcleaner - remove all folders/files that are still in install location And then install the new one and reboot ... Share this post Link to post Share on other sites
toban Report post Posted February 23, 2008 Downloaded and running for the last 3 hours, no problems to report atm. Frame rate went up 15 fps as an added bonus. As with the other two of them:Download it: http://www.eternal-lands.com/el_pre_rc_21_02_07.exe Install it in your EL folder. Run the client (named el_pre_rc_22_02_07.exe) If you crash, post your system specs here. This client should not crash in the maps where the previous ones did. Share this post Link to post Share on other sites
Jezebelle Report post Posted February 23, 2008 (edited) I crash right after login. When I update my graph drivers, the game crashes anyhow. The previous update (old selection) did work for me. Jez Edited February 23, 2008 by Entropy Share this post Link to post Share on other sites
Blodoks Report post Posted February 23, 2008 Windows XP Graphic Card Asus nVidia N6200 Drivers: 91.31 1st login: crashed before to see my character. 2nd login: I renamed folder "shaders" and I logged on. I was in NC and I thought to go in the second room of Vermor Castle where sometime I get crash or freezing. Walking in WS, I got: These screens desappear if I touch another window. The second room in Vermor Castle still freezing. Share this post Link to post Share on other sites
Affliction Report post Posted February 23, 2008 windows xp home pentium 4 processor dont know what kind of video card. but i renamed the shaders folder and i can logg on now, but i cannot interact with NPC's. (i know this problem has been posted.. just didnt see a response yet. Share this post Link to post Share on other sites
FarStar Report post Posted February 23, 2008 Didnt work at first crashed after login Windows XP SP 2 1Gb Memory Nvidia 5700LE graphics card Updated drivers to 169.21 and now seems to work fine. I have a laptop with a GO nvidia card in which I will try later. Share this post Link to post Share on other sites
Cycloonx Report post Posted February 23, 2008 nVidia GeForce Go 7600 I have exactly the same videocard in my laptop and everything is running fine here. Although I don't notice any improvements in loading time, FPS (it's even a little lower in busy maps),... Just the animations are much smoother Share this post Link to post Share on other sites
Wingalings Report post Posted February 23, 2008 I have exactly the same videocard in my laptop and everything is running fine here Can you give me the link where you got your driver? I can only find the one HP has for my model of laptop, dunno if it makes a difference what brand laptop one has, but I'll try anything. Share this post Link to post Share on other sites
SolarStar Report post Posted February 23, 2008 Its running ok~ on my laptop with intel graphic card. It crashes however on PC with Gefore 7500Le (i updated to latest availible drivers) Share this post Link to post Share on other sites
love42 Report post Posted February 23, 2008 Just tested this. When I first tried it crashed when I tried to log in. So I renamed the shader folder as you had asked, and I was able to log in. but I had a rather odd graphics problems so I logged out. I then renamed the shaders folder back and removed the .vert files as you had also asked and still had the same problem. (Oddly enough when I tested the 2nd test client I didn't have this problem.) I also couldn't talk or interact with the npcs or anyone else (as already reported), but I also couldn't enter any buildings or enter the basement in EVTR to check the crashing problem I had when I tested the 2nd test client. Here are screenshots of the graphics problem http://i252.photobucket.com/albums/hh20/Lo...elscreen096.jpg http://i252.photobucket.com/albums/hh20/Lo...elscreen097.jpg I have a ATI Radeon 9250 running with the latest driver i have been able to find, which is 6.14.0010.6614 from the ATI website Here is the error log from my last 2nd login Log started at 2008-02-23 16:41:05 localtime (Eastern Standard Time) [16:41:05] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_22_. Failover to server: main. [16:41:05] Using the server profile: main [16:41:08] EXTENDED EXCEPTION(1:file_not_found): Can't find file shaders/anim.vert in el_file at io/elfile.cpp (line 179) [16:41:08] Error opening sound configuration file [16:41:33] Error: Can't open file "quest.log" [16:41:33] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst [16:41:33] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com [16:41:34] Finished downloading http://www.eternal-lands.com/updates150/files.lst [16:41:35] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst [16:41:35] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com [16:41:35] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst [16:42:09] EXTENDED EXCEPTION(1:file_not_found): Can't find file ./tiles/tile237.bmp in el_file at io/elfile.cpp (line 179) [16:42:11] Invalid selection type! Share this post Link to post Share on other sites
bomwan Report post Posted February 23, 2008 its working ok on my acer aspire 5613 laptop nvidia geforce go 7300 graphics card Share this post Link to post Share on other sites
Cycloonx Report post Posted February 24, 2008 I have exactly the same videocard in my laptop and everything is running fine here Can you give me the link where you got your driver? I can only find the one HP has for my model of laptop, dunno if it makes a difference what brand laptop one has, but I'll try anything. That videocard is only made for HP laptops and I also use the one they provide (nvidia doesn't provide drivers for them). Share this post Link to post Share on other sites
lordscrooge Report post Posted February 24, 2008 Im unable to even log in with this patch, It just shuts down as soon as i click Log In Share this post Link to post Share on other sites
kwas Report post Posted February 24, 2008 (edited) Had had problems with crashing on startup but the new drivers helped (ATI Radeon). I've noticed a graphics problem though - actors and water (with shader quality >0) aren't affected by fog. Screenshot <ED> Snake textures are still "flipped". Sometimes I got dissconnected when draining animals. No resync, no lag, just an immediate dissconnect. Edited February 24, 2008 by Kwas Share this post Link to post Share on other sites
Wingalings Report post Posted February 24, 2008 I have exactly the same videocard in my laptop and everything is running fine here Can you give me the link where you got your driver? I can only find the one HP has for my model of laptop, dunno if it makes a difference what brand laptop one has, but I'll try anything. That videocard is only made for HP laptops and I also use the one they provide (nvidia doesn't provide drivers for them). In which case, would you please tell me which driver version you are using and any other information that might help me get to the point you are at, where everything is working? Thanks Share this post Link to post Share on other sites
LabRat Report post Posted February 24, 2008 (edited) I can not run the client at all, it dies when use_animation_program is true (I can log in, but it dies as it begins to draw the actors). If I add_var(OPT_BOOL_INI_RO, "use_animation_program", "uap", &use_animation_program, change_use_animation_program, 0, "Use animation program", "Use GL_ARB_vertex_program for actor animation", MISC); and Uint32 use_animation_program = 0; I can log in normally with the shaders/ folder. Maybe it should be left as disabled by default, and the only way to change it being direct modification of el.ini or %use_animation_program 1 ingame. I don't understand OpenGL enough to wade in there and figure out where the crash is. I hope this at least points everyone in the right direction. Sorry for the delay in figuring out what to do to get it back to normal, I just couldn't get my head around the code at all for a while, and whenever I tried to debug the code my debugger caught an unhandled exception in the code that wasn't happening without the debugger :/ I did it the hard way with millions of inserted printf() statements to pin down where the error was occuring, and then I had to figure out how to disable the offending code in the softest possible way. patch: Index: actor_init.cpp =================================================================== RCS file: /cvsroot/elc/elc/actor_init.cpp,v retrieving revision 1.26 diff -u -r1.26 actor_init.cpp --- actor_init.cpp 20 Feb 2008 14:53:09 -0000 1.26 +++ actor_init.cpp 24 Feb 2008 16:26:18 -0000 @@ -16,7 +16,7 @@ #include "md5.h" Uint32 use_animation_program = 1; -Uint32 use_display_actors = 1; +Uint32 use_display_actors = 0; Uint32 use_actor_bbox_check = 1; Uint32 use_render_mesh_shader = 1; Uint32 use_set_transformation_buffers = 1; Index: elconfig.c =================================================================== RCS file: /cvsroot/elc/elc/elconfig.c,v retrieving revision 1.261 diff -u -r1.261 elconfig.c --- elconfig.c 20 Feb 2008 00:15:01 -0000 1.261 +++ elconfig.c 24 Feb 2008 16:09:28 -0000 @@ -1735,7 +1738,7 @@ #endif add_var(OPT_BOOL_INI, "video_info_sent", "svi", &video_info_sent, change_var, 0, "Video info sent", "Video information are sent to the server (like OpenGL version and OpenGL extentions)", MISC); - add_var(OPT_BOOL_INI_RO, "use_animation_program", "uap", &use_animation_program, change_use_animation_program, 1, "Use animation program", "Use GL_ARB_vertex_program for actor animation", MISC); + add_var(OPT_BOOL_INI_RO, "use_animation_program", "uap", &use_animation_program, change_use_animation_program, 0, "Use animation program", "Use GL_ARB_vertex_program for actor animation", MISC); #ifdef VERTEX_PROGRAM_ACTOR_ANIMATION_DEBUG add_var(OPT_BOOL, "use_display_actors", "uda", &use_display_actors, change_var, 1, "Use display actors", "Use the display_actors function", DEBUGTAB); Edited February 24, 2008 by LabRat Share this post Link to post Share on other sites