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Grog

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About Grog

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    White Rabbit
  1. Human Removal Stone Auction

    Auction is closed, but the bids did not reach the starting bid. The stone will be sold elsewhere.
  2. Auctioning one human removal stone. Starting bid: 240k gc Minimum increase: 1k gc Bidding closes at 10pm GMT Monday September 1st Make a bid here or PM Grog in game.
  3. RC 2

    RC2 seems to be working great. I'm seeing a 100-150% increase in framerates from the 1.6 client with all effects or poorman. Love the new leveling effects. Thanks everyone!
  4. A Ranger's Skills

    Bows appear to use the "Missile Accuracy" attribute under #arm so I suspect the medallions do not increase your chances to hit. The damage increase will require more testing. Since the skill is modified by perception I would guess that night vision goggles may help.
  5. Game Crashes on Load [SOLVED]

    I have a slightly older Radeon (mobility 9700) in my laptop and got the crash after login bug. Renaming the shaders folder in c:\Program Files\Eternal Lands disabled the new actor animations but allowed the client to run.
  6. NDD calander

    Actually the one on the 6th is a NDD DURING an invasion and appears to be the only NDD listed. Radu used to do these quite a bit but the fighters would rather PK on NDD then fight hoards of giants. I am not always around and would like to know if/when we earn specials days.
  7. EL 1.6 final RC (also zip for Unix data)

    That's all that has been written to the log, tried the test server, that log stops at the same point.
  8. EL 1.6 final RC (also zip for Unix data)

    infos.log: Log started at 2008-03-24 18:35:48 localtime (Central Daylight Time) Init extensions. GL_MAX_TEXTURE_UNITS_ARB: 8 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 Generating 3D noise: octave 1/4... Generating 3D noise: octave 2/4... Generating 3D noise: octave 3/4... Generating 3D noise: octave 4/4... Compressing noise Building noise texture Done with noise Filter lookup texture Compiling shader './shaders/water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/reflectiv_water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/reflectiv_water_fs.glsl' successful
  9. EL 1.6 final RC (also zip for Unix data)

    Mine reverted back to crashing with "Initializing OpenGL Extensions" using poorman 1 and 0. Error log only mentions the server failover. Uninstalled and reinstalled 1.5, updated again. The last 4 Pre RCs worked fine.
  10. Holy Freaking Hell

    Damage remains the same regardless of level. You will miss less often as you level up.
  11. Pre RC 11

    Everything seems to be working fine.
  12. Pre RC 10

    UVP 1
  13. Pre rc9 fix for ati, nvidiago, s3, sis

    Previous flicker bug is gone here.
  14. RC8 for the flicker problem ONLY

    No sign of flicker with all the various options on/off. Thanks Radu
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