FarStar
Members-
Content count
43 -
Joined
-
Last visited
About FarStar
-
Rank
White Rabbit
Contact Methods
-
Website URL
http://
Profile Information
-
Location
UK
-
Personally I quite like the events break up the boredom of harvesting. At least they are all positive events
-
Voted yes but would like to pay annually
-
Loads much much faster now no problems so far
-
Rolled my drivers back to original version provided by manufacturer to help with testing both versions crash at startup Video card: GeForce FX Go53xx/AGP/SSE2/3DNOW! Vendor ID: NVIDIA Corporation OpenGL Version: 2.0.0
-
Got RC6 working now. Hi I followed instructions in Aislinn's post and managed to get my Nvidia Go 5300 card upgraded to forceware 163.75 and now the release candidates work fine.
-
Re Nvidia Geoforce Go53XX Graphics Card Thanks Aislinn managed to get it up to 163.75 forceware drivers and now release candidates work.
-
Still Doesnt work for me still crashes Video card: GeForce FX Go53xx/AGP/SSE2/3DNOW! Vendor ID: NVIDIA Corporation OpenGL Version: 2.0.0
-
Doesnt work for me still crashes Video card: GeForce FX Go53xx/AGP/SSE2/3DNOW! Vendor ID: NVIDIA Corporation OpenGL Version: 2.0.0
-
Video card: GeForce FX Go53xx/AGP/SSE2/3DNOW! Vendor ID: NVIDIA Corporation OpenGL Version: 2.0.0 Driver 79.72 Problems with RC
-
Didnt work at first crashed after login Windows XP SP 2 1Gb Memory Nvidia 5700LE graphics card Updated drivers to 169.21 and now seems to work fine. I have a laptop with a GO nvidia card in which I will try later.
-
Voted Yes Again
-
I agree with the other people who have stated 2/3 or approximately 65% is a good majority
-
Thank you for that Roja To stop me asking many more questions on attributes could someone tell me which of the following work on guild maps and which dont. need_p2p - If it's a p2p area - default: no min_level - The minimum level to enter the area - default: 0 (none) max_level - The max level to enter the area - default: 0 (none) min_combat - The minimum combat level to enter the area ((att+def)/2) - default: 0 (none) max_combat - The maximum combat level to enter the area ((att+def)/2) - default: 0 (none) death_loss_chance - Chance to lose the item when you die (calculated once per item) - between 0 and 1000 - default: 500 allow_beam - Max level allowed to beam from this area. Default: 0 (means every player can beam) allow_tport - Is teleporting allowed on this map? Default: 1 allow_manufacturing - Is manufacturing allowed? Default: 1 allow_summoning - Is summoning allowed? Default: 1 allow_spellcasting - Can you use magic on this map? Default: 1 allow_potions - Can you do potions on this map? Default: 1 timed_heat - Heat damage per minute - between 0 and 100 - Default: 0 timed_cold - Cold damage per minute - between 0 and 100 - Default: 0 timed_poison - Poison damage per minute - between 0 and 100 - Default: 0 timed_corrosion - Corrosion damage per minute - between 0 and 100 - Default: 0 timed_damage - Damage per minute - between 0 and 100 - Default: 0 walk_cold - Per step cold damage - between 0 and 100 - Default: 0 walk_poison - Per step poison damage - between 0 and 100 - Default: 0 walk_corrosion - Per step corrosion damage - between 0 and 100 - Default: 0 timed_heal - Material points restored per minute - between -5 and 5 - Default: 1 timed_mana - Ethereal points restored per minute - between -5 and 5 - Default: 1 timed_food - Food used per minute - between -5 and 5 - Default: 1 research_rate - The research speed - between 0 and 500 - Default: 100
-
Hi I have created a guild map for LA guild and I am working on improving the map. I have 3 questions relating to the def file. 1. Is it possible to turn rain off in the map in certain areas I have tried using the allow_rain attribute but it doesnt seem to work 2. Can you make areas no drop and how would u do it 3. Can you make areas cause damage and how would u do it Thanks