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FarStar

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    43
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About FarStar

  • Rank
    White Rabbit

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Profile Information

  • Location
    UK
  1. Mini Harv Events

    Personally I quite like the events break up the boredom of harvesting. At least they are all positive events
  2. Gold membership

    Voted yes but would like to pay annually
  3. RC 1

    Loads much much faster now no problems so far
  4. Pre RC 7

    Rolled my drivers back to original version provided by manufacturer to help with testing both versions crash at startup Video card: GeForce FX Go53xx/AGP/SSE2/3DNOW! Vendor ID: NVIDIA Corporation OpenGL Version: 2.0.0
  5. Testing the Nvidia fix, part 1

    Got RC6 working now. Hi I followed instructions in Aislinn's post and managed to get my Nvidia Go 5300 card upgraded to forceware 163.75 and now the release candidates work fine.
  6. Video Driver Guide: What works for you?

    Re Nvidia Geoforce Go53XX Graphics Card Thanks Aislinn managed to get it up to 163.75 forceware drivers and now release candidates work.
  7. Testing the Nvidia fix, part 1

    Still Doesnt work for me still crashes Video card: GeForce FX Go53xx/AGP/SSE2/3DNOW! Vendor ID: NVIDIA Corporation OpenGL Version: 2.0.0
  8. Testing the Nvidia fix, part 1

    Doesnt work for me still crashes Video card: GeForce FX Go53xx/AGP/SSE2/3DNOW! Vendor ID: NVIDIA Corporation OpenGL Version: 2.0.0
  9. Post your video card info here

    Video card: GeForce FX Go53xx/AGP/SSE2/3DNOW! Vendor ID: NVIDIA Corporation OpenGL Version: 2.0.0 Driver 79.72 Problems with RC
  10. Pre RC 3

    Didnt work at first crashed after login Windows XP SP 2 1Gb Memory Nvidia 5700LE graphics card Updated drivers to 169.21 and now seems to work fine. I have a laptop with a GO nvidia card in which I will try later.
  11. New web server speed

    Much faster
  12. petition for attributes cap

    Voted Yes Again
  13. Democracy in EL

    I agree with the other people who have stated 2/3 or approximately 65% is a good majority
  14. Def files

    Thank you for that Roja To stop me asking many more questions on attributes could someone tell me which of the following work on guild maps and which dont. need_p2p - If it's a p2p area - default: no min_level - The minimum level to enter the area - default: 0 (none) max_level - The max level to enter the area - default: 0 (none) min_combat - The minimum combat level to enter the area ((att+def)/2) - default: 0 (none) max_combat - The maximum combat level to enter the area ((att+def)/2) - default: 0 (none) death_loss_chance - Chance to lose the item when you die (calculated once per item) - between 0 and 1000 - default: 500 allow_beam - Max level allowed to beam from this area. Default: 0 (means every player can beam) allow_tport - Is teleporting allowed on this map? Default: 1 allow_manufacturing - Is manufacturing allowed? Default: 1 allow_summoning - Is summoning allowed? Default: 1 allow_spellcasting - Can you use magic on this map? Default: 1 allow_potions - Can you do potions on this map? Default: 1 timed_heat - Heat damage per minute - between 0 and 100 - Default: 0 timed_cold - Cold damage per minute - between 0 and 100 - Default: 0 timed_poison - Poison damage per minute - between 0 and 100 - Default: 0 timed_corrosion - Corrosion damage per minute - between 0 and 100 - Default: 0 timed_damage - Damage per minute - between 0 and 100 - Default: 0 walk_cold - Per step cold damage - between 0 and 100 - Default: 0 walk_poison - Per step poison damage - between 0 and 100 - Default: 0 walk_corrosion - Per step corrosion damage - between 0 and 100 - Default: 0 timed_heal - Material points restored per minute - between -5 and 5 - Default: 1 timed_mana - Ethereal points restored per minute - between -5 and 5 - Default: 1 timed_food - Food used per minute - between -5 and 5 - Default: 1 research_rate - The research speed - between 0 and 500 - Default: 100
  15. Def files

    Hi I have created a guild map for LA guild and I am working on improving the map. I have 3 questions relating to the def file. 1. Is it possible to turn rain off in the map in certain areas I have tried using the allow_rain attribute but it doesnt seem to work 2. Can you make areas no drop and how would u do it 3. Can you make areas cause damage and how would u do it Thanks
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