NitageR Report post Posted May 30, 2006 (edited) Here you have some nice screenies: I need to say it is muuuuch easier to fight arctit chimerian with new tit plate Look at that crazy exp, i have godless on test server and 145/142 hit/block o.O Well and first blood, my new shinny tit greave degraded while fighting 3rd arctic ;/ http://img274.imageshack.us/img274/2493/firstblood2fy.png Well i need to say that titanium plate armor seems to be perfect armor for pk, all + attributes, and that magic/cold/heat protection. As i posted before excellent job!! EDITED: Real orc slayer Edited May 30, 2006 by NitageR Share this post Link to post Share on other sites
Ulrih Report post Posted May 30, 2006 When typeing #arm with titanium helm i get: (...) Magic Resistence: 1 Magic Protection: 1 (...) Shouldn't be there only one position with magic protection? Share this post Link to post Share on other sites
Bleuren Report post Posted May 30, 2006 (edited) I will test, but someone needs to update the test server: "You don't exist!" -------- Ok I am going under "Ganyemede" on the server but when I enable sound or music I get the message: "Error initializing sound: Invalid Operation" -------- In Zirakinbar at the docks the boat going to Ateh Afelon does nothing when you click on it's flag. -------- I learned also that Hill Giants IGNORE MM When all hill giants respawn the client crashes -------- In ateh afelon "the house of milesp and someone else of rivan warriors" You can walk in that house but can't leave it. ------- All signs for melinis (boat also) doesn't work -------------------- Ok this is all I got done tonight I hope this helps. Edited May 31, 2006 by Bleuren Share this post Link to post Share on other sites
Commander_Black Report post Posted May 31, 2006 Zirakinbar [151,286] you can stand in the what looks like a Roller Coaster Share this post Link to post Share on other sites
Dunian Report post Posted May 31, 2006 (edited) Ruins of Tirnym [136,55] Theres a walkthroughable tree here Kilaren Fields - Fort Baarg [78,107] There are small blue lines between some of the sections of this side of the wall Valley of the Dwarves (Ancient Temple) [129,44]ish Some of the hedges flicker where two hedge peices intersect. Mynadar Gold-mine [48,24] You can see the corner of a black square\tile\whatever beneith one of the beams here. Mynadar Gold-mine [44,54] Small flicker Tarsengaard Magic School Garden [120,93] The teleportal here doesn't seem to do anything, dunno if that was intended. Edited May 31, 2006 by Dunian Share this post Link to post Share on other sites
Theryndan Report post Posted May 31, 2006 (edited) In Arius Magic School [321,67] the door doesn't work: "You are too far away from the door" In Arius Magic School [87,169] In Arius Magic School [90,88] rotating the camera, when the wall disappear, the door disappear too (coords are the 2 sides of the same door) Not sure if these are bugs but: In Arius Magic School [74,168] In Arius Magic School [103,175] the doors don't work - no message Edited May 31, 2006 by Theryndan Share this post Link to post Share on other sites
Ulrih Report post Posted May 31, 2006 (edited) The towers with violet rooftops in the Arius Magic School flicker on my machine - the texture changes form a correct one to a rooftop one. It happens very often when the camera moves. When the camera is still it usually stops. These were taken at Arius City [116, 235]: Wrong texture: http://www.catz.yoyo.pl/el/wieza_wrong.jpg Right one: http://www.catz.yoyo.pl/el/wieza_right.jpg The citywalls are correct. My GC: Sapphire Radeon 9200 Driver: Omega 3.8.205 OS: Win 2k Edit: The same problem is at Melinis [21, 297] http://www.catz.yoyo.pl/el/melinis_wrong.jpg (these 2 parts of wall on the sides should look the same, but both of them are wrong - the one on the right has no roof, and wrong texture in the lower part, the one on the left has a roof, but there are some weird triangles under the roof) Edited May 31, 2006 by Ulrih Share this post Link to post Share on other sites
Suessie Report post Posted May 31, 2006 Arius insides [93,30] - You are too far away from the door. Share this post Link to post Share on other sites
grearien Report post Posted May 31, 2006 (edited) Imbroglio islands [301 96] unwalkable, cannot reach next maze or mapwalk to it. [fixed] South Redmoon - I can go to Idaloran using ship but can't go back (no South Redmoon flag) [fixed] Edited June 2, 2006 by Acelon Share this post Link to post Share on other sites
RallosZek Report post Posted May 31, 2006 a/d/p/c - 49/49/20/28 Your Titanium Helm has been degraded to Used Titanium Helm Kills when using: 4 snow leopards 3 polar bear 5 male ogre 1 panda bear 8 white tiger (that degraded it) But.....stats on Used version is better then iron helm still. Seems a bit fast though, but that depends largely on availibility. Share this post Link to post Share on other sites
Terena Report post Posted May 31, 2006 (edited) The blacksmith NPC at approx: You are in Emerald Valley Trade Route [279,227] He's standing facing towards the door of his house. Is he meant to be facing this way, 'cos it looks kinda funny? And inside his house, the pink sword resting on the stone, is orientated N->S but the pink glow is still orientated W->E. I can't really test the plate torsos or the swords, as my char is pretty old on the test server (ie poor ), but I'll do some more exploring later. Edited May 31, 2006 by Terena Share this post Link to post Share on other sites
MagpieLee Report post Posted May 31, 2006 (edited) Iscalrith - 72,41 "You are too far away from the door" Iscalrith - 86,53 "You are too far away from the door" Iscalrith - 92,70 "You are too far away from the door" Iscalrith - 157,35 "Umm... you can't teleport, there's no nearby open location" Edited May 31, 2006 by MagpieLee Share this post Link to post Share on other sites
Puntif Report post Posted May 31, 2006 I noticed that the stone bridges still had transparent undersides like they did last release - I thought maybe that would have been fixed. I tried the new equipment on Cayenne, a male elf, and it all looks good except maybe Roja might want to check the helm fit for both steel and titanium helms.steel plate and rapier steel plate and emerald claymore steel plate and cutlass steel plate with steel shield and sunbreaker titanium plate with eaglewing titanium plate with jagged saber titanium plate with orcslayer Since I was on C2 with a bunch of money and had some left over after buying the new stuff I also tried an Axe of Freezing which I had never tried before. I don't know if this is new or was always like this but the 2-D icon and the 3-D image are different - the 2-D icon looks like the iron axe and the 3-D image looks more like the steel or titanium axe. Share this post Link to post Share on other sites
Sistema Report post Posted May 31, 2006 For some reason, all the titanium serpent swords I have seen so far (ex. the one in the rock in Bethel, the ones in my house in Dra Syn, etc.) have somehow been rotated. I have no idea how it happened, it might just be me... Can someone double check on this? Thanks. - Sistema. Share this post Link to post Share on other sites
The_Knight Report post Posted May 31, 2006 (edited) When walking in the water your reflection appers as if it is on the ground (full body refletion) even when only half of your body is above water. Sorry no screenie ,Knight Edited May 31, 2006 by The_Knight Share this post Link to post Share on other sites
Pardu Report post Posted June 1, 2006 (edited) On Zirakinbar map the horrible sounding "Maze of power Maze of Death" doesnt seem to be there .. I cannot seem to move off of the square in any direction.. Edited June 1, 2006 by Pardu Share this post Link to post Share on other sites
0ctane Report post Posted June 1, 2006 Exit from EVTR to Irsis (yes I know that map is not done yet) I just see blackness extending into space. The terrain abruptly stops and does not look too professional. EVTR 24,77 and 77,114 gap between rockface and water. In Red Witch cave, an apple and wood log/board are floating near 59,71. Clicking on compass gives "You are in [59,71]" EVTR 49,31 the shadows of objects are well below the ground surface. Same effect noticed in Sedicolis where sand level reaches thigh-height (over near sulfur). I think this has something to do with walking on a height-field. Share this post Link to post Share on other sites
cho-yun Report post Posted June 1, 2006 For some reason, all the titanium serpent swords I have seen so far (ex. the one in the rock in Bethel, the ones in my house in Dra Syn, etc.) have somehow been rotated. I have no idea how it happened, it might just be me... Can someone double check on this? Thanks. - Sistema. the serps in zirak also are turned... so i guess not only you Share this post Link to post Share on other sites
Theryndan Report post Posted June 1, 2006 (edited) In Wyrmgoth Underground [27,48] you need to click with "use" pointer on the door to exit, the "door" pointer doesn't appear In Egratia Magic School [93,60] (compass just says "You are in [93,60]) clicking on the door to exit the char walks to [81,57] and then exit the school Edited June 2, 2006 by Theryndan Share this post Link to post Share on other sites
Guest steph Report post Posted June 2, 2006 I wanted to check French Encyclopedia Translation. It looks correct, but a few seconds only : The client reloads the old encyclopedia from EL site and restarts. Is there any way to avoid that ? Share this post Link to post Share on other sites
dns_server Report post Posted June 2, 2006 the simple way of stoping auto update is moveing (or removeing) the mirrors.lst file found in your el directory Share this post Link to post Share on other sites
Arthur_Dent Report post Posted June 2, 2006 Zirakenbar 302,292 map height may need adjusting in some spots, once out of the beach I was up to my nipples in grass ground instead of sand When you go through the door at 266,346 you end up at 224,338 which is a long ways from the door to get back to the same spot kasamura jungle 174,161 you can stand inside the bridge wall will edit if I find more Share this post Link to post Share on other sites
xand Report post Posted June 2, 2006 Started in Zirakgunda: (You can't walk back on the boat. Is it a one way boat trip to Zirakgunda?) Right next to the boat you can stand in a "lamp": You can also walk through a crate there: A part of the ground floor is inside the bigger part, so it flickers on moving (camera, self) Inside the blacksmith you see 2 serps merged into the wall: Also you can harvest the "Diamond" on a socket (161,338 is where I stand) where it says: "The Topaz gem, a copy for display" Share this post Link to post Share on other sites
cho-yun Report post Posted June 2, 2006 yeah the serp thingy. thier moved for some odd reason :/ Share this post Link to post Share on other sites
Puntif Report post Posted June 2, 2006 When you put hydrogenium bars in storage they appear in the "Ores" section instead of the "Metals" section. The hydrogenium ore correctly appears under "Ores". Share this post Link to post Share on other sites