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RallosZek

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About RallosZek

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    Imp
  1. CLEANING Some Storage Slots.

    Total: 6050gc
  2. Traceroutes

    This one is from last night, but identical to the one taken this afternoon (just don't have it in my shell anymore). % traceroute game.eternal-lands.com <[0:48:05]/58.0C> traceroute to game.eternal-lands.com (213.152.3.5), 64 hops max, 40 byte packets 3 hv00cat12.brain.upc.nl (212.142.19.126) 9.981 ms 8.791 ms 9.517 ms 4 84.116.244.57 (84.116.244.57) 20.436 ms 15.957 ms 17.765 ms 5 84.116.244.37 (84.116.244.37) 18.700 ms 17.671 ms 15.186 ms 6 84-116-131-9.aorta.net (84.116.131.9) 16.803 ms 36.087 ms 17.295 ms 7 213-46-161-146.aorta.net (213.46.161.146) 16.463 ms 15.905 ms ge-3-3-6-0.ams10.ip4.tinet.net (213.200.75.57) 16.473 ms 8 eunetworks-gw.ip4.tinet.net (213.200.75.166) 22.254 ms 16.449 ms 17.774 ms 9 * * * At the moment problem free. Last disconnect was 17:17:55 CET.
  3. Wipe and Cap

    Oh, I'm sure you're right about that. We just disagree on the solution.
  4. Wipe and Cap

    No I did not forget, I'm of the opinion that compressing the amount of content into a lesser amount levels will actually make it seem like it has more content. Really? 60 a/d is two-three weeks if you know what you're doing, two months at best for a newb. Then what? 80 in all skills....maybe a year, with harvest being the one that'll be tricky. But EL has nothing to offer if everyone is the same level and the nature of the game doesn't allow for much change in that. You'd have to turn the game up-side down and since that would upset mostly the people that generate the bulk of the income of the game, that's a pretty big risk to take. Your small knock is likely to be entire top 50 in non-combat and top200+ in a/d (yes, this sounds more dramatic then it is, cause there's overlap). I would first draw up a road map on what changes there would be, get consensus on that, start implementing the most dramatic ones and then reset. The fact that el doesn't gain much in population is only partially because of the level grind. In the core, it's a solo game with a chat box and the more popular MMO's require one to work together much more, because of class/race/deity restrictions. The irony is that frustration with these restrictions is what sparked this game. Another major factor is that a lot of small joys have been removed, because game income dropped (rare rates, drops on monsters etc) and grinds have been made more labor intensive. Besides, you can make an alt and dump your main if you wanna regain some of the joys of easy levels. Trust me, it helps.
  5. Wipe and Cap

    You're forgetting something. EL has very limited content and adding a level cap makes this more obvious. Everquest has done this recently by providing a Legends server, but that's a game where the char is defined by it's gear, flags and grouping skills and where levels are secondary. So there is a lot more content to revisit and you can't rely on your main to provide your alt or the market/bazaar to provide you twinkies. Also, it was optional. The server was added, not the entire game was reset as that would've resulted in the mass exit you will see here too from players that have spent years on their chars.
  6. PK with permission.....hopefullly no misunderstandings

    You can't control the reasons why people red tag a guild. It may have nothing to do with PK why you get red tagged and there certainly isn't a "code of conduct for red tagging" that would allow you post in disputes if violated. However, if you want to organize Friendly Fights, I suggest you hold a tournament and solicit some guards (though in my experience, tournaments are rarely disturbed, people stumbling on the tournament while looking for a PK rather join in the fun or place side bets). The full proof option would be a guild map and hold your tournaments/friendly fights there.
  7. NMT idea

    I think it's a bad idea. It adds mucho gc to the game. The NMT cape won't devalue much and the degraded version will generate a second income, overall probably going over 500k once the dust settles. I already posted an idea, that will actually remove gc from the game, initially by devaluation of the NMT cape, followed by mass leveling in the tailoring skill (and a few hydro bars for the nexus) and finally make No More Warlock a used item and it's rarity can be controlled by 2 different drops. Or you can combine the two. Make NMT breakable, apply your NMT idea to No More Warlock instead. [edit]FYI, the cost of fast leveling tailoring with 24 rat an 99% yield, is 25450gc per 20790 exp. The first wearable product takes 539507 exp. To get to warlock rec level takes well over 2 million gc. Also, which ever you choose, since the degraded version is better in stats then the normal version, branch should probably destroy NMT without degrade, to prevent "mass production" of the degraded version in guild maps [/edit]
  8. Newbie to Potion making?

    I meant the toads and 60 HP damage lol But there's a nice way to level on mana pots and level magic to 21: Get/make 1k matter essence Be 21 def safe and able to cast the shield spell. Get harv cape and FR cape (or perk), 2 or 3 vials. Bring some matter essies, leave about 200 free carry. Go to sedicolis and harv fruits or veggies. Fruits pay a little better. Sell to tavern In the jungle, there's a 2x blue lupine. Harv about 150. Take a seat in the tavern. Put on FR cape if required, drop 100 bl, from the veggie/fruit coin buy wine. Mix a few mana pots, cast shield till out of mana, using mana pots in between. Mix and use mana pots till >11 mana, cast a shield etc etc. It goes somewhat faster if you bring enough coin for the wine, but this is real el cheapo and you get some harv exp
  9. HE, why arent they made?

    In the mean time, I'm keeping Trader stocked as much as I can with silver ore and trying to have him pay a reasonable price based on his location half way to storage. While I may not have time to try to mass produce HE, I'm at least on silver whenever possible instead of dung. OF course you can always check Camael. That would be a lot more useful if you can trade in mule form (or only with bots for all I care). I don't mind for 1 emu stuff, but for heavier things, I find myself being more productive by harvesting/mixing at mine then running back and forth a bot.
  10. HE, why arent they made?

    Or the same. EMP are quite nice "mixer oa". Just need to keep gc in storage to buy that occasional 50k+ ogre toes on market and you're fine. Fact is that SR isn't use in that high quantity by trainers, so really few people can serve the market (Erma/Piner can handle it by themselves if they wanted to). Being able to sell SR quick is more about contacts then anything else. Also for summoners it's more profitable to make their own SR, given the strong connection throughout the skill with pots., I'm sure there aren't that many summoners that leveled it without veg nexus. Edit: You can really only blame fixed NPC prices that don't scale with the times for HE shortage. Anything silver based should be re-evaluated, so that base price can go up.
  11. Newbie to Potion making?

    Well, maybe you should setup a "el cheapo" guide, cause you're really focusing on other skills and ooooh, potions goes up . Aside from that, you're torturing yourself
  12. Server Crash?

    It's not. Yet again routing issues, so you will die and you will poof your working bag, miss harv hour etc.
  13. IDA helm nerf

    The helmet was changed for consistency. I don't see the virtue of that. Also, all dragon helms have radiation protection *except* ice dragon and consistency of the armor line should be preferred over consistency of a change set.
  14. Re-adding the Day of no Grief

    Sure we do, there's just not enough advantage to them to get used much. If NMT would be breakable, but Cloak of No More Warlock would not be, that would be a nice gc sink as more people would take up tailoring.
  15. HE, why arent they made?

    No, that doesn't play a part at all. It hasn't changed and with mules in game there is no shortage of mixing food. Besides, steel bars are abundantly available and cost 5 more food. A harvester's choices have been broadened: - iron @ .87gc per emu but close to storage - quartzes @ 1gc per emu - emeralds @ 1gc per emu - diamonds @ 1.16 per emu - silver @ 1.25gc per emu - extract flowers except toadstools/mullein/tree mushroom @ 1.5gc per emu Funny thing is, the cheaper per emu, the easier to find, since time is a more valued commodity. Wow....can you add in average steps to storage to that? (asks for something that would be harder to provide, but goes with the "easier to find" notion. Won't do you any good. 35-40 minutes for me to load 840 emu with wormwood. The few steps to storage don't matter at all.
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