groomsh Report post Posted May 16, 2011 With recent addition of new positive days, it would be good to add some more bad/neutral days to even the chance. Here are some that could bring interesting situations (all are magic related) Day of no magic. Description: Today the moon position is interfering with the magic channels of Draia. Therefore it's not possible to cast any spells or use any magic device (rings). Day of wild magic. Description: Experiments in Tarsengard magic school have caused an unfortunate side effect. All spell invocations result in random spells being cast, possibly harming the caster. Day of chaos. Description: Our scientists have traced a planar being traveling across Draia, causing interferences in planar travel. Today all teleportation magic (spells and rings) end in random locations. Share this post Link to post Share on other sites
Sithis Report post Posted May 16, 2011 Not bad idea but imho i don´t think EL needs days that would make players close the game Share this post Link to post Share on other sites
groomsh Report post Posted May 16, 2011 Not bad idea but imho i don´t think EL needs days that would make players close the game I think that these days could lead to interesting situations. Especially in PK Share this post Link to post Share on other sites
hussam Report post Posted May 16, 2011 Those sound more funny that bad days, groomsh Share this post Link to post Share on other sites
learg Report post Posted May 16, 2011 I think only the first one will cause some troubles for mixers and fighters, but others are fine for me. Share this post Link to post Share on other sites
groomsh Report post Posted May 16, 2011 Those sound more funny that bad days, groomsh I believe that even bad days should be fun Share this post Link to post Share on other sites
Raistlin Report post Posted May 16, 2011 (edited) Don't forget, that with every new special day introduced, be it either bad, good or neutral, the chances for all other special days to occur are lowered. I haven't seen some special days in months. I think we already have enough special days. Just my 2 cents. Edited May 16, 2011 by Raistlin Share this post Link to post Share on other sites
groomsh Report post Posted May 16, 2011 Don't forget, that with every new special day introduced, be it either bad, good or neutral, the chances for all other special days to occur are lowered. I haven't seen some special days in months. I think we already have enough special days. Well i think that depends on server side implementation ... No idea if Radu said how it works, but if it's like: 1. roll the dice and decide if it's a special day 2. if it's a special day, roll a dice to decide whether it's a positive, negative or neutral day (does not need to be evenly distributed probability) 3. roll a dice to get the actual special day of the rolled type Then the chance to get a certain good special day is always the same (of course it's changed when you add more positive days) ... But this is of course just a guess Share this post Link to post Share on other sites
Rhapsodist Report post Posted May 16, 2011 (edited) @OP: not sure about the first day, but the last two look good Edited May 16, 2011 by Sonny Share this post Link to post Share on other sites
Zaer Report post Posted May 16, 2011 These would be fun/interesting the first time people see them, after that they will be annoying and obstruct people from doing what they want. Bad days aren't a bad idea, these are too intrusive/extreme though ;/ Share this post Link to post Share on other sites
Vidriel Report post Posted May 16, 2011 We all would love to have great days all the time, even ordinary day can make some people sad nowadays - but this is really nice idea, I like it Especially Day of no magic looks fine to suit the game well. As for the chance to get a random special day, it was increased several times already, so it's possible it won't lower the chance to get another one. And for annoying or most hated bad special days, we got now bad day removals which have pretty good use thanks to neno hunters (and some great manufacturers as well!) Share this post Link to post Share on other sites
aredhel Report post Posted May 17, 2011 Bad days aren't a bad idea, these are too intrusive/extreme though ;/ Nothing is more intrusive than acid rain Share this post Link to post Share on other sites
Lexi Report post Posted May 18, 2011 I think they are okay.... it would suck balls though, if one occurred >.> Share this post Link to post Share on other sites
hobobob38 Report post Posted May 18, 2011 The only one I like is "Day of Chaos"...it actually sounds kind of fun. I think the other 2 are a little much. Share this post Link to post Share on other sites
saxum Report post Posted May 18, 2011 It would add balance to have negative days to balance (even if not in same numbers) positive ones. There is already a Green Day to balance Day of Aleksei Stakhanov. (Harvesting). Day of No Magic (w/o affecting teleport rings) would balance Day of Magic (Magic). Day of Dark Ages (with engineering items not working as well) would balance Day of Alfred Noble (Engineering). Day of No Call (w/summoning stones not working as well) would balance out new Day of Summoning (Summoning). There are no specific Potioning, Tailoring, Alchemy or Crafting Days. I hate bad days as well but too many good days can ruin game as well. I do not know how odds are calculated but if a skewed balance is desired then every time a bad day is used it should increase chances of opposite day and reverse as well. Share this post Link to post Share on other sites
Vanyel Report post Posted May 18, 2011 With recent addition of new positive days, it would be good to add some more bad/neutral days to even the chance. Here are some that could bring interesting situations (all are magic related) Day of no magic. Description: Today the moon position is interfering with the magic channels of Draia. Therefore it's not possible to cast any spells or use any magic device (rings). Day of wild magic. Description: Experiments in Tarsengard magic school have caused an unfortunate side effect. All spell invocations result in random spells being cast, possibly harming the caster. Day of chaos. Description: Our scientists have traced a planar being traveling across Draia, causing interferences in planar travel. Today all teleportation magic (spells and rings) end in random locations. I really like your suggestion. Would love to see it in game Share this post Link to post Share on other sites
themuntdregger Report post Posted May 18, 2011 With recent addition of new positive days, it would be good to add some more bad/neutral days to even the chance. Here are some that could bring interesting situations (all are magic related) Day of no magic. Description: Today the moon position is interfering with the magic channels of Draia. Therefore it's not possible to cast any spells or use any magic device (rings). Day of wild magic. Description: Experiments in Tarsengard magic school have caused an unfortunate side effect. All spell invocations result in random spells being cast, possibly harming the caster. Day of chaos. Description: Our scientists have traced a planar being traveling across Draia, causing interferences in planar travel. Today all teleportation magic (spells and rings) end in random locations. I really like your suggestion. Would love to see it in game Ditto, some really cool ideas. Plus a day with 2x pot experience, eg Day of Hieronymus Bock Share this post Link to post Share on other sites