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About Rhapsodist

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  • Birthday 10/10/1990

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    Playing guitar & reading books.

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  1. Steam?

    isuspect eldevin tanked becausr of limited gameplay, Took me few months to max level, if you max a skill like tailoring, you can make a wizard hat which never breaks, never gets lost, you only ever need one. Gets old fast, that game.. nothing to do with steam In comparison EL has unique gameplay mechanics, depth, and an oldschool feel as an MMO, what many gamers still look for in an MMO; not just fancy graphics. EL's just lacking that ;arger playerbase/community it had back in mid-2000s, making it feel a bit empty sometimes when walking around maps. In terms of the $100 fee, I wouldn't mind donating some, maybe many others would too.
  2. Steam?

    I have been using Steam for years, and just noticed what used to be a standalone web browser game called Eldevin added onto Steam. Like EL it's F2P, and I couldn't help but think that EL could possibly boost it's marketing, exposure, and playerbase if it was listed on Steam. More than likely develops have thought of this already but just my two cents.
  3. Titans

    Quite an interesting idea. Saw an invasion warning ingame, and had a thought that a lack of role-playing element was missing from invasions, so did a quick search in the suggestions section. World bosses are pretty common in other RPG's e.g. the Lich King and Deathwing in WoW. We have two opposing god's in EL, Aluwen and Mortos. What if they each God had minions that had a roleplaying influence on invasions. For example, Mortos could have a minion that took on the persona of a Summoner (with some unique name), that could spawn monsters or even convert monsters on the map. And Aluwen could have a minion that healed characters fighting an invasion, or a champion that players would have to protect from Mortos's invasion critters. Incentives/rewards for invasion participation could be say special days blessed by Aluwen for success or bad days cursed by Mortos for failure. In other words, instead of simply clearing maps of invasion critters, create world bosses under the influence of Mortos/Aluwen with unique personas that influence invasions somehow. Anyways, just my two cents.
  4. about sunnyd

    very sad news i remember talking to her while harvesting once, she was a very nice person my condolences to her friends and family
  5. New achivements.

    yeah love the achievements, the more the better summoner one sounds good (@OP i don't think summon stones should count, summoning monsters is more challenging)
  6. Increasing NPC prices

    idd vote no
  7. 1.9.2 Update

    nvm, fixed by updating drivers
  8. Advice on gfx card etc.

    Shadows already off, AA is 0 Also, I only have show reflections on for water and sky (+stars, etc.) turned on
  9. Advice on gfx card etc.

    Hey...bought a new gfx card, I get an fps boost and can now enable a few more options in EL. I get average 25-30 FPS a lot of maps but 8-12 when walking around near Fort Hallagan in MM - still laggy. Now I don't know much about computers etc. so was wondering if this is all I can expect or there are some options I can tinker with to make gameplay better. Appreciate it. Specs: Win 7 64-bit IntelĀ® CeleronĀ® CPU E3400 @ 2.60GHz x2 2GB RAM Video card: ATI Radeon HD 5450 Vendor ID: ATI Technologies Inc. OpenGL Version: 4.1.10750 Compatibility Profile Context resolution set at 1024x768x32 Is it the RAM that's letting me down?
  10. Leonard stays away from well-lit areas. Maybe if we equip enchanted/glowing swords and axes (fire, ice, magic, and thermal) he could ignore us. Enchanted weapons don't seem to be used much for anything anymore. Leonard is probably not meant to ignore but just a thought.
  11. Invasion 29.05.2011

    i still prefer single map invasions over portal ones as it means less walking and more fighting but that was still good fun ty ja plx
  12. New mob the Badaran - how do we kill it

    have we tried "use with" some items on it
  13. EL 1.9.2 RC2

    feet are back have had no problems with it seems to run about the same
  14. <insert creative name here> stone

    I think there is good balance from keeping all your armor only losing your supplies (HE, SRs, etc.) with this stone. I think radu said in his blog he wanted a bit more integration between the game and the website so maybe displaying a ladder with participating guilds and their total frags every month could be an idea. The guild with most frags every month gets some kind of reward. Anyway, it really is time to move PK out of just one map or arenas. It's just boring and there's no incentive to go in KF anymore. EDIT Another option is to make TW no drop, but that's probably impossible or requires a lot of work.
  15. Respawn(ing)

    fair idea but there's hardly enough PK deaths everyday to justify putting it in need more ideas for increasing PK numbers first