Entropy Report post Posted March 24, 2010 http://www.eternal-lands.com/el_190_rc2.zip As for the previous RC, delete everything in your EL folder (except for sound and music, if you have it) then place the content of this zip in there. This contains the data and win32 binary. Share this post Link to post Share on other sites
asgnny Report post Posted March 24, 2010 SRM Insides seems to be flagged as an outdoor map (sky is visible) Hash: 8cc33ba2de22dac8a932d4f101c170c7 ./maps/cont2map16_insides.elm Share this post Link to post Share on other sites
The_Piper Report post Posted March 24, 2010 (edited) On the test server (and main and PK too), the snow IP is back for me: http://img.photobucket.com/albums/v623/the...stEternalLa.png Client: CVS client built 15 minutes ago, used the Makefile.linux which comes with the client. Data directory (according to the path in "Misc" "Data directory" is pointing at my EL folder. Error_log.txt Log started at 2010-03-24 20:36:33 localtime (CET) [20:36:33] Using the server profile: test [20:36:33] Window size adjusted to 790x545 [20:36:34] GL_ARB_multitexture extension found, using it. [20:36:34] GL_EXT_compiled_vertex_array extension found, using it. [20:36:34] GL_ARB_point_sprite extension found, using it. [20:36:34] GL_ARB_texture_compression extension found, using it. [20:36:34] GL_EXT_texture_compression_s3tc extension found, using it. [20:36:34] GL_SGIS_generate_mipmap extension found, using it. [20:36:34] GL_ARB_shadow extension found, using it. [20:36:34] GL_ARB_vertex_buffer_object extension found, using it. [20:36:34] GL_EXT_framebuffer_object extension found, using it. [20:36:34] GL_EXT_draw_range_elements extension found, using it. [20:36:34] GL_ARB_texture_non_power_of_two extension found, using it. [20:36:34] GL_ARB_fragment_program extension found, using it. [20:36:34] GL_ARB_vertex_program extension found, using it. [20:36:34] GL_ARB_fragment_shader extension found, using it. [20:36:34] GL_ARB_vertex_shader extension found, using it. [20:36:34] GL_ARB_shader_objects extension found, using it. [20:36:34] GL_ARB_shading_language_100 extension found, using it. [20:36:34] GL_ARB_texture_mirrored_repeat extension found, NOT using it... [20:36:34] GL_ARB_texture_rectangle extension found, NOT using it... [20:36:34] GL_EXT_fog_coord extension found, NOT using it... [20:36:34] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it... [20:36:34] GL_EXT_texture_compression_latc extension found, using it. [20:36:35] Error opening sound configuration file [20:36:37] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates180/files.lst [20:36:37] Downloading http://www.eternal-lands.com/updates180/files.lst from www.eternal-lands.com [20:36:37] Error: Can't open file "alias.ini" [20:36:37] Finished downloading http://www.eternal-lands.com/updates180/files.lst [20:36:38] Error: Can't open file "custom_mirrors.lst" [20:36:42] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./tiles/tile0.bmp in el_file at io/elfile.cpp (line 179) [20:36:42] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./tiles/tile1.bmp in el_file at io/elfile.cpp (line 179) [20:36:42] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./tiles/tile9.bmp in el_file at io/elfile.cpp (line 179) [20:36:42] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./tiles/tile14.bmp in el_file at io/elfile.cpp (line 179) [20:36:42] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./tiles/tile16.bmp in el_file at io/elfile.cpp (line 179) [20:36:42] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./tiles/tile17.bmp in el_file at io/elfile.cpp (line 179) [20:36:42] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./tiles/tile7.bmp in el_file at io/elfile.cpp (line 179) [20:36:42] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./tiles/tile12.bmp in el_file at io/elfile.cpp (line 179) [20:36:42] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./tiles/tile48.bmp in el_file at io/elfile.cpp (line 179) [20:36:42] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./tiles/tile10.bmp in el_file at io/elfile.cpp (line 179) [20:36:43] Error: Can't open file "servermarks_the_piper.dat" [20:38:23] Client closed And, as the error log says, i cant find tile10.bmp in my EternalLands folder, i cannot even find a folder named tiles. Something is missing in the zip file? And the client crashes mostly every time, when i try to take a bag. Bags are not visible, when you kill a creature/drop stuff. Piper Edit: Typos >.< Edited March 24, 2010 by The_Piper Share this post Link to post Share on other sites
bomwan Report post Posted March 24, 2010 (edited) i just tryed rc2 on my pc in a empty folder called Eternal lands on drive c program files when i ran it i got this screen. then it went blank what am i doing wrong? im running windows vista home premium intel quad2 cpu q8300 4gb ram error log Log started at 2010-03-24 18:57:16 localtime (GMT Standard Time) [18:57:16] Error: Server profile not found in servers.lst for server: 2\el.exe". Failover to server: main. [18:57:16] Using the server profile: main [18:57:16] Window size adjusted to 1274x774 [18:57:16] Could not read console.xml [18:57:16] Could not read errors.xml [18:57:16] Could not read help.xml [18:57:16] Could not read options.xml [18:57:16] Could not read spells.xml [18:57:16] Could not read stats.xml [18:57:16] Could not read titles.xml [18:57:16] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./textures/font.bmp in el_file at io/elfile.cpp (line 179) [18:57:16] Error: Can't open file "mapinfo.lst" [18:57:16] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./textures/login_back.bmp in el_file at io/elfile.cpp (line 179) [18:57:16] GL_ARB_multitexture extension found, using it. [18:57:16] GL_EXT_compiled_vertex_array extension found, using it. [18:57:16] GL_ARB_point_sprite extension found, using it. [18:57:16] GL_ARB_texture_compression extension found, using it. [18:57:16] GL_EXT_texture_compression_s3tc extension found, using it. [18:57:16] GL_SGIS_generate_mipmap extension found, using it. [18:57:16] GL_ARB_shadow extension found, using it. [18:57:16] GL_ARB_vertex_buffer_object extension found, using it. [18:57:16] GL_EXT_framebuffer_object extension found, using it. [18:57:16] GL_EXT_draw_range_elements extension found, using it. [18:57:16] GL_ARB_texture_non_power_of_two extension found, using it. [18:57:16] GL_ARB_fragment_program extension found, using it. [18:57:16] GL_ARB_vertex_program extension found, using it. [18:57:16] GL_ARB_fragment_shader extension found, using it. [18:57:16] GL_ARB_vertex_shader extension found, using it. [18:57:16] GL_ARB_shader_objects extension found, using it. [18:57:16] GL_ARB_shading_language_100 extension found, using it. [18:57:16] GL_ARB_texture_mirrored_repeat extension found, NOT using it... [18:57:16] GL_ARB_texture_rectangle extension found, NOT using it... [18:57:16] GL_EXT_fog_coord extension found, NOT using it... [18:57:16] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it... [18:57:16] GL_EXT_texture_compression_latc extension found, using it. [18:57:17] el_open(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./shaders/water_fs.glsl in el_file at io/elfile.cpp (line 179) Last message repeated 3 times [18:57:17] el_open(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./shaders/reflectiv_water_fs.glsl in el_file at io/elfile.cpp (line 179) Last message repeated 3 times [18:57:17] el_open(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./shaders/water_fs.glsl in el_file at io/elfile.cpp (line 179) Last message repeated 3 times [18:57:17] Error: Can't open file "mirrors.lst" [18:57:17] Couldn't open the book: languages/en/books/races/human.xml! [18:57:17] Couldn't open the book: languages/en/books/races/dwarf.xml! [18:57:17] Couldn't open the book: languages/en/books/races/elf.xml! [18:57:17] Couldn't open the book: languages/en/books/races/gnome.xml! [18:57:17] Couldn't open the book: languages/en/books/races/orchan.xml! [18:57:17] Couldn't open the book: languages/en/books/races/draegoni.xml! [18:57:17] Error: Can't open file "commands.lst" [18:57:17] Error: Can't open file "alias.ini" [18:57:17] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./textures/thick_clouds.bmp in el_file at io/elfile.cpp (line 179) [18:57:17] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./textures/thick_clouds_detail.bmp in el_file at io/elfile.cpp (line 179) [18:57:17] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./textures/moonmap.bmp in el_file at io/elfile.cpp (line 179) [18:57:17] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./textures/BrightSun.bmp in el_file at io/elfile.cpp (line 179) [18:57:24] Client closed Edited March 24, 2010 by bomwan Share this post Link to post Share on other sites
Sir_Odie Report post Posted March 24, 2010 Check the el.ini in 'My documents\Eternal Lands\main' or 'My documents\Eternal Lands\test' (depending on the server you trying to use). Look for the line '#data_dir = ...' and make sure that one points to your NEW eternal lands program folder. Share this post Link to post Share on other sites
Roja Report post Posted March 24, 2010 Piper, you have to compile it with these options posted in this thread: http://www.eternal-lands.com/forum/index.php?showtopic=52622 Share this post Link to post Share on other sites
The_Piper Report post Posted March 24, 2010 Piper, you have to compile it with these options posted in this thread: http://www.eternal-lands.com/forum/index.php?showtopic=52622 Thanks Roja, its working now. Going to check some more stuff this evening. It would be nice, if someone would upload a makefile with the actual options to avoid such trouble in the future Piper Share this post Link to post Share on other sites
Cyberwulf Report post Posted March 24, 2010 (edited) pls delete sorry Edited March 24, 2010 by Cyberwulf Share this post Link to post Share on other sites
marack Report post Posted March 24, 2010 (edited) Desert Pines Map - Test server Can't enter Store @ 331, 335 - has been fixed Can't enter Cave @ 148, 224 - not fixed EDIT: ADD Portland Map - Test server Can't enter house @ 133, 250 - has been fixed Edited March 24, 2010 by marack Share this post Link to post Share on other sites
dipi Report post Posted March 25, 2010 In Idaloran all the tiles mixes looks rare, i guess it is because the base green grass tile is lower than it should... Share this post Link to post Share on other sites
Olivine Report post Posted March 25, 2010 Some graphical glitches Desert Pines - no lock on Kane's ship: http://tinypic.com/usermedia.php?uo=7vBB%2...ZlHW4h4l5k2TGxc Durnam in TG: no glow on crystal: http://tinypic.com/usermedia.php?uo=7vBB%2...FOt3Ih4l5k2TGxc Desert Pines white space beside water: http://tinypic.com/usermedia.php?uo=7vBB%2...4EgaYh4l5k2TGxc Roanof Island TG walls: http://tinypic.com/usermedia.php?uo=7vBB%2...KXFlYh4l5k2TGxc stairs: http://tinypic.com/usermedia.php?uo=7vBB%2...oMI5Ih4l5k2TGxc Share this post Link to post Share on other sites
DibClark Report post Posted March 25, 2010 (edited) ****** nvm...should have tested on TEST server >.< nice work on the opening screen tho Edited March 25, 2010 by DibClark Share this post Link to post Share on other sites
Garnoo Report post Posted March 25, 2010 This doesn't look right Share this post Link to post Share on other sites
Theryndan Report post Posted March 25, 2010 Isla Prima [18,55] ./maps/startmap_insides.elm: the door is floating, doesn't touch the wall nor the floor entering IP tavern, you are sent to [18,13], should be [21,13] the locked house on Isla Prima, when clicking on the door at [81,112] the char instead walks to [81,118] the rat house on Isla Prima, when clicking on the door at [82,93] the char instead walks to [90,102] the rat house on Isla Prima, when exiting the house (door at [82,93]), the char appears at [89,105] rat cave on IP, entrance at [41,69], when entering/exiting the char goes to [36,69] Desert Pines [99,165] ./maps/map3_insides.elm: the door to exit Elandria temple is sort of missing (there is a black shape instead) and can be clicked only on the outer side rotating the camera ./maps/cave1.elm: clicking the door at [64,55] makes the char walk to [56,53] before entering White Stone (haven't tested the map yet, just happened to pass by the temple) ./maps/map2.elm: the "entrance" to Aluwen temple is at [640,685], exiting the temple sends the char to [638,635] Share this post Link to post Share on other sites
Theryndan Report post Posted March 26, 2010 (edited) Valley of the Dwarves [119,18] ./maps/map5nf.elm: there is a triangular patch of grass tile visible between the soil area and the rocks [132,96] ./maps/map5nf.elm: little triangular hole in the ground [27,47] ./maps/map5nf.elm: triangular hole in the ground [28,21] ./maps/map5nf.elm: can stand inside the rock [175,174] ./maps/map5nf_insides.elm: the central section of the counter flickers when rotating the camera [57,90] ./maps/map5nf_insides.elm: dirt flickering through a fur rug [258,28] ./maps/mine1_sub.elm: door cursor doesn't appear when hovering the door or the house (the house can be entered clicking with the pointy finger though) - exiting works fine [337,141] ./maps/mine1_sub.elm: same as previous one [225,86] ./maps/mine1_sub.elm: same as above The following are not-working doors and 1 cave entrance inside the Hidden Gold Mine: I suspect they are not supposed to be accessible, but can't be sure so I'm listing them anyway [166,27] ./maps/mine1_sub.elm: door can't be entered [354,141] ./maps/mine1_sub.elm: door can't be entered [148,227] ./maps/mine1_sub.elm: door can't be entered [306,172] ./maps/mine1_sub.elm: cave entrance, can't be entered EDIT checked Nordcarn too: [44,28] ./maps/cave3.elm: the big rock is far below the others, which results in an opening in the side of the cave Edited March 26, 2010 by Theryndan Share this post Link to post Share on other sites
birdie Report post Posted March 27, 2010 the new client is great, i have just been playing today and ive found 2 falts: You are in Isla Prima - The docks [24,26] at this location i go under the map also reflections do not work. other than those its really good Share this post Link to post Share on other sites
asgnny Report post Posted March 27, 2010 You are in Isla Prima - The docks [24,26] at this location i go under the map Map "bugs" like these need to be tested on the test server, not main. Those coords are invalid on test. Share this post Link to post Share on other sites
wuffzel Report post Posted March 28, 2010 (edited) hello, first of all i want to thank all of you real good work, the new textures are great so far i have found some graphic errors : You are in Bethel [162,124] flickering texture on the pathway (overlapping textures) You are in Lothalith Fortress. [63,157] the door is inside the wall You are in Lothalith Fortress. [148,51] can walk through closed door (maybe a server issue don't know ) hope it helps a bit edit: You are in Aeth Aelfan, the Elven Homeland [199,367] flickering water,ground texture wuffzel Edited March 30, 2010 by wuffzel Share this post Link to post Share on other sites
Olivine Report post Posted March 29, 2010 Minor graphical glitches WS 414;758: small white area behind flowers http://tinypic.com/usermedia.php?uo=7vBB%2...C8di4h4l5k2TGxc TG 147;57: flashing graphics patch on rock wall http://tinypic.com/usermedia.php?uo=7vBB%2...D7qnoh4l5k2TGxc WS 119,323 : mismatched stairs http://tinypic.com/usermedia.php?uo=7vBB%2...ZIQp4h4l5k2TGxc WS 696,490: small white patch http://tinypic.com/usermedia.php?uo=7vBB%2...98HmIh4l5k2TGxc WS 694,515: small white patch http://tinypic.com/usermedia.php?uo=7vBB%2...pxr3oh4l5k2TGxc Share this post Link to post Share on other sites
IngalfTass Report post Posted March 29, 2010 Hole in the ground glitch NK 36,152 Apologies if not the right place for this. Share this post Link to post Share on other sites
Motters Report post Posted March 30, 2010 The tiles here in Irsis look wierd Share this post Link to post Share on other sites
Entropy Report post Posted March 30, 2010 Always did. Share this post Link to post Share on other sites
nathanstenzel Report post Posted March 30, 2010 Please excuse the lack of a snapshot, but the path in TD over the mountains to the south no longer has any dirt on it, so you can't tell there is a path there. It seems rather obvious in the old client, but you can't see a hint of a path in the new one. Share this post Link to post Share on other sites
Quesar Report post Posted March 30, 2010 (edited) File icon.bmp is missing in rc2 release - causes X icon instead of EL icon in taskbar for EL window under Linux. Copying it from the previous worked. Shipwreck in evtr missing. Shipwreck in bethel is missing a bunch of pieces that make it up, only about 1/2 of it is there. Shipwreck in glacmor missing. 2 problems in secret areas pmed to roja Edited March 30, 2010 by Quesar Share this post Link to post Share on other sites