Entropy Report post Posted March 19, 2010 I'd like to get the update in around 2 weeks. So no more new stuff, bug fixes only please. Share this post Link to post Share on other sites
bluap Report post Posted March 19, 2010 I'd like to get the update in around 2 weeks. So no more new stuff, bug fixes only please. Darn, I thought we were already in feature freeze. Anyhow, good news. Share this post Link to post Share on other sites
Roja Report post Posted March 19, 2010 Here are the options we're compiling with officially: ### Current release default options ### FEATURES += ATTACHED_ACTORS # allows to have 2 actors that are attached together, one of the actor will exist only on client side (needs server support) FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps FEATURES += CONTEXT_MENUS # Enable context menus FEATURES += CUSTOM_LOOK # allows you to customize your look. FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path FEATURES += MINIMAP2 # Disables the rectangular minimap and enables the rotating minimap FEATURES += NEW_CAMERA_MOTION # Changes the behaviour of the camera by replacing the rotation duration by a constant deceleration. This gives a better control on the positionning of the camera. FEATURES += NEW_SELECTION # Enables new selection system. Needs OpenGL 1.3 or GL_ARB_texture_env_combine FEATURES += NEW_SOUND # Enables extended sound effects system FEATURES += NEW_TEX # use new texture coordinates for enhanced actors FEATURES += NEW_WEATHER # new weather effects FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng FEATURES += SKY_FPV # Use skybox with clouds/stars/etc, enable first person view, and other misc changes from Emajekral FEATURES += TEXT_ALIASES # Text aliases FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls FEATURES += USE_SHADER # Using shaders for water rendering. Needs NEW_FILE_IO FEATURES += VARIABLE_SPEED # allow to change the moving speed of actors (needs server support) FEATURES += ZLIB # Enables being able to read gzip compressed files, requires -lzlib/-lz ### Testing options (these options are possible for the next release and should be tested) ### #FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini #FEATURES += DYNAMIC_ANIMATIONS # Synchronizes animation to FPS instead of a fixed timer FEATURES += EMOTES # Support for additional animations parsed from local text with a seperate anim que #FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip) #FEATURES += NEW_ALPHA # (undocumented) #FEATURES += NIGHT_TEXTURES # enable night textures. changes textures at night to cooler colors FEATURES += USER_MENUS # enable user command menus, requires CONTEXT_MENUS FEATURES += BANDWIDTH_SAVINGS # enable bandwidth saving changes for message protocol #FEATURES += OLD_MISC_OBJ_DIR # if not defined, ./3dobjects/misc_objects/ paths becomes ./3dobjects/ #FEATURES += MORE_ATTACHED_ACTORS # Enable more activities on horses FEATURES += ITEM_UID # Enable unique image id values from server FEATURES += NEW_QUESTLOG # Enable the new questlog, rewritten with new features ### Machine specific options (fixes or performance enhancements) ### #FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX) #FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile() #FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance ### Debug options ### #FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code #FEATURES += DEBUG # (undocumented) #FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages #FEATURES += DEBUG_POINT_PARTICLES # (undocumented) #FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like. #FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout #FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events #FEATURES += EXTRA_DEBUG # (undocumented) #FEATURES += MEMORY_DEBUG # gather information about memory allocation and freeing #FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory. #FEATURES += MUTEX_DEBUG # (undocumented) #FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger. #FEATURES += TIMER_CHECK # (undocumented) #FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects ### Other options (Experimental, unfinished, defunct or otherwise unknown) ### #FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/ #FEATURES += NEW_LIGHTING # (undocumented) #FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine. #FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE) #FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations #FEATURES += USE_BOOST #FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO #FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download #FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor FEATURES += ITEM_LISTS # Adds the creation and use of item lists to the inventory window Share this post Link to post Share on other sites
Entropy Report post Posted March 20, 2010 Darn, I thought we were already in feature freeze. Anyhow, good news. Yes, but you were saying you still had some stuff to add regarding the quest log. So I wanted to make it clear that from this point on, no more new features at all. Share this post Link to post Share on other sites
bluap Report post Posted March 20, 2010 Darn, I thought we were already in feature freeze. Anyhow, good news. Yes, but you were saying you still had some stuff to add regarding the quest log. So I wanted to make it clear that from this point on, no more new features at all. Yes there is still more to do on the quest log but what's already in the client is in good enough shape for this release. My misunderstanding about the freeze timing otherwise I would have done some more. It's not a problem though. I'm glad the release is coming. Share this post Link to post Share on other sites