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Motters

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    15
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About Motters

  • Rank
    Rabbit
  • Birthday 07/31/1991

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  • Location
    England
  1. Small mistake in description

    Nothing major, just radiation protection needs changing to 3 in description for used titanium greave, description and #arm shown below: Used Titanium Greave - 4-5 armor, +1 cold, heat and magic protection, 1 radiation protection Weight: 4 EMU Armor: 4/5 Damage: 0/0 Accuracy: 0 Defense: 0 Cold damage: 0 Heat damage: 0 Radiation damage: 0 Magic damage: 0 Magic Resistence: 0 Magic Protection: 1 Cold Protection: 1 Heat Protection: 1 Radiation Protection: 3 Critical to hit: 0 Critical to damage: 0 Light Modifier: 4 Perception Bonus: 0 Missile accuracy: 0 Archery AP: 0
  2. New Combat Level formula

    Both myself, my friend and also massimoc had one thing in common when fluffs ignored us, 91 defence. Not saying that is the ignore level now but he had higher attributes than me but the same defence level, so it seems they now ignore on defence alone, and also massimoc seems to have lower attributes all round than I had. I know massimoc says when either a/d drop to +4 but if he used them both at the same time he could be mistaken, would be nice if he could test with only defence pot.
  3. New Combat Level formula

    Fluffy ignore: PvE Combat Level: 241.5 85 att 91 def 30 dex 28 rea 38 mig 18 tou 20 mat
  4. Client update test

    Female characters get the round medallions and the star medallion partially covered by the plate mails (Tested steel, titanium, red and black dragon) and to a lesser extent covered by the chain mail. From the male characters I've seen since the server update seems to be no issues
  5. Client update test

    Same bug as Hussam here. Also when mounting the horse while walking this happened: This was repeatable and happened whenever mounting the horse while moving. Also some of the medallions, the round ones such as MoL and Uni med get partial covered by the RD torso: You can see I have no legs here
  6. The harvesting animation poll

    Which is another big reason not to do it, if we spend a lot of time/effort on something only a few end up using. I personally think these would be quite nice but I think the real reason to add them would be to help give a better 1st impression of the game. Even if a lot of the older players, who are used to not having them, do turn them off if it helps new people stay long enough to enjoy the game that has to be a good thing. I'm speaking from experience as my younger brother tried the game and this was one thing he criticized. Adding them would make the game look more polished.
  7. Monsters Ranging

    Yes of course it would only be for a special resource, as raz stated a new ore or a great bag mixing spot could be good examples. It would basically be like the range target in GP but it shoots back I guess I should have added that its got to ignore MM and be agressive to all or that defeats the point of it.
  8. Monsters Ranging

    I had a similar idea, which would probably require a client update, but would fit in very well with the addition of some new resources. My idea is the addition of a statue type monster that would always spawn next to some resource so to use the resource you would be in the firing range of this monster. The creature should have a large amout of health (maybe in the 1-5k range) and only be attackable by range (and maybe magic but only from far off). Magic should be disabled close by to stop mages camping out within its "too close" area and killing it with magic. It should attack with the same power as pk arrows with a small to medium amount of AP. Also it should not have 100% accuracy at long range, but very close to at short range. This forces archers to attack from further away or risk dieing too fast. Once the creature has been killed it could drop a few pk arrows and gc but the real reward would be the guarded resource. Therefore the respawn time should be very long (maybe 20 mins to an hour) It could also be placed enroute to a new recource in a choke point of a corridor or cave. Anyway feel free to comment on or point out the flaws in my idea
  9. For make rare I'm fairly sure you're correct and X would probably be 10k. For failure the -6 would be a modifier to failure, I'd guess a percentage, so -6 would give you a lower chance of failure. This is similar to a/d which gives the actual value of the change to a/d, +4 is equivelent to an increase of 4 levels. Another one that differs is harvest which is a modifier to the top part of the fraction. Therefore a -75 harvest increase would decrease your harvest event rate by 75/X. Hope this helps and my info is correct
  10. 1.9.0 RC2

    The tiles here in Irsis look wierd
  11. Selling: 25 Black Dragon Scales, will sell in any amounts. 1 Book of Accuracy - 20kgc PM me in game, Motters
  12. Adopt a newbie program started

    Heh this might be a laugh Motters/artifakt Hope this guy don't quit on me soon
  13. Buying NMT

    I'm buying a NMT cloak for 368kgc. PM me in the game to sell or post here if I'm offline. Motters
  14. Pker0zr and oldschoolpker and bagjummper

    Thank you for notifying SaH about Oldschoolpkers behaviour. He has been kicked out of the guild without warning for a blatent breach of our rules. We are sorry for your loss and have taken the action which we see fit. Best wishes SaH guild
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