Maxine Report post Posted July 18, 2007 Disappear into the rock at Bethel (177,16): You can walk around a few paces inside the rock in the area next to the PV exit. [FIXED] Share this post Link to post Share on other sites
darkguy Report post Posted July 21, 2007 Bethel, outside 183 , 47 You dissappear into the rock [FIXED] Share this post Link to post Share on other sites
ThunderCloud Report post Posted July 24, 2007 Hi, I found a tree through which I can walk through or can stand inside it. Map : C2 - Emerald Valley Trade Route (EVTR) Co-ord : 342,288 Share this post Link to post Share on other sites
Nintenduh Report post Posted July 25, 2007 SRM Island [126, 62] Fall into the ground. I googled it and came up with nothing. I'm too blind to read the entire thread. Sorry if it has already been reported. Share this post Link to post Share on other sites
jamincollins Report post Posted August 1, 2007 Look ma, floating silver: IotF [283, 254] Share this post Link to post Share on other sites
Usl Report post Posted August 1, 2007 White Stone, [97,85], the cart there is walkable. [FIXED] Share this post Link to post Share on other sites
ElWood Report post Posted August 4, 2007 (edited) 90,496 Melinis caves, the ogre triple spawn [FIXED] Edited September 20, 2007 by Roja Share this post Link to post Share on other sites
Puntif Report post Posted August 5, 2007 I was able to stand inside a tree in Nordcarn at [139,168] [FIXED] Share this post Link to post Share on other sites
Garnoo Report post Posted August 6, 2007 (edited) Real coords are 310,29 Edited August 10, 2007 by Garnoo Share this post Link to post Share on other sites
Sistema Report post Posted August 10, 2007 Zirakinbar Insides [111,297] (cont2map10_insides.elm) There are two tiles inside the cave wall which you can get teleported to, someone got stuck here. -Sist [FIXED] Share this post Link to post Share on other sites
Aduard Report post Posted August 16, 2007 In Svetlana's crafting consortium in Whitestone map6nf_insides: address: 17, 197 First, the compass report says "You are in [17,197]", so kind of hard to report where you are More importantly, it appears this should be a crafting school with 2x crafting xp, but it does not work as such. Share this post Link to post Share on other sites
kailomonkey Report post Posted August 17, 2007 South Redmoon Island... insides map "You are in [25,76]" Cellar that can't be exited, the stairs back up offer no passage. This cellar is part of South Redmoon Island's north-west ruins (enterable at SRI [146,344]), so perhaps it isn't supposed to be exitable. But I couldn't find it mentioned so here is the bug report. [FIXED] Share this post Link to post Share on other sites
Aduard Report post Posted August 17, 2007 In a small cave in Ruins of Tirnym cont2map5_insides.elm (I believe) You are in an inside area. - Tirnym [229,683] When I click "use" on the sphere to exit (I assume that's what it is anyway) I get the message "You are too far away". I get this message no matter where I stand when I click it. Share this post Link to post Share on other sites
Gohan Report post Posted August 17, 2007 Maybe it was already reported, didn't check the whole thread. Bethel at the south-east DCW spawn. -Blee Share this post Link to post Share on other sites
molime Report post Posted August 18, 2007 Palon Vertas 310,50 - someone got stuck in a building there when harvesting swamp candles. Share this post Link to post Share on other sites
Puntif Report post Posted August 19, 2007 (edited) There is a walk-through tree in Hurquin at [75,102] Also while harvesting on Hurquin I teleported onto a log that I could not walk off of. I could walk to other parts of the log but could not get off. The coordinates are [122,24], [122,23], [121,22], [121,21], [121,20], [120,19], and [120,18]. I suspect the map maker intended to make this area reachable. [FIXED] Edited September 21, 2007 by Roja Share this post Link to post Share on other sites
cho-yun Report post Posted August 26, 2007 walkable tree portland 200, 255 [FIXED] Share this post Link to post Share on other sites
Sistema Report post Posted August 26, 2007 (edited) Palon Vertas outsides (cont2map5.elm) Coords: [29, 75] walkable mountains Palon Vertas outsides (cont2map5.elm) Coords: [256, 237] castle walls are in the air Edited August 26, 2007 by Sistema Share this post Link to post Share on other sites
molime Report post Posted August 31, 2007 Telenexus locked me in Emerald Valley Trade Route - Scarlet Woods [105,235]. Surrounded by walls and a bench, couldn't walk out [FIXED] Share this post Link to post Share on other sites
Dunian Report post Posted September 1, 2007 (edited) Mapbugs on the Isles of the Forgotten Map (cont2map20) You are in Isles of the Forgotten [141,52] There is an iceberg missing, and you can see black under the island. You are in Isles of the Forgotten [129,63] Iceberg flickering You are in Isles of the Forgotten [140,98] There is an iceberg missing, and you can see black under the island. Iceberg flickering You are in Isles of the Forgotten [166,124] flickering icebergs You are in Isles of the Forgotten [161,136] When facing South-West, you can see a gap in the icebergs You are in Isles of the Forgotten [76,149] You can stand in the brick. You are in Isles of the Forgotten [80,147] The heightmap appears to have been placed 1 section South? of where it was supposed to be. Also, the bricks flicker at these coords. You are in Isles of the Forgotten [20,145] You can stand over the water. You are in Isles of the Forgotten [11,113] When facing East, you can see a gap in teh icebergs. Through this gap you can see black. You are in Isles of the Forgotten [12,92] Same as above. You are in Isles of the Forgotten [69,52] There are flickers all along the ice-road. You are in Isles of the Forgotten [100,95] One of the ice-mountains is placed too high. You are in Isles of the Forgotten [73,100] The road flickers here Then came a more interesting bug. when you enter the house at You are in Isles of the Forgotten [40,151] You arrive in a house at You are in Isles of the Forgotten [227,24] (I believe this is actually cont2map20_insides). But when you exit, you come out the door of the second house at You are in Isles of the Forgotten [55,154]. When you enter THAT house, you arrive at You are in Isles of the Forgotten [289,24] (cont2map20_insides), a different house. When you exit, you arrive at You are in Isles of the Forgotten [40,151]. You are in Isles of the Forgotten [312,299] (cont2map20_insides) When you look SE, theres a gap in the bank and you can see black Edited September 1, 2007 by Dunian Share this post Link to post Share on other sites
Torg Report post Posted September 4, 2007 Hi, I cant move after Teleport nexus from dung in evtr to coor 279 267 here the srceens: Big thx to melisande, she trade me essies to beam out there (moving this map bug into the map bug thread) Share this post Link to post Share on other sites
Garnoo Report post Posted September 6, 2007 (edited) When I click on the archway to exit the caves my char just walks away and after that I get the message "Get closer". I tried to exit several times but it just keeps happening the same. [FIXED] Edited September 21, 2007 by Roja Share this post Link to post Share on other sites
Maxine Report post Posted September 7, 2007 When I click on the archway to exit the caves my char just walks away and after that I get the message "Get closer". I tried to exit several times but it just keeps happening the same. already reported see http://www.eternal-lands.com/forum/index.p...st&p=363288 at the end of post. Please search before posting. Share this post Link to post Share on other sites
Gohan Report post Posted September 9, 2007 South Redmoon Insides Coordinates 97,193 (Can also be viewed on my screenshot below) When harvesting, Mazzulatore hit a teleport nexus and got stuck on those coordinates, he is floating up in the air and cannot move. I got him essences to teleport out. I teleported on to that spot myself to make the screenshot. You can obviously see I'm floating, since my gnome is above his human character. *laughs at the short human* Screenshot of the bug. -Blee [FIXED] Share this post Link to post Share on other sites
Link Report post Posted September 10, 2007 (edited) Location: Tarsengaard Insides (map11_insides.elm) Coordinates: 21, 29 Description: Stool is walkable, the height map needs to be adjusted. Screenshot: Tarsengaard Insides Map Bug Edit: Description changed. [FIXED] Edited September 21, 2007 by Roja Share this post Link to post Share on other sites