Happy_G Report post Posted January 29, 2007 i dont know what the price of bones has increased to now, but if it hits 2gc then it wouldnt be worth it, unless you harvest the bones yourself. (yes harvest the bones, i harvest things i eat) Share this post Link to post Share on other sites
Mar(c) Report post Posted January 29, 2007 Too bad I just spent my 2 spare pickpoints on Phys! Ah well, enough time to expand my stock of 170k food points... Share this post Link to post Share on other sites
Athel's Report post Posted January 29, 2007 defnetly gonna get this when i have the pp's just thinking back to all the bones i used to lvl summoning if only i still had them Share this post Link to post Share on other sites
fullmetal_aj Report post Posted January 29, 2007 nice perk , help a lot but before every 1 go and take it , u must know that soon todstol mushroom and bones will be @ the same price or close to each other , i guess 2gc each , and both u can get/harvest them easy ..... 3pp is a lot , and worth of 1.5 million gc (if u wana price the pp ) and really pricless if u dont wana regret it and reset (@ high oa) so the only matter is the antidote pots between bones and todstole .... its balanced and it up to u if u manu/summon/craft/alc a lot or not. my 1st imprtion when i heared about it was that i will get it no matter what ..... but now that i though about it that way .... i rather pay for the antidote but as overall , its a great perk FMA Share this post Link to post Share on other sites
LabRat Report post Posted January 29, 2007 Nice try hoping people will panic buy bones, during wars this is called Profiteering. Summoners use a hell of a lot more bones than a few people taking a perk, and have been doing since summoning started - the price is stable and will remain stable. Bones are 0.5, and I hazard a guess they'll stay at 0.5 for the foreseeable future. It is too easy for me to smack a passing goblin and build up a collection. Share this post Link to post Share on other sites
Gohan Report post Posted January 29, 2007 Nice try hoping people will panic buy bones, during wars this is called Profiteering. Summoners use a hell of a lot more bones than a few people taking a perk, and have been doing since summoning started - the price is stable and will remain stable. Bones are 0.5, and I hazard a guess they'll stay at 0.5 for the foreseeable future. It is too easy for me to smack a passing goblin and build up a collection. Try the Phantom Warriors in Tirnym, I think there are like 4-5, they drop 6 bones each. -Blee Share this post Link to post Share on other sites
Cycloonx Report post Posted January 29, 2007 Yeah there are tons of bones coming in the game every day, the price of them won't raise a lot... Share this post Link to post Share on other sites
maximos Report post Posted January 29, 2007 so 1 bone is 55 food? or 1 bone is 10 food? because some say it is a bug, then will it be edited? just a question Share this post Link to post Share on other sites
Lotheneil Report post Posted January 29, 2007 No, 1 bone is 10 food, but they raise food level to 55 max (not a big difference for me anyway) Share this post Link to post Share on other sites
maximos Report post Posted January 29, 2007 so then let me calculate this, a bone costs 0,5gc. you'll need like-about 1 bone each Health Essence. so 1000 HEs costs 500gc (providing ingredients yourself, PLUS the cost of bones will go up) with a potion of feasting, you can make 6 HEs, so that's 2gc per HE so 1000 HEs costs 2000gc (providing ingredients yourself) hmmm for 3pp and 10kgc, losing the time to gather bones (like 1,3 bones for 1 HE, and ~1 for 1 Sr), this is a great Perk. it is almost free to get, but it still has some side effects, which makes people reconsider taking it; bones are still hard to get. i would definetly get it if i was a mixer that has the time to make good profit i don't really know if anyone needs this post but feel free to use my calculations. Share this post Link to post Share on other sites
MagpieLee Report post Posted January 29, 2007 Sounds nice. I'll just await for its upcoming cape Share this post Link to post Share on other sites
Stardark Report post Posted January 29, 2007 I doubt there will be a cape for it Share this post Link to post Share on other sites
brein Report post Posted January 29, 2007 Something is bad... Radu is to nice for players on last days Share this post Link to post Share on other sites
Entropy Report post Posted January 29, 2007 Sounds nice. I'll just await for its upcoming cape The rapture will come sooner than the cape. Share this post Link to post Share on other sites
ElWood Report post Posted January 30, 2007 LOL nice name for the perk...I love this perk now i dont need fps anymore.. And good job with the perk its useful Share this post Link to post Share on other sites
Halakermaker Report post Posted January 30, 2007 Woo 'bout time a positive perk comes that I'll actually use.. Alch was lame before but this should make it better Share this post Link to post Share on other sites
Raz Report post Posted January 31, 2007 A couple of points not mentioned.... Bones are 1 emu, toadstools are 2! Also you can use fruit/veg/meat - and whilst they cooldown - you can eat bones. IE eat a fruit, and mix, continue to eat bones during cooldown of fruit, and mix, once cooldown is over, eat another fruit. An even bigger cost saving. As for bones - armed skells drop em by the ton! Share this post Link to post Share on other sites
masterpiter Report post Posted January 31, 2007 "That evil xxx( xxx= here the name of some peacefull alchemist/potioner/crafter/manuer/harvester) serped mi armed skelle on mi spawn ;*( " <--------- it will be t3h funnieh eMPi Share this post Link to post Share on other sites
Cycloonx Report post Posted January 31, 2007 As for bones - armed skells drop em by the ton! I can tell you the spawn time of skellies are annoying long Share this post Link to post Share on other sites
Cyprom Report post Posted January 31, 2007 unarmed skellies drop more than armed... And about the fruit/veg etc. during bone digestion, the same goes for toadstools. You can also eat those while other food is under cooldown. Share this post Link to post Share on other sites
Lotheneil Report post Posted January 31, 2007 (edited) Lol, skellies spawns will soon become crowdy (if they aren't yet, that is ) I don't think this perk is overpowered. It might have been if red toadstool weren't edible. Now it's fine I think. 3pp is the price for not having to watch your hp bar all the time. I think the perk is pretty balanced and useful. That what was happening on my guild channel after I took this perk (as the only person in my guild from what I know) was worth those 3pp Edited January 31, 2007 by Lotheneil Share this post Link to post Share on other sites
Happy_G Report post Posted February 1, 2007 "That evil xxx( xxx= here the name of some peacefull alchemist/potioner/crafter/manuer/harvester) serped mi armed skelle on mi spawn ;*( " <--------- it will be t3h funnieh eMPi most of us ebul mixers dont need to serp skellies unarmed skellies drop more than armed... And about the fruit/veg etc. during bone digestion, the same goes for toadstools. You can also eat those while other food is under cooldown. but bones dont poison Share this post Link to post Share on other sites
LilBear Report post Posted February 1, 2007 On the one hand I like the new perk though I feel this is (once again?) something that will work against potioners. Here is why: There are only two potions from which potioners can make profit until they get good enough to make True Sight potion, Reasoning Potion and SRS. You need 9 bones for each Reasoning Pot... Unless you are already an experienced fighter, it takes a long time to gather a lot of bones (thinking of newbies here that need to level up on every skill). I used to buy a lot of bones from advanced fighters when I was a low level potioner. Now, bones are going to be either harder to get, or more expensive, or both. As to the toads, they too work against potioners because their emu increase makes it harder to gather them in large quantities and trust me, you need them in large quantities for True Sight potion. Eating my toads? Never. I need them for my pots to make money. Eating my bones? Maybe, now that I leveled up on fighting to kill skellies (yes, I'm not much of a fighter, so what). But these two new food sources are not helping potioners, especially not beginners. Sorry to be a negative voice here, I think it's a great perk for advanced players (those of you who don't think 10k gc is a lot, go ask a newbie about that), but works against beginners who intend to become potioners. Share this post Link to post Share on other sites
Ghrae Report post Posted February 1, 2007 On the one hand I like the new perk though I feel this is (once again?) something that will work against potioners. Here is why: There are only two potions from which potioners can make profit until they get good enough to make True Sight potion, Reasoning Potion and SRS. You need 9 bones for each Reasoning Pot... Unless you are already an experienced fighter, it takes a long time to gather a lot of bones (thinking of newbies here that need to level up on every skill). I used to buy a lot of bones from advanced fighters when I was a low level potioner. Now, bones are going to be either harder to get, or more expensive, or both. As to the toads, they too work against potioners because their emu increase makes it harder to gather them in large quantities and trust me, you need them in large quantities for True Sight potion. Eating my toads? Never. I need them for my pots to make money. Eating my bones? Maybe, now that I leveled up on fighting to kill skellies (yes, I'm not much of a fighter, so what). But these two new food sources are not helping potioners, especially not beginners. Sorry to be a negative voice here, I think it's a great perk for advanced players (those of you who don't think 10k gc is a lot, go ask a newbie about that), but works against beginners who intend to become potioners. But you're not taking into account the whole picture. New players with lower levels are ALWAYS at a disadvantage. Think about it: what is their fail rate? Much higher. So the cost to make potions is already harder. Does this put newbies at a disadvantage? Yes. But would it be fair to advanced players if someone new in the game could do things as easily as they could? Also, if you think about it, in a way it actually evens out new players vs advanced players. While new players have a higher cost to make a potion (due to fails and food source), leveling is quite easy. Advanced players may be able to cut down on fails and food costs, but they still have to make a TON of potions to level. In my opinion, this skill may actually help to create a balance in the game and give a little something to advance players who can do more. I mean, if you put a lot of time and effort into something, wouldn't you like to know there were some payoffs (increased emu, ability to gather things like bones, perks to help with food, etc, etc, etc). Share this post Link to post Share on other sites
sundulana Report post Posted February 1, 2007 This perk sounds pretty good. but for me it takes 10 minutes to get 1k fps from mira, while it takes 10 hours to gather 10k bones or so (i've never gathered 45k bones in my lifetime). and i could be training so a cost of 3 million exp. unless otherwise wait and buy bones. as for me i'll wait until things are finalized since i dont plan to reset. numbers were not accurate but roughly. maybe it's just me, you all prolly can get 10k bones in 10 minutes. Sund Share this post Link to post Share on other sites