Guest skaar Report post Posted September 21, 2005 (edited) palon vertas, 230,302 u can walk there w into the mountain and forward in south direction. Edited September 21, 2005 by skaar Share this post Link to post Share on other sites
Guest skaar Report post Posted September 21, 2005 another bug on palon vertas: 287,163 Share this post Link to post Share on other sites
Guest skaar Report post Posted September 21, 2005 (edited) i've a strong run, one bug more: look what happens when u turn in the house: ps: use the door fram to exit that house Edited September 21, 2005 by skaar Share this post Link to post Share on other sites
Choris Report post Posted September 21, 2005 another bug on palon vertas: 287,163 199397[/snapback] Been reported many times and now on this thread too <_< Share this post Link to post Share on other sites
Drakos7 Report post Posted September 21, 2005 Outhouse in PL next to Tavern, you can stand on the "seat", but if you sit, you sit "into" the toilet. Don't ask why I know this. Share this post Link to post Share on other sites
Arnieman Report post Posted September 22, 2005 Aluwen's temple - Whitestone Insides (35,249) - I just fell through the floor walking through. Screenshot Also, some screen flickering when walking - could be graphics card issues, so listing my card - Geforce 2 MX 400, 64MB Share this post Link to post Share on other sites
N1k0n Report post Posted September 22, 2005 Well I was in Bethal map and i came across a cave i went near and it said Warning! There's a PKing area nearby... Be careful! so me and piper went inside! [PM to The_Piper: here]There comes hot air from inside the cave... It may be dangerous to enter! Itachi: try and att me #GM from Argian: i'd like a coat in polar bear fur The_Piper: i cant So it says u enter a pk map means other players can att but when piper or me tried to att it said "Not here u cant att in other players in non combat maps" Share this post Link to post Share on other sites
Earl Report post Posted September 23, 2005 Also about the Bethel PK cave Itachi Nikon just mentioned, when you exit the PK map through the door you enter by you come out in Bethel [15,79] which is nowhere near the actual cave entrance. You go in the cave somewhere in the north --> You leave the cave and end up somewhere in the south west. Share this post Link to post Share on other sites
Guest torc Report post Posted September 23, 2005 Portland map, was havesting in the garden sitting at [134,243] when mother nature teleported me. But it was like a half teleport, my shadow and name were still there and I wasn't. Couldn't move, might have been under the dirt... wall aside from being able to stand up and sit. Some helper came and teleported me out and asked me to post it. Share this post Link to post Share on other sites
Ghrae Report post Posted September 24, 2005 Naralik 128,58 house -> Inside: 53,23 puts you BELOW the floor. Share this post Link to post Share on other sites
DarElik Report post Posted September 24, 2005 Just found that you can't exit through the door in the back room of the Magic Shop in Portland. Share this post Link to post Share on other sites
Dunian Report post Posted September 24, 2005 (edited) Irinveron [61, 106] Walkable rock Irinveron Daa Gri [380, 150] Missing wall Edit: How did all my posts get here? Edited September 24, 2005 by Dunian Share this post Link to post Share on other sites
0ctane Report post Posted September 25, 2005 In the DP coal mine I hit a nexus and was teleported to 39,30 behind a wall. Soldus helped me out and directed me to post this info. Share this post Link to post Share on other sites
Atreyu Report post Posted September 25, 2005 (edited) Tahraji Desert - 314,30 you go underground. (I sat for a while then was killed mysteriously. ) Edited September 25, 2005 by MindFreak Share this post Link to post Share on other sites
Ulrih Report post Posted September 26, 2005 I got stuck in a house in Lakeside. It is the most south house, and the closest one to Tirnym. I couldn't use the tunnel to docks neither could i use the door to exit. Forunately #beam me up is working. smile.gif Coordinates (inside): White Stone [201, 150] Share this post Link to post Share on other sites
tuXico Report post Posted September 26, 2005 (edited) there are bugsin the map of the summoning god : you cant go out, you got to beam the creatures I summoned can go through the seats they also may "fall" under the seats that are near Sylpho and can move anymore then Edited September 28, 2005 by tuXico Share this post Link to post Share on other sites
aap Report post Posted September 27, 2005 today my guildm8 tried to get to c2, but he couldnt enter, bcz i thought it was something his fault i checked it out myself and i couldnt enter either (i could not take the ladder down from house). Than i tried to leave the house again to go to raven and i couldnt leave the house either so i beamed. van_binsbergen Share this post Link to post Share on other sites
Puntif Report post Posted September 28, 2005 In Naralik Catacombs it looks like a seam between ground tiles visible when looking straight north or south at 101, 165 Share this post Link to post Share on other sites
bkc56 Report post Posted September 29, 2005 Harvesting coal in the White Stone garg cave, teleported into the rock to location (39,30). I had to "#beam me" to get out. Sorry if this is a dup. Share this post Link to post Share on other sites
Kinalor Report post Posted September 29, 2005 Map : Palon Vertas Where : house entrance : 297,160 What : - Flickering of the carpet inside of a house - You can't use the door from the inside of the house you need to turn your screen so you can click the outside of the door to get out Where : Center of the docks : 269,130 What : - you don't walk on the docks but in the docks also the part of the docks that goes in the river (Vormus River) isn't walkable Where : Palon Vertas Temp Agency entrance : 154,223 then the first door to the right What : paper flickering on the desk Where : Library of the ancients entrance : 26, 135 what : flickering on the floor starting from : - 326,57 and going to 278,57 - 280,57 and going to 280,61 - 289,63 normally is this unwalkable : 286,63 and going to 290,63 304,60 and going to 315,60 321,61 and going to 322,61 and further to 323,60 328,53 and going to 327,54 and further to 327,58 and further to 326,58 and further to 324,60 and further to 321,60 Chair not properly placed (if you sit on it you aren't really sitting in it) : 282,44 and 284,43 and 284,39 and 281,38 Where : around 280,58 What : Bad object: ./3dobjects/structures/watchtower1.e3d . Two or more materials with the same texture name! Bad object: ./3dobjects/structures/watchtower1.e3d . Two or more materials with the same texture name! Where : around 247,87 What : Bad object: ./3dobjects/structures/watchtower1.e3d . Two or more materials with the same texture name! Bad object: ./3dobjects/structures/watchtower1.e3d . Two or more materials with the same texture name! Where : 217,78 and 215,78 What : Flickering on the ground Map : Bethel Where : 34,67 (just in front of on of the wagons there) What : just beside the inside map of the wagon is flickering another floor Map : Irinceron Where : 161,653 What : this is a piece of the dock where you normally can't stand Greetz Kinalor Share this post Link to post Share on other sites
SimAnt Report post Posted September 30, 2005 Just found that you can't exit through the door in the back room of the Magic Shop in Portland. 200683[/snapback] not really a bug... you have to click either of the braziers.. it works, so i think they will just keep it like that. Share this post Link to post Share on other sites
SimAnt Report post Posted September 30, 2005 (edited) On the Idaloran map, from around about anywhere in the central city if you use perspective view, and look north, the buildings flicker. Also on Idaloran map, [75,259], you can walk in 1 space of water, you can keep it like that I guess... but yeah. .ngis a hguorht klaw nac I "[139,117]" sedisni lehteb osla. refer to codesciphers1 book to read that... Edited September 30, 2005 by SimAnt Share this post Link to post Share on other sites
Dunian Report post Posted October 1, 2005 Morlcraven Cave [106,174] Near here you can see the corner of a null tile sticking out from under the wall. Share this post Link to post Share on other sites
ScaryMary Report post Posted October 3, 2005 Bethel Map - when i go in the cave with the iron and the trucks, when i click the doorway to come out, i end up miles from the entrance of the cave. I end up at 15,79 way over on the left of the map. I think the same happened when i came out of another cave on the bethel map - but i cant find the other cave again to tell you which it was! lol btw irilion looks very very cool Share this post Link to post Share on other sites
aap Report post Posted October 4, 2005 (edited) i teleported in the wall in coal cave dp coord: 36,31 another 1, same cave: 39.40 van_binsbergen Edited October 7, 2005 by aap Share this post Link to post Share on other sites