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Map bugs in live version

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If you find you cannot enter a place that could be entered, are taken to a wrong place when entering something, or cannot exit an area, please post what map, what coords and if it has a name.

 

Summoning Temple in White stone. (238, 343).

 

[Edited by Roja]

FIXED

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Tavern in ghrams, the floor moves like the sea when walking over it

 

and numlock clavier does not work.

 

nice job btw!!!

 

[Edited by Roja]

SOUNDS LIKE A VIDEO CARD PROB

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Map: Morcraven Marsh

69,111 - 85,89

I can walk through the mountain, and part of the building.

 

[EDITED BY ROJA]

FIXED, SHOULD WORK WITH SERVER RESTART.

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From a post I made about map bugs in the test version.

 

Yes you are stuck on our map probably because of a map error in Sedicolis.  The Stonecutter's workshop in the city sends people to our guildmap instead of to the inside map.  Probably just a typo in the map number in the def file.  No idea why you can't get out of our huts though, they worked fine before.

195337[/snapback]

 

This bug is still around after the update. 66,51 in Sedicolis are the coords of the workshop. This is the SegV guildmap I am talking about.

 

 

[EDITED BY ROJA]

FIXED.

Edited by Roja

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Moving ground as worm under ground.:icon13:

You are in Iscalrith [247,310]

 

[EDITED BY ROJA]

You did not state what Iscalrith map this is on, so I had to go around and check them all, and the conclusion I came to showed no problems here.

Edited by Roja

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Picture is self-explanatory..

 

761747.png

 

Also... "This is the SegV guildmap I am talking about."

 

What is the SegV guildmap? They have a map only available to them?!

Edited by MindFreak

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I was talking about the quest i took from another topic. I didn't not specifically state which guild I am in so they couldn't know it was the SegV guildmap that i was refering to. And yes we have a map that is all ours just like CO and Lnx.

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I'm stuck in Sedicolus magic shop ;) lets see if i can get out :ph34r:

 

I forget which map i was on but i found a derelict building with a trap door inside it. On entering i entered a sort of maze of doors. Next thing i knew i was dead, luckily i didn't loose my mm or exc cloak. Love the new underworld. But everything seemed wrong about that place must be some bugs in there.

 

Love the Idoloran cave too, even though it took me an age to walk round it. The carts are well cool. I assume there will be more than just quartz in there later. Are the square cut out areas PK arena's??? Not sure if its a bug or meant to be. But on the east entrance to the cave i could climb up the rope but not back down, couldn't see any one way signs lol.

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I got that too...and thats the place where i died under strange circumstances me thinks.

 

Don't know if its been sorted/mentioned but i found a bug in one of backrooms in nw tavern wsc [16,199] yesterday on the test3 server. When you enter the room u shoot to the back and are unable to walk on the floor to get to the door. I ended up having to #beam.

 

[EDITED BY ROJA]

FIXED.

Edited by Roja

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Found some bugs in Iscalrith:

 

Fort: You can't walk up the stairs to the walltops.

Iscalrith City:

71 156, 156 88, 87 53, 93 70: arch says "you are too far away from the door" even if you stand right beside it.

160 35: arch doesnt do anything

261 302 (insides): arch doesnt do anything

 

With regards

Lachesis

 

[Edited by Roja]

MikeH you take care of these bugs

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house cout2map3_inside.elm (i think) you can't get out of the magic shop

 

[Edited by Roja]

FIXED

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I'm traped in a house of "the linux comunity" map (244,69)

 

Ok "#beam me" don't works but telerings do... just lost 1k :-(

Edited by gurgeh

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NoWall.jpg

 

Too close to edge of map, cut off the side of the cave. Under Palon Vertas.

EDIT: Same bug also appears in the Idolorian Mines at 307, 381 and around there

EDIT2: Same thing at 378, 186 in the Idolorian Mines

Edited by 70347

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- Library in PV cannot be entered.

- 3/4 entrances to the PV underground not working

- Sedicolis inside all either do not work or take you the wrong spot.

- One house in the LNX guild map cannot be exitted, not sure of which

 

[Edited by Roja]

LV, YOU TAKE CARE OF THESE

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261 302 (insides): arch doesnt do anything

 

that cave isnt supposed to eb there =P, thought i deleted it

 

the other ones, im working on

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- One house in the LNX guild map cannot be exitted, not sure of which

 

 

 

"You are in The Linux Community [215,64]

Can't beam out while on this map!"

is where that house was.

 

 

 

There's a house that sais "This was a nice house. Damn you, Marry Poppins!!

Umm... you can't teleport, there's no nearby open location" when you click the door from the inside, but don't know where anymore :/

But i could beam out at least (to ip yes:/)

 

I gotta stop being so darn curious :/

 

Oh and in Bethel (126,11 a path leads *up* there) there's a door that can't be entered, says (again): Umm... you can't teleport, there's no nearby open location when you try to use it.

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In the Underground Tunnels in Palon Vertas one of the ladders says something about moving a stone and not being able to get back down but then says cannot teleport, no open area.

 

[Edited by Roja]

LV, TAKE CARE OF THESE

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