Entropy Report post Posted January 29, 2012 Binaries (32/64) and data here: http://www.eternal-lands.com/el_update_linux_test.zip Let me know if you have any problems. Share this post Link to post Share on other sites
hussam Report post Posted January 29, 2012 So far, so good everything is working properly. Share this post Link to post Share on other sites
Wizzy Report post Posted January 29, 2012 Seems everything works well for me too Share this post Link to post Share on other sites
Aislinn Report post Posted January 29, 2012 I'm on it now as well. So far so good. Anything particular you want us to do or look at? I love the curtsy! Share this post Link to post Share on other sites
Schmurk Report post Posted January 29, 2012 I've tested it just a bit and it's working well so far. Share this post Link to post Share on other sites
sgik Report post Posted January 29, 2012 I unzipped it to a temp dir. I had to make chmod +x the .bin file. I tried to run it from a terminal window. It exited immediately without opening any windows. There was no crash info, no core file. I am running gentoo 64-bit. Share this post Link to post Share on other sites
hussam Report post Posted January 29, 2012 I unzipped it to a temp dir. I had to make chmod +x the .bin file. I tried to run it from a terminal window. It exited immediately without opening any windows. There was no crash info, no core file. I am running gentoo 64-bit. this is a partial update. copy it over your existing installation but make a backup first. Share this post Link to post Share on other sites
bluap Report post Posted January 29, 2012 (edited) It's also working fine for me. I've built Ubuntu & Debian packages published in my testing repositories. If you already have the testing repository enabled, you'll be offered the new versions next time you update. If you're not using them but want to then please see the instructions here. The data packages contains an update of the shaders files too which should be in the final, official version. Edited January 30, 2012 by bluap Share this post Link to post Share on other sites
The_Piper Report post Posted January 30, 2012 Works fine for me, i was using it now the whole evening, haven't seen any problems. Piper Share this post Link to post Share on other sites
forum_andy Report post Posted January 30, 2012 (edited) Working stable for me. I like the new 'instance modes'. edit: spelling Edited January 30, 2012 by forum_andy Share this post Link to post Share on other sites
Panatella Report post Posted January 30, 2012 All is ok so far, except sound. I got this message in EL Console: alcOpenDevice(): Error initializing sound: ALC_NO_ERROR and this in Nautilus Console: open /dev/[sound/]dsp: No such file or directory i use the 64 bit client. The previous client works fine with sound. Voilà, if someone have a hint Lillaka Official Milka Manager of Switzerland Share this post Link to post Share on other sites
tropatropa Report post Posted January 30, 2012 When ranging the bow doesn't look right: http://imgur.com/gXxuI Share this post Link to post Share on other sites
bluap Report post Posted January 30, 2012 (edited) All is ok so far, except sound. I got this message in EL Console: alcOpenDevice(): Error initializing sound: ALC_NO_ERROR and this in Nautilus Console: open /dev/[sound/]dsp: No such file or directory The sound should be no different than for the previous client. Anyway, try running with the "PulseAudio OSS Wrapper": padsp ./el.x86_64.linux.bin Edited January 30, 2012 by bluap Share this post Link to post Share on other sites
Panatella Report post Posted January 31, 2012 All is ok so far, except sound. I got this message in EL Console: alcOpenDevice(): Error initializing sound: ALC_NO_ERROR and this in Nautilus Console: open /dev/[sound/]dsp: No such file or directory The sound should be no different than for the previous client. Anyway, try running with the "PulseAudio OSS Wrapper": padsp ./el.x86_64.linux.bin with padsp it works Nothing has changed on my system since the last time i updated EL... (except Linux Mint updates) Strange Thanks Bluap Lillaka Share this post Link to post Share on other sites
anemone Report post Posted February 1, 2012 (edited) I get this error ALSA lib pcm.c:2212:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2212:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2212:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started and sound indicator dissapears..i have to force quit it..when i start the client again it works and i log. I am thinking pulseaudio might be messing things up. Everything else is fine and working smoothly Edited February 1, 2012 by anemone Share this post Link to post Share on other sites
hussam Report post Posted February 1, 2012 I'm not seeing the ranging effect. the shooting (the flying arrow animation) anymore. Share this post Link to post Share on other sites
bluap Report post Posted February 1, 2012 (edited) I'm not seeing the ranging effect. the shooting (the flying arrow animation) anymore. Do you mean the eye candy effect? Is it all arrow types? OK, its the object in flight for training arrows and bolts. I investigated with Radu and there's a fix for actor_defs/missile_defs.xml on the way. Adding two more defs, probably like this. <missile type="training arrows" id="10"> <mesh>./3dobjects/arrow1a.e3d</mesh> <mesh_length>0.75</mesh_length> <trace_length>7.0</trace_length> <speed>50.0</speed> <effect>none</effect> </missile> <missile type="training bolts" id="11"> <mesh>./3dobjects/arrow1a.e3d</mesh> <mesh_length>0.75</mesh_length> <trace_length>7.0</trace_length> <speed>50.0</speed> <effect>none</effect> </missile> Edited February 2, 2012 by bluap Share this post Link to post Share on other sites
hussam Report post Posted February 2, 2012 I'm not seeing the ranging effect. the shooting (the flying arrow animation) anymore. Do you mean the eye candy effect? Is it all arrow types? OK, its the object in flight for training arrows and bolts. I investigated with Radu and there's a fix for actor_defs/missile_defs.xml on the way. Adding two more defs, probably like this. <missile type="training arrows" id="10"> <mesh>./3dobjects/arrow1a.e3d</mesh> <mesh_length>0.75</mesh_length> <trace_length>7.0</trace_length> <speed>50.0</speed> <effect>none</effect> </missile> <missile type="training bolts" id="11"> <mesh>./3dobjects/arrow1a.e3d</mesh> <mesh_length>0.75</mesh_length> <trace_length>7.0</trace_length> <speed>50.0</speed> <effect>none</effect> </missile> Yes, that fixed it. thank you very much Share this post Link to post Share on other sites
Quesar Report post Posted February 2, 2012 I also had the same problem with sound not working. I don't have pulse audio on my system at all though, so I don't have a pulse audio wrapper. I recompiled the client myself and sound works now. Should the official binary use alsa directly instead of pulseaudio? Share this post Link to post Share on other sites
Aislinn Report post Posted February 2, 2012 Should the official binary use alsa directly instead of pulseaudio? Yes please, I second that. I run it like this: $ aoss ./el.x86.linux.bin (this lets me have sound in both EL and other applications such as a youtube video or what have you at the same time) Share this post Link to post Share on other sites
bluap Report post Posted February 2, 2012 I agree the dependency on pulse audio is a pain but I've never been able to build a static version without it. I shudder to think of the time I've consumed attempting to build better static versions. Share this post Link to post Share on other sites
Quesar Report post Posted February 3, 2012 I agree the dependency on pulse audio is a pain but I've never been able to build a static version without it. I shudder to think of the time I've consumed attempting to build better static versions. I'll see what I can do. I've made one with alsa in the past. Share this post Link to post Share on other sites
hussam Report post Posted February 3, 2012 Compile in a minimal system without pulseaudio installed. Share this post Link to post Share on other sites
bluap Report post Posted February 3, 2012 Compile in a minimal system without pulseaudio installed. Unfortunately, that did not work form me. Share this post Link to post Share on other sites