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New engine test 4

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The instructions are the same, file name is the same, please redownload it and retest, and let me know if it solved your problems, if it didn't solve your problems, if everything is fine, or if there are other issues

 

First, please only try it if you understand what I am going to say and can read and understand English.

 

Steps:

Download it from here: http://www.eternal-lands.com/map_viewer_release_1.zip

Unzip it in a NEW directory, do NOT put it in your EL directory. Make sure you have permissions to read/write from there.

Depending on your OS, run the program (if you are on linux, change the binary permisisons).

The Linux binary is map_viewer

 

Please report any problems, along with the system specs and the FPS you get.

There are a few known problems that should NOT be reported:

1. Many objects have bad normals, and the light is weird.

2. When moving the camera, sometimes the ground tiles in the distance will apear different than those close by.

3. Some objects that should not be transparent are transparent.

4. Some objects, especially ground objects, have black/dark edges.

5. The water is black.

 

 

Keys and usage:

RMB rotates the camera.

Scroll wheel moves the camera back and forth.

LMB moves the camera.

N toggles between night and day.

To change the maps, you can try F1 (previous map) and F2 (next map).

F8 adds 100 rabbits, F9 adds a dragon. Pressing those keys multiple times will add more rabbits/dragons on top of eachother.

You can also change the maps by editing the configuration file and edit the line: map = Isla_Prima

You can use any map file name, such as:

map = cave1.elm

 

Have fun testing, and please remember to report any problems that I did not mention, plus the frame rate and system specs, and the OS used.

 

Important: If you have problems, edit the config file and add instancing=1

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I get 1 FPS zoomed out and ~20 FPS zoomed in (when looking at Idaloran storage), adding rabbits/dragons does not change it too much...

Changing maps works good.

Haven't noticed any problems....

 

Video card: ATI MOBILITY RADEON X600

Vendor ID: ATI Technologies Inc.

OpenGL Version: 2.1.8395 Release

Driver version: 6.14.0010.6903 (from 14.01.2009)

OS: Win XP SP2

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Unless I'm missing the obvious and doing something stupid, this engine is way too powerful for my old machine (note the stats in my sig.)

 

testerror.jpg

 

Here is the slightly edited info.log:

 

Using release mode.

Adding archive './data.zip' of type zip.

OpenGL version: 1.4.

OpenGL extensions: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_env_add GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_WIN_swap_hint WGL_EXT_swap_control .

OpenGL texturing units: 2.

OpenGL extension 'GL_EXT_abgr': found

OpenGL extension 'GL_ARB_texture_float': missing

OpenGL extension 'GL_EXT_framebuffer_object': missing

OpenGL extension 'GL_EXT_framebuffer_blit': missing

OpenGL extension 'GL_EXT_framebuffer_multisample': missing

OpenGL extension 'GL_EXT_packed_depth_stencil': missing

OpenGL extension 'GL_EXT_texture_compression_latc': missing

OpenGL extension 'GL_EXT_texture_compression_s3tc': missing

OpenGL extension 'GL_EXT_texture_filter_anisotropic': missing

OpenGL extension 'GL_ATI_texture_compression_3dc': missing

OpenGL extension 'GL_ARB_vertex_program': missing

OpenGL extension 'GL_ARB_fragment_program': missing

OpenGL extension 'GL_EXT_gpu_program_parameters': missing

OpenGL extension 'GL_EXT_texture_sRGB': missing

OpenGL extension 'GL_ARB_vertex_array_object': missing

OpenGL extension 'GL_ARB_map_buffer_range': missing

OpenGL extension 'GL_ARB_occlusion_query': missing

OpenGL extension 'GL_ARB_vertex_buffer_object': found

OpenGL extension 'GL_ARB_texture_non_power_of_two': missing

OpenGL extension 'GL_ARB_point_sprite': missing

OpenGL extension 'GL_ARB_pixel_buffer_object': missing

OpenGL extension 'GL_ARB_half_float_pixel': missing

OpenGL extension 'GL_ARB_half_float_vertex': missing

OpenGL extension 'GL_NV_conditional_render': missing

Supported OpenGL extensions: GL_EXT_abgr.

Supported OpenGL extensions: GL_EXT_blend_color.

Supported OpenGL extensions: GL_EXT_blend_func_separate.

Supported OpenGL extensions: GL_EXT_blend_minmax.

Supported OpenGL extensions: GL_NV_blend_square.

Supported OpenGL extensions: GL_EXT_blend_subtract.

Supported OpenGL extensions: GL_SGIS_generate_mipmap.

Supported OpenGL extensions: GL_ARB_point_parameters.

Supported OpenGL extensions: GL_EXT_secondary_color.

Supported OpenGL extensions: GL_ARB_shadows.

Supported OpenGL extensions: GL_ARB_depth_texture.

Supported OpenGL extensions: GL_EXT_stencil_wrap.

Supported OpenGL extensions: GL_ARB_texture_env_crossbar.

Supported OpenGL extensions: GL_EXT_texture_lod_bias.

Supported OpenGL extensions: GL_ARB_texture_mirrored_repeat.

Supported OpenGL extensions: GL_ARB_vertex_buffer_object.

OpenGL maximum anisotropic filter: 0.

1 lights for object 0.

1 lights for object 1.

1 lights for object 2.

1 lights for object 3.

(..............................ad infinitum.....................)

1 lights for object 35642.

1 lights for object 35643.

1 lights for object 35644.

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I have found 3 issues.

 

  1. When I hit N in cave maps the client crashes with the following msg:
    [map_viewer\main.cpp:372] EXTENDED EXCEPTION(2:item_not_found) at file 'c:\dokumente und einstellungen\daniel\eigene dateien\new_engine\engine\include\rstartree.hpp' in function 'eternal_lands::RStarTree<class eternal_lands::Light,8,1>::remove' line 547: Element 1 is not in the tree.


  2. In some maps, Idaloran in particular, only part of the map is night when I press N
  3. When zoomed in, the the mouse movement reverses at some point, so it's the camera not the map that is moved

 

I get FPS from 20 at full zoom out on Idaloran to 60 when zoomd in or on smaller maps. night-day, or monsters doesn't change the FPS.

Setting instancing=1 changes only the FPS.

 

My system information is

   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
	   Language: Danish (Regional Setting: Danish)
	  Processor: Intel(R) Core(TM)2 CPU		  6600  @ 2.40GHz (2 CPUs)
		 Memory: 2046MB RAM
	  Page File: 1137MB used, 2801MB available
DirectX Version: DirectX 9.0c (4.09.0000.0904)
 DxDiag Version: 5.03.2600.5512 32bit Unicode

	Card name: NVIDIA GeForce 7950 GT
 Current Mode: 1920 x 1200 (32 bit) (60Hz) Primary monitor
 Current Mode: 1280 x 1024 (32 bit) (60Hz) Secondary monitor
  Driver Name: nv4_disp.dll
  Driver Version: 6.14.0011.7813 (English)
  DDI Version: 9 (or higher)

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At last, this works for me.

 

I am getting 3-6 FPS in Idaloran city, Aeth Aelfan or other demanding maps. In small caves and insides even over 100 FPS. However, I was unable to put in critters (simply nothing showed up), changing maps is not problematic, night works good, no problems so far.

 

Win XP SP3, Intel Core 2 Duo, 1GB RAM, Intel 945GM graphics (poor old ThinkPad it is :P)

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Everything works fine here, I get 60 FPS in each map (but that's because my gfx cards auto limits my fps to 60). I wasn't able to put rabbits on the map.

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Still crashes with instancing = 1 or whithout it.

 

Black screen shows up and goes away after a second.

 

debug.log

 

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_texture_env_crossbar.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_texture_lod_bias.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_texture_mirrored_repeat.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_occlusion_query.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_vertex_buffer_object.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_texture_non_power_of_two.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_point_sprite.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_pixel_buffer_object.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_half_float_pixel.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_NV_conditional_render.

[engine/source/opengl.cpp:1450] OpenGL maximum anisotropic filter: 16.

[engine/source/scenequality.cpp:206] Can`t use alpha to coverage without anti-aliasing.

[map_viewer/main.cpp:351] stream error

 

(I'm still running the recommendet graphics card driver, not the latest one from the NVIDIA site. Maybe there is a reason, why ubuntu recommends this version and not the newer one.)

 

Piper

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Ive had no success with any of the previous versions however with test 4...success!!! The mapviewer initialized and seems to be working on my laptop w/nvidia+Vista (see siggy).

 

Initial observations;

 

- All of the mouse functions are working.

 

- the N key toggles night and day but with the results below.

 

th_Idaloranmapviewertest.jpg

 

- f8 and f9 keys do not place anything on the map after repeated attempts. Ive place a few lines from my debug log below.

 

[engine\source\lightmanager.cpp:206] 0 lights for object 35643.

[engine\source\lightmanager.cpp:206] 0 lights for object 35644.

[engine\source\filesystem.cpp:42] Loading file 'skeletons/rabbit.csf'.

[engine\source\filesystem.cpp:46] Checking archive './data.zip'.

[engine\source\filesystem.cpp:50] Loading file 'skeletons/rabbit.csf' in archive './data.zip'.

[engine\source\filesystem.cpp:42] Loading file 'meshes/rabbit1.cmf'.

[engine\source\filesystem.cpp:46] Checking archive './data.zip'.

[engine\source\filesystem.cpp:50] Loading file 'meshes/rabbit1.cmf' in archive './data.zip'.

[engine\source\filesystem.cpp:42] Loading file 'animations/rabbit_walk.caf'.

[engine\source\filesystem.cpp:46] Checking archive './data.zip'.

[engine\source\filesystem.cpp:50] Loading file 'animations/rabbit_walk.caf' in archive './data.zip'.

[engine\source\filesystem.cpp:42] Loading file 'skeletons/dragon.csf'.

[engine\source\filesystem.cpp:46] Checking archive './data.zip'.

[engine\source\filesystem.cpp:50] Loading file 'skeletons/dragon.csf' in archive './data.zip'.

[engine\source\filesystem.cpp:42] Loading file 'meshes/dragon1.cmf'.

[engine\source\filesystem.cpp:46] Checking archive './data.zip'.

[engine\source\filesystem.cpp:50] Loading file 'meshes/dragon1.cmf' in archive './data.zip'.

[engine\source\filesystem.cpp:42] Loading file 'animations/dragon_walk.caf'.

[engine\source\filesystem.cpp:46] Checking archive './data.zip'.

[engine\source\filesystem.cpp:50] Loading file 'animations/dragon_walk.caf' in archive './data.zip'.

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Black screen shows up and goes away after a second.

 

I think it's the same problem here, and by the way, the test 2 and 3 worked fine for me :P

 

debug.log

 

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_texture_float.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_framebuffer_object.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_framebuffer_blit.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_framebuffer_multisample.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_packed_depth_stencil.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_texture_compression_s3tc.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_texture_filter_anisotropic.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ATI_texture_compression_3dc.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_vertex_program.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_fragment_program.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_gpu_program_parameters.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_texture_sRGB.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_blend_color.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_blend_func_separate.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_blend_minmax.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_NV_blend_square.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_blend_subtract.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_SGIS_generate_mipmap.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_point_parameters.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_secondary_color.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_shadows.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_depth_texture.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_stencil_wrap.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_texture_env_crossbar.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_texture_lod_bias.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_texture_mirrored_repeat.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_occlusion_query.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_vertex_buffer_object.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_texture_non_power_of_two.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_point_sprite.

[engine/source/opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_pixel_buffer_object.

[engine/source/opengl.cpp:1450] OpenGL maximum anisotropic filter: 16.

[engine/source/scenequality.cpp:206] Can`t use alpha to coverage without anti-aliasing.

[map_viewer/main.cpp:351] stream error

 

This file is around 385 lines, just posting the last ones, tell me if you need it complete or if you need any other info.

 

Debian Testing

[dmi@cyrano map_viewer_release_1]$ uname -a

Linux cyrano 2.6.26-1-686 #1 SMP Mon Dec 15 18:15:07 UTC 2008 i686 GNU/Linux

 

Dell Inspiron 6400

ATI Mobility Radeon X1400

GL_VERSION = 2.1.7769 Release

Core 2 Duo @2ghz

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Damn, I forgot to change the default map to Isla Prima.

So edit your config file and replace Idaloran with isla_Prima, and the rabbits and the dragon should work.

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Damn, I forgot to change the default map to Isla Prima.

So edit your config file and replace Idaloran with isla_Prima, and the rabbits and the dragon should work.

 

Ok...tried the above and success!!! Thanks

 

 

EDIT: added pic :P

 

th_Isla_Primatest.jpg

Edited by marack

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Hiya

 

Ok so ive tested this out on my laptop , which runs on an SiS gfx card , obviously I had no expectations of it working really but ive still got a question to ask Entropy if thats ok

 

basically would like to know if this new engine will become part of an official release client any time soon ? as my wife and I fall into the small % of peeps you refer to on your blog with a system unable to cope with this new engine

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Damn, I forgot to change the default map to Isla Prima.

So edit your config file and replace Idaloran with isla_Prima, and the rabbits and the dragon should work.

 

For me the rabbits and dragon worked in Idaloran too, they just spawn somewhere around coords 100,100, close to the southwest corner. For everyone who says they can't see the rabbits, I suggest looking around the southwest.

 

No problems at all, and FPS in Idaloran ~15 viewing whole map at once, ~60 for a normal EL view and even up to 300 in a smaller map like Bethel.

 

Though I noticed that after going "next map" from Idaloran enough times, it will crash. Don't know which map causes it, or does the map list simply end.

(Win XP SP3, AMD Athlon 64 X2 Dual Core 4600+ (2.4ghz), 2GB RAM, Radeon X850 series)

 

EDIT: The map that crashes the viewer comes after Iscalrith Caves (cont2map24_caves.elm). Could be cont2map24_insides.elm, assuming it goes through the list in alphabetical order, which seems to be the case.

EDIT 2: Error log has the following:

EXTENDED EXCEPTION(2:item_not_found) at file 'c:\dokumente und einstellungen\daniel\eigene dateien\new_engine\engine\include\rstartree.hpp' in function 'eternal_lands::RStarTree<class eternal_lands::Light,8,1>::remove' line 547: Element 12 is not in the tree.

Edited by Choris

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Hiya

 

Ok so ive tested this out on my laptop , which runs on an SiS gfx card , obviously I had no expectations of it working really but ive still got a question to ask Entropy if thats ok

 

basically would like to know if this new engine will become part of an official release client any time soon ? as my wife and I fall into the small % of peeps you refer to on your blog with a system unable to cope with this new engine

 

Yes, this new engine will replace the old one. We are not sure exactly when, but probably not in less than 6 months.

You can buy a desktop that can run the new engine for about 300 bucks. So start saving 50 bucks a month :)

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For me the rabbits and dragon worked in Idaloran too, they just spawn somewhere around coords 100,100, close to the southwest corner. For everyone who says they can't see the rabbits, I suggest looking around the southwest.

 

I went back to Idaloran and confirmed what Choris mentioned above...rabbits and dragon do appear after F8 and F9 keys but in the southwestern part of the map.

 

I've also went through all maps using the F1 key. All maps load very fast however occasionally i need press the mouse right button to display the next map after i had pressed F1.

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Yes, this new engine will replace the old one. We are not sure exactly when, but probably not in less than 6 months.

You can buy a desktop that can run the new engine for about 300 bucks. So start saving 50 bucks a month :)

 

kk thanks for info

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[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_pixel_buffer_object.

 

[engine\source\opengl.cpp:1450] OpenGL maximum anisotropic filter: 0.

 

[engine\source\scenequality.cpp:96] Can`t use reflections, because 'GL_EXT_framebuffer_object' extension is missing.

 

[engine\source\scenequality.cpp:159] Can`t use alpha to coverage without anti-aliasing.

 

 

[engine/source/scenequality.cpp:124] Can`t use reflections, because 'GL_EXT_framebuffer_object' extension is missing.

[engine/source/scenequality.cpp:206] Can`t use alpha to coverage without anti-aliasing.

[map_viewer/main.cpp:351] stream error

Edited by popeye

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Popeye, are you sure there is no newer version for your drivers? 1.3 is like 6 years old..

I'm running Ubuntu Linux. The driver version's 1.4. I updated my siggy today. Don't know when for sure, but I think it changed in 8.10.

Edited by popeye

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Hello,

 

No matter what map I switch to, the screen stays black and runs around 190-230 fps. Nothing in the error.log

 

I didn't see any errors in the debug file. It ends like this:

 

[engine\source\lightmanager.cpp:206] 1 lights for object 35640.

[engine\source\lightmanager.cpp:206] 1 lights for object 35641.

[engine\source\lightmanager.cpp:206] 1 lights for object 35642.

[engine\source\lightmanager.cpp:206] 1 lights for object 35643.

[engine\source\lightmanager.cpp:206] 1 lights for object 35644.

[engine\source\scenemanager.cpp:263] Done loading map file 'maps/cont2map1.elm'.

 

If I didn't include what needs to be included here, tell me what to post and I'll post it! =)

 

I know that the current engine of EL will not run on my computer unless I rename the shaders folder. Possibly my machine is just not capable of this.

 

Sys specs:

 

3.0 Ghz Pentium 4

256 MB ATI Radeon x600

1 GB Ram

XP Home SP3

 

The_Saxman (Jayim_Duinara)

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I'm running Kubuntu Linux. I haven't found a newer driver yet.

 

You might try here: http://intellinuxgraphics.org/

Ok. I downloaded the tar file. I've untarred it. I haven't found directions to make.

djr@popeye-laptop:~$ cd ~/Desktop/intel

djr@popeye-laptop:~/Desktop/intel$ make -f Makefile.am

Makefile.am:23: *** missing separator. Stop.

djr@popeye-laptop:~/Desktop/intel$ make -f Makefile.in

Makefile.in:15: *** missing separator. Stop.

djr@popeye-laptop:~/Desktop/intel$ Makefile.in

bash: Makefile.in: command not found

djr@popeye-laptop:~/Desktop/intel$ make Makefile.in

make: Nothing to be done for `Makefile.in'.

djr@popeye-laptop:~/Desktop/intel$ make

make: *** No targets specified and no makefile found. Stop.

djr@popeye-laptop:~/Desktop/intel$ makefile

bash: makefile: command not found

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still crashes with the "NO MAP" screen appearing.

 

Error log was empty but debug log as follows:

 

[engine\source\init.cpp:38] Using release mode.
[engine\source\imageloader.cpp:346] Using 'DDS Codec'.
[engine\source\archiveloader.cpp:54] Using 'dir'.
[engine\source\archiveloader.cpp:54] Using 'zip'.
[engine\source\filesystem.cpp:67] Adding archive './data.zip' of type zip.
[engine\source\opengl.cpp:410] OpenGL function 'glCopyTexSubImage3D': found
[engine\source\opengl.cpp:411] OpenGL function 'glDrawRangeElements': found
[engine\source\opengl.cpp:412] OpenGL function 'glTexImage3D': found
[engine\source\opengl.cpp:413] OpenGL function 'glTexSubImage3D': found
[engine\source\opengl.cpp:424] OpenGL function 'glActiveTexture': found
[engine\source\opengl.cpp:425] OpenGL function 'glClientActiveTexture': found
[engine\source\opengl.cpp:426] OpenGL function 'glCompressedTexImage1D': found
[engine\source\opengl.cpp:427] OpenGL function 'glCompressedTexImage2D': found
[engine\source\opengl.cpp:428] OpenGL function 'glCompressedTexImage3D': found
[engine\source\opengl.cpp:429] OpenGL function 'glCompressedTexSubImage1D': found
[engine\source\opengl.cpp:430] OpenGL function 'glCompressedTexSubImage2D': found
[engine\source\opengl.cpp:431] OpenGL function 'glCompressedTexSubImage3D': found
[engine\source\opengl.cpp:432] OpenGL function 'glGetCompressedTexImage': found
[engine\source\opengl.cpp:433] OpenGL function 'glLoadTransposeMatrixd': found
[engine\source\opengl.cpp:434] OpenGL function 'glLoadTransposeMatrixf': found
[engine\source\opengl.cpp:435] OpenGL function 'glMultTransposeMatrixd': found
[engine\source\opengl.cpp:436] OpenGL function 'glMultTransposeMatrixf': found
[engine\source\opengl.cpp:437] OpenGL function 'glMultiTexCoord1d': found
[engine\source\opengl.cpp:438] OpenGL function 'glMultiTexCoord1dv': found
[engine\source\opengl.cpp:439] OpenGL function 'glMultiTexCoord1f': found
[engine\source\opengl.cpp:440] OpenGL function 'glMultiTexCoord1fv': found
[engine\source\opengl.cpp:441] OpenGL function 'glMultiTexCoord1i': found
[engine\source\opengl.cpp:442] OpenGL function 'glMultiTexCoord1iv': found
[engine\source\opengl.cpp:443] OpenGL function 'glMultiTexCoord1s': found
[engine\source\opengl.cpp:444] OpenGL function 'glMultiTexCoord1sv': found
[engine\source\opengl.cpp:445] OpenGL function 'glMultiTexCoord2d': found
[engine\source\opengl.cpp:446] OpenGL function 'glMultiTexCoord2dv': found
[engine\source\opengl.cpp:447] OpenGL function 'glMultiTexCoord2f': found
[engine\source\opengl.cpp:448] OpenGL function 'glMultiTexCoord2fv': found
[engine\source\opengl.cpp:449] OpenGL function 'glMultiTexCoord2i': found
[engine\source\opengl.cpp:450] OpenGL function 'glMultiTexCoord2iv': found
[engine\source\opengl.cpp:451] OpenGL function 'glMultiTexCoord2s': found
[engine\source\opengl.cpp:452] OpenGL function 'glMultiTexCoord2sv': found
[engine\source\opengl.cpp:453] OpenGL function 'glMultiTexCoord3d': found
[engine\source\opengl.cpp:454] OpenGL function 'glMultiTexCoord3dv': found
[engine\source\opengl.cpp:455] OpenGL function 'glMultiTexCoord3f': found
[engine\source\opengl.cpp:456] OpenGL function 'glMultiTexCoord3fv': found
[engine\source\opengl.cpp:457] OpenGL function 'glMultiTexCoord3i': found
[engine\source\opengl.cpp:458] OpenGL function 'glMultiTexCoord3iv': found
[engine\source\opengl.cpp:459] OpenGL function 'glMultiTexCoord3s': found
[engine\source\opengl.cpp:460] OpenGL function 'glMultiTexCoord3sv': found
[engine\source\opengl.cpp:461] OpenGL function 'glMultiTexCoord4d': found
[engine\source\opengl.cpp:462] OpenGL function 'glMultiTexCoord4dv': found
[engine\source\opengl.cpp:463] OpenGL function 'glMultiTexCoord4f': found
[engine\source\opengl.cpp:464] OpenGL function 'glMultiTexCoord4fv': found
[engine\source\opengl.cpp:465] OpenGL function 'glMultiTexCoord4i': found
[engine\source\opengl.cpp:466] OpenGL function 'glMultiTexCoord4iv': found
[engine\source\opengl.cpp:467] OpenGL function 'glMultiTexCoord4s': found
[engine\source\opengl.cpp:468] OpenGL function 'glMultiTexCoord4sv': found
[engine\source\opengl.cpp:469] OpenGL function 'glSampleCoverage': found
[engine\source\opengl.cpp:480] OpenGL function 'glBlendColor': found
[engine\source\opengl.cpp:481] OpenGL function 'glBlendEquation': found
[engine\source\opengl.cpp:482] OpenGL function 'glBlendFuncSeparate': found
[engine\source\opengl.cpp:483] OpenGL function 'glFogCoordPointer': found
[engine\source\opengl.cpp:484] OpenGL function 'glFogCoordd': found
[engine\source\opengl.cpp:485] OpenGL function 'glFogCoorddv': found
[engine\source\opengl.cpp:486] OpenGL function 'glFogCoordf': found
[engine\source\opengl.cpp:487] OpenGL function 'glFogCoordfv': found
[engine\source\opengl.cpp:488] OpenGL function 'glMultiDrawArrays': found
[engine\source\opengl.cpp:489] OpenGL function 'glMultiDrawElements': found
[engine\source\opengl.cpp:490] OpenGL function 'glPointParameterf': found
[engine\source\opengl.cpp:491] OpenGL function 'glPointParameterfv': found
[engine\source\opengl.cpp:492] OpenGL function 'glSecondaryColor3b': found
[engine\source\opengl.cpp:493] OpenGL function 'glSecondaryColor3bv': found
[engine\source\opengl.cpp:494] OpenGL function 'glSecondaryColor3d': found
[engine\source\opengl.cpp:495] OpenGL function 'glSecondaryColor3dv': found
[engine\source\opengl.cpp:496] OpenGL function 'glSecondaryColor3f': found
[engine\source\opengl.cpp:497] OpenGL function 'glSecondaryColor3fv': found
[engine\source\opengl.cpp:498] OpenGL function 'glSecondaryColor3i': found
[engine\source\opengl.cpp:499] OpenGL function 'glSecondaryColor3iv': found
[engine\source\opengl.cpp:500] OpenGL function 'glSecondaryColor3s': found
[engine\source\opengl.cpp:501] OpenGL function 'glSecondaryColor3sv': found
[engine\source\opengl.cpp:502] OpenGL function 'glSecondaryColor3ub': found
[engine\source\opengl.cpp:503] OpenGL function 'glSecondaryColor3ubv': found
[engine\source\opengl.cpp:504] OpenGL function 'glSecondaryColor3ui': found
[engine\source\opengl.cpp:505] OpenGL function 'glSecondaryColor3uiv': found
[engine\source\opengl.cpp:506] OpenGL function 'glSecondaryColor3us': found
[engine\source\opengl.cpp:507] OpenGL function 'glSecondaryColor3usv': found
[engine\source\opengl.cpp:508] OpenGL function 'glSecondaryColorPointer': found
[engine\source\opengl.cpp:509] OpenGL function 'glWindowPos2d': found
[engine\source\opengl.cpp:510] OpenGL function 'glWindowPos2dv': found
[engine\source\opengl.cpp:511] OpenGL function 'glWindowPos2f': found
[engine\source\opengl.cpp:512] OpenGL function 'glWindowPos2fv': found
[engine\source\opengl.cpp:513] OpenGL function 'glWindowPos2i': found
[engine\source\opengl.cpp:514] OpenGL function 'glWindowPos2iv': found
[engine\source\opengl.cpp:515] OpenGL function 'glWindowPos2s': found
[engine\source\opengl.cpp:516] OpenGL function 'glWindowPos2sv': found
[engine\source\opengl.cpp:517] OpenGL function 'glWindowPos3d': found
[engine\source\opengl.cpp:518] OpenGL function 'glWindowPos3dv': found
[engine\source\opengl.cpp:519] OpenGL function 'glWindowPos3f': found
[engine\source\opengl.cpp:520] OpenGL function 'glWindowPos3fv': found
[engine\source\opengl.cpp:521] OpenGL function 'glWindowPos3i': found
[engine\source\opengl.cpp:522] OpenGL function 'glWindowPos3iv': found
[engine\source\opengl.cpp:523] OpenGL function 'glWindowPos3s': found
[engine\source\opengl.cpp:524] OpenGL function 'glWindowPos3sv': found
[engine\source\opengl.cpp:535] OpenGL function 'glBeginQuery': found
[engine\source\opengl.cpp:536] OpenGL function 'glBindBuffer': found
[engine\source\opengl.cpp:537] OpenGL function 'glBufferData': found
[engine\source\opengl.cpp:538] OpenGL function 'glBufferSubData': found
[engine\source\opengl.cpp:539] OpenGL function 'glDeleteBuffers': found
[engine\source\opengl.cpp:540] OpenGL function 'glDeleteQueries': found
[engine\source\opengl.cpp:541] OpenGL function 'glEndQuery': found
[engine\source\opengl.cpp:542] OpenGL function 'glGenBuffers': found
[engine\source\opengl.cpp:543] OpenGL function 'glGenQueries': found
[engine\source\opengl.cpp:544] OpenGL function 'glGetBufferParameteriv': found
[engine\source\opengl.cpp:545] OpenGL function 'glGetBufferPointerv': found
[engine\source\opengl.cpp:546] OpenGL function 'glGetBufferSubData': found
[engine\source\opengl.cpp:547] OpenGL function 'glGetQueryObjectiv': found
[engine\source\opengl.cpp:548] OpenGL function 'glGetQueryObjectuiv': found
[engine\source\opengl.cpp:549] OpenGL function 'glGetQueryiv': found
[engine\source\opengl.cpp:550] OpenGL function 'glIsBuffer': found
[engine\source\opengl.cpp:551] OpenGL function 'glIsQuery': found
[engine\source\opengl.cpp:552] OpenGL function 'glMapBuffer': found
[engine\source\opengl.cpp:553] OpenGL function 'glUnmapBuffer': found
[engine\source\opengl.cpp:564] OpenGL function 'glAttachShader': found
[engine\source\opengl.cpp:565] OpenGL function 'glBindAttribLocation': found
[engine\source\opengl.cpp:566] OpenGL function 'glBlendEquationSeparate': found
[engine\source\opengl.cpp:567] OpenGL function 'glCompileShader': found
[engine\source\opengl.cpp:568] OpenGL function 'glCreateProgram': found
[engine\source\opengl.cpp:569] OpenGL function 'glCreateShader': found
[engine\source\opengl.cpp:570] OpenGL function 'glDeleteProgram': found
[engine\source\opengl.cpp:571] OpenGL function 'glDeleteShader': found
[engine\source\opengl.cpp:572] OpenGL function 'glDetachShader': found
[engine\source\opengl.cpp:573] OpenGL function 'glDisableVertexAttribArray': found
[engine\source\opengl.cpp:574] OpenGL function 'glDrawBuffers': found
[engine\source\opengl.cpp:575] OpenGL function 'glEnableVertexAttribArray': found
[engine\source\opengl.cpp:576] OpenGL function 'glGetActiveAttrib': found
[engine\source\opengl.cpp:577] OpenGL function 'glGetActiveUniform': found
[engine\source\opengl.cpp:578] OpenGL function 'glGetAttachedShaders': found
[engine\source\opengl.cpp:579] OpenGL function 'glGetAttribLocation': found
[engine\source\opengl.cpp:580] OpenGL function 'glGetProgramInfoLog': found
[engine\source\opengl.cpp:581] OpenGL function 'glGetProgramiv': found
[engine\source\opengl.cpp:582] OpenGL function 'glGetShaderInfoLog': found
[engine\source\opengl.cpp:583] OpenGL function 'glGetShaderSource': found
[engine\source\opengl.cpp:584] OpenGL function 'glGetShaderiv': found
[engine\source\opengl.cpp:585] OpenGL function 'glGetUniformLocation': found
[engine\source\opengl.cpp:586] OpenGL function 'glGetUniformfv': found
[engine\source\opengl.cpp:587] OpenGL function 'glGetUniformiv': found
[engine\source\opengl.cpp:588] OpenGL function 'glGetVertexAttribPointerv': found
[engine\source\opengl.cpp:589] OpenGL function 'glGetVertexAttribdv': found
[engine\source\opengl.cpp:590] OpenGL function 'glGetVertexAttribfv': found
[engine\source\opengl.cpp:591] OpenGL function 'glGetVertexAttribiv': found
[engine\source\opengl.cpp:592] OpenGL function 'glIsProgram': found
[engine\source\opengl.cpp:593] OpenGL function 'glIsShader': found
[engine\source\opengl.cpp:594] OpenGL function 'glLinkProgram': found
[engine\source\opengl.cpp:595] OpenGL function 'glShaderSource': found
[engine\source\opengl.cpp:596] OpenGL function 'glStencilFuncSeparate': found
[engine\source\opengl.cpp:597] OpenGL function 'glStencilMaskSeparate': found
[engine\source\opengl.cpp:598] OpenGL function 'glStencilOpSeparate': found
[engine\source\opengl.cpp:599] OpenGL function 'glUniform1f': found
[engine\source\opengl.cpp:600] OpenGL function 'glUniform1fv': found
[engine\source\opengl.cpp:601] OpenGL function 'glUniform1i': found
[engine\source\opengl.cpp:602] OpenGL function 'glUniform1iv': found
[engine\source\opengl.cpp:603] OpenGL function 'glUniform2f': found
[engine\source\opengl.cpp:604] OpenGL function 'glUniform2fv': found
[engine\source\opengl.cpp:605] OpenGL function 'glUniform2i': found
[engine\source\opengl.cpp:606] OpenGL function 'glUniform2iv': found
[engine\source\opengl.cpp:607] OpenGL function 'glUniform3f': found
[engine\source\opengl.cpp:608] OpenGL function 'glUniform3fv': found
[engine\source\opengl.cpp:609] OpenGL function 'glUniform3i': found
[engine\source\opengl.cpp:610] OpenGL function 'glUniform3iv': found
[engine\source\opengl.cpp:611] OpenGL function 'glUniform4f': found
[engine\source\opengl.cpp:612] OpenGL function 'glUniform4fv': found
[engine\source\opengl.cpp:613] OpenGL function 'glUniform4i': found
[engine\source\opengl.cpp:614] OpenGL function 'glUniform4iv': found
[engine\source\opengl.cpp:615] OpenGL function 'glUniformMatrix2fv': found
[engine\source\opengl.cpp:616] OpenGL function 'glUniformMatrix3fv': found
[engine\source\opengl.cpp:617] OpenGL function 'glUniformMatrix4fv': found
[engine\source\opengl.cpp:618] OpenGL function 'glUseProgram': found
[engine\source\opengl.cpp:619] OpenGL function 'glValidateProgram': found
[engine\source\opengl.cpp:620] OpenGL function 'glVertexAttrib1d': found
[engine\source\opengl.cpp:621] OpenGL function 'glVertexAttrib1dv': found
[engine\source\opengl.cpp:622] OpenGL function 'glVertexAttrib1f': found
[engine\source\opengl.cpp:623] OpenGL function 'glVertexAttrib1fv': found
[engine\source\opengl.cpp:624] OpenGL function 'glVertexAttrib1s': found
[engine\source\opengl.cpp:625] OpenGL function 'glVertexAttrib1sv': found
[engine\source\opengl.cpp:626] OpenGL function 'glVertexAttrib2d': found
[engine\source\opengl.cpp:627] OpenGL function 'glVertexAttrib2dv': found
[engine\source\opengl.cpp:628] OpenGL function 'glVertexAttrib2f': found
[engine\source\opengl.cpp:629] OpenGL function 'glVertexAttrib2fv': found
[engine\source\opengl.cpp:630] OpenGL function 'glVertexAttrib2s': found
[engine\source\opengl.cpp:631] OpenGL function 'glVertexAttrib2sv': found
[engine\source\opengl.cpp:632] OpenGL function 'glVertexAttrib3d': found
[engine\source\opengl.cpp:633] OpenGL function 'glVertexAttrib3dv': found
[engine\source\opengl.cpp:634] OpenGL function 'glVertexAttrib3f': found
[engine\source\opengl.cpp:635] OpenGL function 'glVertexAttrib3fv': found
[engine\source\opengl.cpp:636] OpenGL function 'glVertexAttrib3s': found
[engine\source\opengl.cpp:637] OpenGL function 'glVertexAttrib3sv': found
[engine\source\opengl.cpp:638] OpenGL function 'glVertexAttrib4Nbv': found
[engine\source\opengl.cpp:639] OpenGL function 'glVertexAttrib4Niv': found
[engine\source\opengl.cpp:640] OpenGL function 'glVertexAttrib4Nsv': found
[engine\source\opengl.cpp:641] OpenGL function 'glVertexAttrib4Nub': found
[engine\source\opengl.cpp:642] OpenGL function 'glVertexAttrib4Nubv': found
[engine\source\opengl.cpp:643] OpenGL function 'glVertexAttrib4Nuiv': found
[engine\source\opengl.cpp:644] OpenGL function 'glVertexAttrib4Nusv': found
[engine\source\opengl.cpp:645] OpenGL function 'glVertexAttrib4bv': found
[engine\source\opengl.cpp:646] OpenGL function 'glVertexAttrib4d': found
[engine\source\opengl.cpp:647] OpenGL function 'glVertexAttrib4dv': found
[engine\source\opengl.cpp:648] OpenGL function 'glVertexAttrib4f': found
[engine\source\opengl.cpp:649] OpenGL function 'glVertexAttrib4fv': found
[engine\source\opengl.cpp:650] OpenGL function 'glVertexAttrib4iv': found
[engine\source\opengl.cpp:651] OpenGL function 'glVertexAttrib4s': found
[engine\source\opengl.cpp:652] OpenGL function 'glVertexAttrib4sv': found
[engine\source\opengl.cpp:653] OpenGL function 'glVertexAttrib4ubv': found
[engine\source\opengl.cpp:654] OpenGL function 'glVertexAttrib4uiv': found
[engine\source\opengl.cpp:655] OpenGL function 'glVertexAttrib4usv': found
[engine\source\opengl.cpp:656] OpenGL function 'glVertexAttribPointer': found
[engine\source\opengl.cpp:667] OpenGL function 'glUniformMatrix2x3fv': found
[engine\source\opengl.cpp:668] OpenGL function 'glUniformMatrix2x4fv': found
[engine\source\opengl.cpp:669] OpenGL function 'glUniformMatrix3x2fv': found
[engine\source\opengl.cpp:670] OpenGL function 'glUniformMatrix3x4fv': found
[engine\source\opengl.cpp:671] OpenGL function 'glUniformMatrix4x2fv': found
[engine\source\opengl.cpp:672] OpenGL function 'glUniformMatrix4x3fv': found
[engine\source\opengl.cpp:1176] OpenGL version: 2.1.
[engine\source\opengl.cpp:1181] OpenGL extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control .
[engine\source\opengl.cpp:1182] OpenGL texturing units: 8.
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_EXT_abgr': found
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_ARB_texture_float': found
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_EXT_framebuffer_object': found
[engine\source\opengl.cpp:751] OpenGL function 'glBindFramebufferEXT': found
[engine\source\opengl.cpp:752] OpenGL function 'glBindRenderbufferEXT': found
[engine\source\opengl.cpp:753] OpenGL function 'glCheckFramebufferStatusEXT': found
[engine\source\opengl.cpp:754] OpenGL function 'glDeleteFramebuffersEXT': found
[engine\source\opengl.cpp:755] OpenGL function 'glDeleteRenderbuffersEXT': found
[engine\source\opengl.cpp:756] OpenGL function 'glFramebufferRenderbufferEXT': found
[engine\source\opengl.cpp:757] OpenGL function 'glFramebufferTexture1DEXT': found
[engine\source\opengl.cpp:758] OpenGL function 'glFramebufferTexture2DEXT': found
[engine\source\opengl.cpp:759] OpenGL function 'glFramebufferTexture3DEXT': found
[engine\source\opengl.cpp:760] OpenGL function 'glGenFramebuffersEXT': found
[engine\source\opengl.cpp:761] OpenGL function 'glGenRenderbuffersEXT': found
[engine\source\opengl.cpp:762] OpenGL function 'glGenerateMipmapEXT': found
[engine\source\opengl.cpp:763] OpenGL function 'glGetFramebufferAttachmentParameterivEXT': found
[engine\source\opengl.cpp:764] OpenGL function 'glGetRenderbufferParameterivEXT': found
[engine\source\opengl.cpp:765] OpenGL function 'glIsFramebufferEXT': found
[engine\source\opengl.cpp:766] OpenGL function 'glIsRenderbufferEXT': found
[engine\source\opengl.cpp:767] OpenGL function 'glRenderbufferStorageEXT': found
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_EXT_framebuffer_blit': missing
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_EXT_framebuffer_multisample': missing
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_EXT_packed_depth_stencil': found
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_compression_latc': missing
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_compression_s3tc': found
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_filter_anisotropic': found
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_ATI_texture_compression_3dc': found
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_ARB_vertex_program': found
[engine\source\opengl.cpp:911] OpenGL function 'glBindProgramARB': found
[engine\source\opengl.cpp:912] OpenGL function 'glDeleteProgramsARB': found
[engine\source\opengl.cpp:913] OpenGL function 'glDisableVertexAttribArrayARB': found
[engine\source\opengl.cpp:914] OpenGL function 'glEnableVertexAttribArrayARB': found
[engine\source\opengl.cpp:915] OpenGL function 'glGenProgramsARB': found
[engine\source\opengl.cpp:916] OpenGL function 'glGetProgramEnvParameterdvARB': found
[engine\source\opengl.cpp:917] OpenGL function 'glGetProgramEnvParameterfvARB': found
[engine\source\opengl.cpp:918] OpenGL function 'glGetProgramLocalParameterdvARB': found
[engine\source\opengl.cpp:919] OpenGL function 'glGetProgramLocalParameterfvARB': found
[engine\source\opengl.cpp:920] OpenGL function 'glGetProgramStringARB': found
[engine\source\opengl.cpp:921] OpenGL function 'glGetProgramivARB': found
[engine\source\opengl.cpp:922] OpenGL function 'glGetVertexAttribPointervARB': found
[engine\source\opengl.cpp:923] OpenGL function 'glGetVertexAttribdvARB': found
[engine\source\opengl.cpp:924] OpenGL function 'glGetVertexAttribfvARB': found
[engine\source\opengl.cpp:925] OpenGL function 'glGetVertexAttribivARB': found
[engine\source\opengl.cpp:926] OpenGL function 'glIsProgramARB': found
[engine\source\opengl.cpp:927] OpenGL function 'glProgramEnvParameter4dARB': found
[engine\source\opengl.cpp:928] OpenGL function 'glProgramEnvParameter4dvARB': found
[engine\source\opengl.cpp:929] OpenGL function 'glProgramEnvParameter4fARB': found
[engine\source\opengl.cpp:930] OpenGL function 'glProgramEnvParameter4fvARB': found
[engine\source\opengl.cpp:931] OpenGL function 'glProgramLocalParameter4dARB': found
[engine\source\opengl.cpp:932] OpenGL function 'glProgramLocalParameter4dvARB': found
[engine\source\opengl.cpp:933] OpenGL function 'glProgramLocalParameter4fARB': found
[engine\source\opengl.cpp:934] OpenGL function 'glProgramLocalParameter4fvARB': found
[engine\source\opengl.cpp:935] OpenGL function 'glProgramStringARB': found
[engine\source\opengl.cpp:936] OpenGL function 'glVertexAttrib1dARB': found
[engine\source\opengl.cpp:937] OpenGL function 'glVertexAttrib1dvARB': found
[engine\source\opengl.cpp:938] OpenGL function 'glVertexAttrib1fARB': found
[engine\source\opengl.cpp:939] OpenGL function 'glVertexAttrib1fvARB': found
[engine\source\opengl.cpp:940] OpenGL function 'glVertexAttrib1sARB': found
[engine\source\opengl.cpp:941] OpenGL function 'glVertexAttrib1svARB': found
[engine\source\opengl.cpp:942] OpenGL function 'glVertexAttrib2dARB': found
[engine\source\opengl.cpp:943] OpenGL function 'glVertexAttrib2dvARB': found
[engine\source\opengl.cpp:944] OpenGL function 'glVertexAttrib2fARB': found
[engine\source\opengl.cpp:945] OpenGL function 'glVertexAttrib2fvARB': found
[engine\source\opengl.cpp:946] OpenGL function 'glVertexAttrib2sARB': found
[engine\source\opengl.cpp:947] OpenGL function 'glVertexAttrib2svARB': found
[engine\source\opengl.cpp:948] OpenGL function 'glVertexAttrib3dARB': found
[engine\source\opengl.cpp:949] OpenGL function 'glVertexAttrib3dvARB': found
[engine\source\opengl.cpp:950] OpenGL function 'glVertexAttrib3fARB': found
[engine\source\opengl.cpp:951] OpenGL function 'glVertexAttrib3fvARB': found
[engine\source\opengl.cpp:952] OpenGL function 'glVertexAttrib3sARB': found
[engine\source\opengl.cpp:953] OpenGL function 'glVertexAttrib3svARB': found
[engine\source\opengl.cpp:954] OpenGL function 'glVertexAttrib4NbvARB': found
[engine\source\opengl.cpp:955] OpenGL function 'glVertexAttrib4NivARB': found
[engine\source\opengl.cpp:956] OpenGL function 'glVertexAttrib4NsvARB': found
[engine\source\opengl.cpp:957] OpenGL function 'glVertexAttrib4NubARB': found
[engine\source\opengl.cpp:958] OpenGL function 'glVertexAttrib4NubvARB': found
[engine\source\opengl.cpp:959] OpenGL function 'glVertexAttrib4NuivARB': found
[engine\source\opengl.cpp:960] OpenGL function 'glVertexAttrib4NusvARB': found
[engine\source\opengl.cpp:961] OpenGL function 'glVertexAttrib4bvARB': found
[engine\source\opengl.cpp:962] OpenGL function 'glVertexAttrib4dARB': found
[engine\source\opengl.cpp:963] OpenGL function 'glVertexAttrib4dvARB': found
[engine\source\opengl.cpp:964] OpenGL function 'glVertexAttrib4fARB': found
[engine\source\opengl.cpp:965] OpenGL function 'glVertexAttrib4fvARB': found
[engine\source\opengl.cpp:966] OpenGL function 'glVertexAttrib4ivARB': found
[engine\source\opengl.cpp:967] OpenGL function 'glVertexAttrib4sARB': found
[engine\source\opengl.cpp:968] OpenGL function 'glVertexAttrib4svARB': found
[engine\source\opengl.cpp:969] OpenGL function 'glVertexAttrib4ubvARB': found
[engine\source\opengl.cpp:970] OpenGL function 'glVertexAttrib4uivARB': found
[engine\source\opengl.cpp:971] OpenGL function 'glVertexAttrib4usvARB': found
[engine\source\opengl.cpp:972] OpenGL function 'glVertexAttribPointerARB': found
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_ARB_fragment_program': found
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_EXT_gpu_program_parameters': found
[engine\source\opengl.cpp:983] OpenGL function 'glProgramEnvParameters4fvEXT': found
[engine\source\opengl.cpp:984] OpenGL function 'glProgramLocalParameters4fvEXT': found
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_sRGB': found
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_ARB_vertex_array_object': missing
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_ARB_map_buffer_range': missing
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_ARB_half_float_pixel': missing
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_ARB_half_float_vertex': missing
[engine\source\opengl.cpp:1100] OpenGL extension 'GL_NV_conditional_render': missing
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_abgr.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_texture_float.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_framebuffer_object.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_packed_depth_stencil.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_texture_compression_s3tc.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_texture_filter_anisotropic.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_ATI_texture_compression_3dc.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_vertex_program.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_fragment_program.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_gpu_program_parameters.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_texture_sRGB.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_blend_color.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_blend_func_separate.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_blend_minmax.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_NV_blend_square.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_blend_subtract.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_SGIS_generate_mipmap.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_point_parameters.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_secondary_color.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_shadows.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_depth_texture.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_stencil_wrap.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_texture_env_crossbar.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_EXT_texture_lod_bias.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_texture_mirrored_repeat.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_occlusion_query.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_vertex_buffer_object.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_texture_non_power_of_two.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_point_sprite.
[engine\source\opengl.cpp:1446] Supported OpenGL extensions: GL_ARB_pixel_buffer_object.
[engine\source\opengl.cpp:1450] OpenGL maximum anisotropic filter: 16.
[engine\source\scenequality.cpp:159] Can`t use alpha to coverage without anti-aliasing.

 

Windows Vista 32 bit OS

 

DELL Insperon 530

 

Intel Core2 Duo CPU E4500

 

Video card: ATI Radeon HD 2400 PRO

Vendor ID: ATI Technologies Inc.

OpenGL Version: 2.1.7415 Release

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I get the same error as some of the others.

 

Error log:

stream error

Last couple of lines in the Debug log:

[engine/source/scenequality.cpp:206] Can`t use alpha to coverage without anti-aliasing.

[map_viewer/main.cpp:351] stream error

 

Hopefully these are somewhat helpful...

 

System stats:

Ubuntu 8.10

Intel Core I7 920

 

Nvidia GTX 285

- Open GL Version 2.1(.2?)

And as far as I know, I'm using the latest drivers. 180.11. EDIT: Sorry, the newest drivers are 180.29, released earlier this month. I'm installing them now.

 

(P.s. Yeah, I got my new system built. :))

Edited by LIGHTspeed

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I get the same error as some of the others.

 

Error log:

stream error

Last couple of lines in the Debug log:

[engine/source/scenequality.cpp:206] Can`t use alpha to coverage without anti-aliasing.

[map_viewer/main.cpp:351] stream error

Same for me.

 

System specs:

Ubuntu 8.04

uname -srvm: Linux 2.6.24-21-generic #1 SMP Mon Aug 25 16:57:51 UTC 2008 x86_64

glxinfo:

OpenGL vendor string: NVIDIA Corporation

OpenGL renderer string: GeForce 8600 GTS/PCI/SSE2

OpenGL version string: 2.1.2 NVIDIA 180.11

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