Sistema Report post Posted September 12, 2006 The idea adds a little fun to the game. It all sounds good. But I feel the two alignments need to be balanced up. Share this post Link to post Share on other sites
Nidan Report post Posted September 12, 2006 Interesting ideas. I have a question tho: Invading monsters will only attack good people, but can evil and neutral people attack the monsters? Maybe the good people should be able to cast a new advanced spell: remote restoration, which fully heals the target. This would be great to heal the unicorns, or even the monsters you train on. Disadvantage is that it might be abused by people healing monsters that are in a fight with a player, thus killing the player. Ok, maybe it should only be able to target other players. Share this post Link to post Share on other sites
BloodSucker Report post Posted September 12, 2006 (edited) As for the 10 extra food, that's not carved in stone. It can be 20 for example. Could it be 10% less food substracted while mixing? Oh, and could ebul protect himself by wearing mm cape against Unicorn? Edited September 12, 2006 by BloodSucker Share this post Link to post Share on other sites
masterpiter Report post Posted September 12, 2006 Great idea, i will fight evil with evil, cous being good sux And we will be finally able 2 fight unicorns eMPi Share this post Link to post Share on other sites
Sildegaar Report post Posted September 12, 2006 (edited) ... or lose less items when they die. .. I was about to suggest that Good people could have a lower chance of losing their equipment when they die. This could counter-balance the attack adv of Evil people without using a purely symetric system. Also I'm curious to see the effect of this idea on guild's organization : if they can split their members into 2 groups, they can take a double advantage out of it, turning this into a strong power catalyzer. And as usual my silly idea : a Schizophrenic (positive or negative ?) perk where you have chances of changing from Good to Evil every day, but you don't know it in adance of course. Or else a day/night change, as Doctor JEKYLL and Mister HYDE ... but might be too easy to turn into an advantage. Good idea anyway : can't wait to see the proportion of Good/Neutral/Evil Edited September 12, 2006 by Sildegaar Share this post Link to post Share on other sites
scarr Report post Posted September 12, 2006 the 5% does that effect only on players? like the Pk books otherwise it might ruin our training on monsters i hope the good players will have about 10% def bonus, so people wont use brod much =p Share this post Link to post Share on other sites
Cycloonx Report post Posted September 12, 2006 what if 3-4 evils kill all the unicorns together everyday. there will be no more unicorn for 1 day or probably 6 hours If they do so, then so be it, but they will be very hard to kill. They should be harder than giants then, and people can still harm them to death and have no more probs with them for a day And I think it's too easy to avoid whitestone. Maybe put one in IP too Except from that good idea, maybe the good guys should have a defense bonus? It seems their advantages are a little poor imo. Or 20 harvests should be 50 or more. Share this post Link to post Share on other sites
Lorck Report post Posted September 12, 2006 (edited) Nah, good fighters would just have some harvesting bonus exp (ye, harv is really useful at combat) and food bonus (another thing indeed useful for fighters). Edited September 12, 2006 by Lorck Share this post Link to post Share on other sites
Mango Report post Posted September 12, 2006 Awsome ideas. But, wouldnt every trainer/pker chose the evil side with these dis/advantages... 20 food is pointless for training/pking, also harvest xp, isnt that imprtant for them too. So everyone who aims at a/d will chose evil, while they dont neceserraly (spelling) want to. I know, the dis/ad will still chance, a defense increase for good people would be on its place I think. And maybe fast regen blessing or something like that, because they cant use brod/bod. I like the way this game is going now . Share this post Link to post Share on other sites
Schmurk Report post Posted September 12, 2006 I really like the idea, it's great! The invasion caused by evil ppl that can attack only good ppl is fine and the fact that bad ppl can be attacked by unicorns is a great idea But IMO, the skills of ppl should not be affected by good/evil side of ppl but more by their class. For example, a dwarf should be better for manufacturing things (as gnomes too), elves better in magic, defence, orcs better in attack... but I'm sure this kind of idea should have already be discussed in older topics... To finish, the fact that bad ppl could use BoD&BoD is a good idea too but good ppl should have same kind of objects that evil ppl can't use. And what about the price of items in shops? It also could be affected by the good/evil side of ppl... Share this post Link to post Share on other sites
Guest stalag Report post Posted September 12, 2006 Great ideia for a start. Good side benefits should also include : - Better shop prices , like % reduction - Better chance of good harvest events Evil side should also include : - Expensive shop prices, like % more (if you arent anti of course) - MM cape / perk dosent work And this should be dynamic , if you are GOOD u must for example cast remote heal x times per a period of time, if you are EVIL u must use BOD / Broad x times per a period of time ... if not u become NEUTRAL. There also must be a new spell that allow you identify the path of the player that can be used for future features, like a GOOD player shouldnt kill another GOOD player without some sort of penalization. Share this post Link to post Share on other sites
Barnak Report post Posted September 12, 2006 (edited) What if evil players get +5% a/d and good players get +6 p/c ? Edited September 12, 2006 by Barnak Share this post Link to post Share on other sites
Derin Report post Posted September 12, 2006 Basically, the idea is to have two kind of affiliations: Good and Evil. There will also be the neutral one, for those who don't care about the system. I like this idea and think that the gods will naturally "sponsor" their kind of Eternals, ie the Bastion of Good (the good gods) will support good people, The Conclave of Evil (the evil gods) will support the evil people, and The Neutral Hand will remain neutral, subtly helping the neutral people. I suggest the following modifications to the evil/good/neutral abilities Evil Evil Bonus/abilities: 1. Only the evil people will be able to use BoD and BoD. 2. The evil people will have a 5% attack bonus vs good people 3. The evil people will be able to pay for monster invasions, by making sacrifices to the temples of Mortos and Selain.... Evil disadvantages: 1. They will be attacked by the unicorns (if the unicorns see them). ... Good Good Bonus/abilities: 1. Only the good people will be able to use CoL. 2. The good people will have a 5% attack bonus vs evil people 3. The ability to build and maintain a system to destroy/damage the invaded monsters from the evil people. Good disadvantages: 1. Being attacked by the evil people's invaded monsters. Neutral Neutral Bonus/abilities: 1. +10 extra food. 2. +20 extra harvesting exp/hour. 3. +1 radiation protection Neutral disadvantages: 1. Unable to wear/use items that require more than human nexus 5. Minor reference: The Bastion of Good Aluwen, Elandria and Zarin represent the forces of honor, love, freedom and truth. They are almost like three sisters, sharing a common goal. These goals are generally precieved as good. They are opposed by the Conclave of Evil. The Conclave of Evil Mortos and Selain represent the forces of destruction, death, corruption and vice. They both see themselves as stronger than the other, but are generally not at odds with eachother. Tehy are opposed by the Bastion of Good. The Neutral Hand Glilin, Unolas and Jayden represent the forces of discipline, order and knowledge. They remain detached from the struggle between the Bastion and the Conclave, often functioning as emmisaries. They are opposed to different gods as they have different outlooks on the course of action to be taken. They are generally neutral towards the Bastion and the Conclave. Share this post Link to post Share on other sites
Enyo Report post Posted September 12, 2006 Neutral Neutral Bonus/abilities: 1. +10 extra food. 2. +20 extra harvesting exp/hour. 3. +1 radiation protection Neutral disadvantages: 1. Unable to wear/use items that require more than human nexus 5. The only problem I have with this is that I personally feel that neutral should neither have advantages nor disadvantages. Once again, I encourage us to take a look at the existing yet non exsiting Karma system which was never fully developed. IMO I feel that it would merge nicely in with this new concept of Entropy's. Share this post Link to post Share on other sites
ArcantriS Report post Posted September 12, 2006 Good Good Bonus/abilities: 1. Only the good people will be able to use CoL. What about CoM? And i think nobody will be evil then.. CoL and CoM are the best items in game... Share this post Link to post Share on other sites
Ornitorrinco Report post Posted September 12, 2006 Maybe only good people can use rosts? Share this post Link to post Share on other sites
Draym Report post Posted September 12, 2006 (edited) Good Good Bonus/abilities: 1. Only the good people will be able to use CoL. That's way too much for a handicap, all you get like this is everyone going good. I think that BoD/BRoD for evil people and Staff of Protection/Mage for good people is enough. Besides, due to the looks of them, why not make steel plate only wearable for good folks and titanium plate for evil ones? (one looks bright, teh other looks ebul ) EDIT: Maybe only good people can use rosts? Same, everyone will go good. Edited September 12, 2006 by Draym Share this post Link to post Share on other sites
Ornitorrinco Report post Posted September 12, 2006 What about something less extreme, like: both can use rostos, but for evil people rostos have a chance to fail? Share this post Link to post Share on other sites
Draym Report post Posted September 12, 2006 (edited) How about for evil people inventory drops, but equipped items and inv quickbar stays? so at least some of your essences/potions would drop and the pker gets something EDIT: I mean with rostogol stones Edited September 12, 2006 by Draym Share this post Link to post Share on other sites
onixspydre Report post Posted September 12, 2006 wow awesome ideas there! um just one thing.. if ebuls can hire monstahs, cant good hire unicorns? though because of its very high stats, it should be very expensive!! Share this post Link to post Share on other sites
Draym Report post Posted September 12, 2006 (edited) After this update, more things could come. Like implementing monsters like demons and devils that will ignore evil ones and attack good people (dunno what about neutrals lol), and others like archangels or priests that will do the same on the opposite alignments. These monsters could also be used on the invasions and so... would turn this more into a halo vs horns war like it was said before. Edited September 12, 2006 by Draym Share this post Link to post Share on other sites
sithicus Report post Posted September 12, 2006 (edited) Can you be an evil businessman as well as an evil fighter? Why would an evil person suck at harvesting and making stuff? I think a legion of goblins can stripmine an area in an instant, especially if there are trolls to whip them into action, and necromancers to raise them to undeath if they die during the labor. And they can turn the minerals into thousands of wicked weapons, stick them into corpses to make the wounds fester and be ready to go. It is not just dwarves and gnomes who make good items. They just tend to look better. I don't like suggestions which will push anyone who makes stuff towards good. Nor fighters being evil if they want to be equal to the others. Isn't the most powerful force the one that defends their loved ones? No way the shopkeepers changing prices if you are evil. They don't know that I am evil. All they see is a smile or a scowl (antisocial). Unicorns might be able to smell evil, but not a common salesman. Far better suggestion that was made is, imo, to make certain items wearable only by evil or good. Perhaps new items to be added as well. It doesn't do anything other than make sense that good and evil gods try to influence the world by having aligned, powerful, items circulating. Good and evil spells would rock as well, especially if this means more spells. How about: neutral and good people are limited in who they can PK? (yes, going out and killing people for loot is evil) Edited September 12, 2006 by sithicus Share this post Link to post Share on other sites
Draym Report post Posted September 12, 2006 My main concern with all this is about CoL. it has become a very important item when pking, I don't think many people would discard it so easily. Maybe make CoL +150 mat for evil people and +200/250 for good people? or less chance for them to degrade for good people, or they not degrading but breaking directly for evil people... Share this post Link to post Share on other sites
evilgeorge Report post Posted September 12, 2006 (edited) why not boost shield and make it a useful spell (and level dependent) and have that as good, then attacking spells like harm poison are evil only? Edited September 12, 2006 by evilgeorge Share this post Link to post Share on other sites
Tanyia Report post Posted September 12, 2006 Nice work! Everyone's been wanting a good/evil system for a long time, and it looks like you found a quite nice way to implement it Schweet! Share this post Link to post Share on other sites