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Blodoks

Man-eating black panther

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:fire:

 

Black panther is a leopard with melanism, so why not a man-eating black panther summonable only in the

PK maps? Cause 60 HP and the life drain, a man-eating black panther could be very cheap about ingredients (finally some use for the furs :fire: ), it could give very low summoning exp and it could have a very high recommended summoning lvl (100).

 

Edit: like Man-eating leopard, the black panther will attack only players (not animals or summoned creatures) and will have high att and low def

Edited by Blodoks

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Nice idea... now lets see, oh wait, you would only one being able to summon this. :fire:

 

P.S. Also make me a creature, which I can summon with 1 summon lvl, and it gets exact same stats as I do, and it automaticss heals himself. So I can pvp with it.. plxkktybb

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The concept is about a cheap strong monster.

Level recommended can be even 120, but I think again to a cheap monster.

Man-eating black panther is perfect: short life.

 

With high rec lvl, low exp (even 30 summ exp each) and summonable only in PK,

nobody can abuse of this monster.

 

The rule: high level=high monster=more experience=more expensive...

I think sometime need a variation.

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how about equal chances to fail, for all lvls ?

 

*random though*

and perhaps make it attack the summoner also (no xp gain)

Edited by RotationZ

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Erm, if it's high level why should it be cheap? All those good effects should make it expensive/difficult to obtain.
There is no reason why difficult (high skill level) should imply expensive. To make this association between your parameters is very limiting -- tasks cluster along a diagonal of a notional difficulty-cost scatter plot, rather than making full use of the range of possibilities.

 

Similarly, difficulty and required nexus should not be coupled -- you can have simple tasks that require a high nexus (for "savants"), and complex tasks which do not require any. Nor should a skill be associated with a particular nexus. It all just cuts down on possibilities and diversity.

 

To summerise:

If a task is parameterised by difficulty, nexus, and cost, these should be independant parameters.

I have no opinion on the OP, just the design restrictions being implied ;)

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Well you can't blame Blodoks I think all summoners have dreams of uber world pwnage ;)

At the moment, the only difference between a top summoner and a n00b with gc to buy stones is that the summoner can summon a dragon!

And at 50k a shot - that is not going to happen too often!

 

(all other summons are almost as expensive as the stone equivalents)

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At the moment, the only difference between a top summoner and a n00b with gc to buy stones is that the summoner can summon a dragon!

And at 50k a shot - that is not going to happen too often!

 

Dragon's ingredients worth 80k with low valuation (25kgc 10 serp stones, 36kgc 6 EFE, 15kgc 5 ELE, 4k 1 mixture of power).

So if dragon is 3000 hp/80kgc a proportion could be man-eating black panther 60 hp/1600 gc.

That was my thought.

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I'm with Blodoks on this one.

 

Ok maybe the levels are a bit extreme but a cheap'ish summons that is a decent level but can only be summoned by the higher level summoners (top 30-40) is needed.

 

Like he said, Dragon costs 80k....

Edited by neildog

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You've got Orcs....and possibly Cycs.

 

They're pretty strong, especially in numbers.

Summoned Orcs die in 1 or 2 hits, as summoned creatures lack the defense they once had. Cyclops also. the only monster under AC worth summoning is a yeti, 2ELE and 1 EWE...it is a bit expesive to summon these in numbers. 9K/ summon. And top guys have no problem eating them.

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So you want stronger things purely for PK? I thought you just meant general summoning...

 

Eh, I don't think this should be summonable then. It's going to have an advanced AI, therefore it should be special. What about Sslesar (sp) then?

 

More summons would be a good idea, in my opinion, though. :cry:

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Summoning stones are more expensive that summoning the monsters, and summoners can make summoning stones and sell.

Anyway, there will be some new things that will require a high summoning level, when we will have the pets.

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Summoning stones are more expensive that summoning the monsters, and summoners can make summoning stones and sell.

Anyway, there will be some new things that will require a high summoning level, when we will have the pets.

The cost difference between the stone and the straight summon is relatively small - 10% or so - and given the 100% success of a stone, the fact it can be mixed in peace with blessing, and used in fight - no contest - stones win every time.

And with the NPC selling high lvl summon stones for almost the ings cost - there is a very limited market for any stone over tiger.

 

As for the pets - cant wait ;-)

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Summoning stones are more expensive that summoning the monsters, and summoners can make summoning stones and sell.

Anyway, there will be some new things that will require a high summoning level, when we will have the pets.

 

325 gc for each tiger is a lot of money: millions of gc enter in game in a very easy way

Edited by Blodoks

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