sMooMs Report post Posted December 28, 2007 Since the atribute cap came and the limited restoration spell the COL's are less usefull now imo. I do not really have to wear a COL or COM I would rather wear something else with more armor instead but.. The red dragon helmet only gives +4 armor wich isnt alot and looking at its ingredients it wil cost a lot, proberly more than a COL. I would like to see an helmet(s) that gives more armor (or maybe something else usefull?). Share this post Link to post Share on other sites
ville-v Report post Posted December 28, 2007 Maybe armor parts could be bonuses to attributes? +8 physique from dragon helm? Share this post Link to post Share on other sites
sMooMs Report post Posted December 28, 2007 Maybe armor parts could be bonuses to attributes? +8 physique from dragon helm? For example yes. The helmets never been really importand anymore since the came of COL. It would be cool if you see people wearing helmets again in PK or where ever. Share this post Link to post Share on other sites
Khalai Report post Posted December 28, 2007 Well, dragon helm gives at least some bonus to life and mana. But how about increasing this bonus while adding lower bonuses to inferior helms. Let's say for example: steel helm: +10 life and mana titanium helm: +15 life and mana bronze helm: +20 life and mana red dragon helm: +25 life and mana (now it's 20) black dragon helm: +30 life and mana (now it's 25) (maybe add +5 life and mana bonus to iron helm as well ) Share this post Link to post Share on other sites
sMooMs Report post Posted December 28, 2007 Well, dragon helm gives at least some bonus to life and mana. But how about increasing this bonus while adding lower bonuses to inferior helms. Let's say for example: steel helm: +10 life and mana titanium helm: +15 life and mana bronze helm: +20 life and mana red dragon helm: +25 life and mana (now it's 20) black dragon helm: +30 life and mana (now it's 25) (maybe add +5 life and mana bonus to iron helm as well ) That wouldnt make it any better than using a COL would it? The reason I put this subject on is because I do not really need extra health or mana points. Share this post Link to post Share on other sites
masterpiter Report post Posted December 28, 2007 (edited) sMooMs has a valid point here. Iron helm that is 200gc worth gives u +2 armor, steel/tit helms that r worth soooo much more( ings cost of steel helm is 16k+, ings cost of tit helm is 26k+) give u +3 armor and some resistance/protection only. Would be cool to give steel/tit/bronze/dragon helms at least 5 more armor than they have now, just a suggestion <edit>evil typos again ;'( mp Edited December 28, 2007 by masterpiter Share this post Link to post Share on other sites
Khalai Report post Posted December 28, 2007 Sorry, now I get it, you want greater differences between ordinary and top stuff, I understand that. Share this post Link to post Share on other sites
Scorpius Report post Posted December 28, 2007 i would support this idea very much.. well i myself have now with col 290 Health.. and restore for 191.. so short under 100 i restore most of the times anyways (in pk that is). i stopped training in col since its seems to be a waste for me and just risking it to break. For Warriors it sure would be a good thing having some seeable differences between the helms that would make it worth it wearing em. Share this post Link to post Share on other sites
Euric Report post Posted December 28, 2007 i rememebr when iron helms were popular, how does a crown replace helmets in battle *sigh* bring back the warrior look, bring the helms up to date. good ideas smooms. Share this post Link to post Share on other sites
Vanyel Report post Posted December 28, 2007 I'm all for this idea. Sounds like very very good. Share this post Link to post Share on other sites
Khalai Report post Posted December 28, 2007 Or perhaps, there could also be some bonus for wearing complete set (I know, I know, Diablo thingy) of armor... Share this post Link to post Share on other sites
Tauren Report post Posted December 29, 2007 Or perhaps, there could also be some bonus for wearing complete set (I know, I know, Diablo thingy) of armor... the sig set was da bomb! (at least I think it's called that, been a long time). I don't think sets will work very well as this forces players to wear an entire set of the top items and when one of those parts break they will go nuts trying to get it back Share this post Link to post Share on other sites
TheComet Report post Posted January 2, 2008 Perhaps helmets could add a percentage of your total armor from the rest of your gear on top of the armor they give already? This could give a steel armor + shield spell combination some lethal efficiency if done correctly Share this post Link to post Share on other sites
conavar Report post Posted January 7, 2008 (edited) Since the atribute cap came and the limited restoration spell the COL's are less usefull now imo. I do not really have to wear a COL or COM I would rather wear something else with more armor instead but.. The red dragon helmet only gives +4 armor wich isnt alot and looking at its ingredients it wil cost a lot, proberly more than a COL. I would like to see an helmet(s) that gives more armor (or maybe something else usefull?). any item that gives the players more tactics ands makes us think past the mol/col combination is good, and totally agree the helms shouldnt have health bonuses hence turning them into an uber col, but extra defense is good. And maybe a few "special effect helms" should be introduced. I dont mean " make rare " items but helms any manuer can make with the right ings. ie: Steel helm of magic protection Steel helm of mana reduction ( reduces the cost of all a spells mana by half) Titanium helm of anti-cooldown ( any item the wearer uses, srs,brs etc the cooldown is halved) Edited January 7, 2008 by conavar Share this post Link to post Share on other sites
Entropy Report post Posted January 9, 2008 Would be kind of unrealistic for the helm to give as much armor as the torso or pants, no? Share this post Link to post Share on other sites
freeone3000 Report post Posted January 9, 2008 Not if it costs as much... As it stands, it costs as much for the helm as the greaves for platemail, with the greaves giving double the benifit. Share this post Link to post Share on other sites
Entropy Report post Posted January 9, 2008 Yeah, but the problem is that you can't stack the greaves with the greaves Share this post Link to post Share on other sites
Sayre Report post Posted January 9, 2008 It is not so ridiculous that a helm should give the same sort of armour protection as, say, a greaves. Certainly the helm is protecting a more critical part of the body. I guess it depends on what is meant by the armour measurement. Is it relating to the actual protectiveness of the item (thickness, ability to absorb damage etc) or its ability to protect proportional to the criticalness (possibly not a word ) of the body parts protected. Either way, I think helms could have a comparable bonus on both counts to at least the cuisses and greaves. S. Share this post Link to post Share on other sites
Schmurk Report post Posted January 9, 2008 In some other games, basic helms don't even give any armor protection. However, with arrows, it could be good that they give you a better protection vs critical hits (head shots) Share this post Link to post Share on other sites
kaGen Report post Posted January 9, 2008 I agree with this topic. I myself wanted to suggest higher armor mainly because; without a helmet your head is defenseless, one hit kill. So head armor should give most armor. But while we're thinking all realilisticly... what if someone never swung to the head? (which you dont have a choice where you swing, but this is an example) they would still get a armor bonus for somthing you're not hitting. But thats just like greaves, who honestly would swing there sword at someones foot? :S So maybe helm reduce oppenents critical hits? because critical hits are probably towards the head... *babbles on and on* ~kGn Share this post Link to post Share on other sites
Zamirah Report post Posted January 9, 2008 But while we're thinking all realilisticly... what if someone never swung to the head? (which you dont have a choice where you swing, but this is an example) they would still get a armor bonus for somthing you're not hitting. But thats just like greaves, who honestly would swing there sword at someones foot? :S ~kGn So a fluffy should not damage your COL ? When I was training fluffs did they damage many COLs. But yes, I think it should give more protection and be worth to use. Share this post Link to post Share on other sites
DaKiSS Report post Posted January 9, 2008 sMooMs has a valid point here. Iron helm that is 200gc worth gives u +2 armor, steel/tit helms that r worth soooo much more( ings cost of steel helm is 16k+, ings cost of tit helm is 26k+) give u +3 armor and some resistance/protection only. Would be cool to give steel/tit/bronze/dragon helms at least 5 more armor than they have now, just a suggestion <edit>evil typos again ;'( mp Totally agree, that would make helms more interesting. Share this post Link to post Share on other sites
vytukas Report post Posted January 10, 2008 I agree, helms should be more useful. I also disagree with Entropy that helmet giving high armor is unrealistic. IMHO helmet is one of the most important armor parts, because head damage is most dangerous. Look at builders, forest workers, fire fighters, motorbike riders etc. Most of them wear helmets but not many use torso/leg/arms protection Share this post Link to post Share on other sites
TheComet Report post Posted January 10, 2008 But while we're thinking all realilisticly... what if someone never swung to the head? (which you dont have a choice where you swing, but this is an example) they would still get a armor bonus for somthing you're not hitting. But thats just like greaves, who honestly would swing there sword at someones foot? :S ~kGn Altair stabs people in the foot with his shortsword then slashes up into their neck in assassin's creed ^^ *sorry the temptation was too much * Share this post Link to post Share on other sites
Entropy Report post Posted January 11, 2008 If we are so pendantic, I can make the helms offer slightly more armor, but at the cost of dexterity and critical to hit and to damage. Share this post Link to post Share on other sites