Roja Report post Posted June 3, 2007 Found a bug in a map? POST IT HERE! Do not make a new thread for it elsewhere! We want all the map bugs to be posted in ONE place. Necessary Info you need to have when posting: -Coordinates -A detailed description of the bug -Exact map you are on (for example, say morcraven insides if you are inside a house in morcraven, do not say just morcraven because that would mean you're on the outside map). --If you know the exact map.elm name that's even better! But it is not necessary. DO NOT POST A SCREENSHOT WITHOUT THE INFO ABOVE! You can post screenshots if you want to, but are not necessary at all. MAKE SURE YOU ARE USING THE MAP FILES THAT COME WITH THE OFFICIAL CLIENT UPDATE! If you report a bug and you are using different map .elm files, you can get banned from the game! Share this post Link to post Share on other sites
peeper :) Report post Posted June 3, 2007 Eh going into PL flower shop coords of the flower shop door are 150,242... i get the message Too many sounds seven time, i know this is an old bug but i didnt get it in 1.3.3 version peeper Share this post Link to post Share on other sites
scarr Report post Posted June 3, 2007 I cant see the walls on the flower shop near the stairs in votd, not sure if its only me tho.. around 37,139 Share this post Link to post Share on other sites
Guest kake Report post Posted June 4, 2007 Has the entrance to the castle in zirakinbar changed? I cannot get in the door. Sorry if this is a new secret or something. [The entrance has been locked until the next client update. This is not a bug] Share this post Link to post Share on other sites
Puntif Report post Posted June 4, 2007 Found a walk-through tree in Irinveron at [664,579]. Share this post Link to post Share on other sites
Roja Report post Posted June 4, 2007 I wonder if people might have installed over their old EL, or reinstalled the *R* and/or CEL maps too... No offense, they are lovely maps but would not yet be compatible with the update. I had what I thought was a map bug clear because of using *R* maps with new release, in the new WSC Palace. Put new ones back and it worked great! People are using alternative map.elm files? If I find anyone doing that, and if they are so stupid as to post a bug in these forums with them, they will be banned from the game! Share this post Link to post Share on other sites
Aislinn Report post Posted June 4, 2007 I bet that they are transferring over their maps folder from the old EL folder into the new one and are overwriting the .elm maps as well Share this post Link to post Share on other sites
bkc56 Report post Posted June 4, 2007 (edited) People are using alternative map.elm files? I wouldn't think so. They can't possibly be up-to-date. I'd suspect most people are using alternate .bmp files so the tab-maps are more informative (if a bit less artistic). Edit: I'll bet what Aislinn suggests above is a good guess. Edited June 4, 2007 by bkc56 Share this post Link to post Share on other sites
Kabuya Report post Posted June 4, 2007 I find 3 "hole" in texture at EVTR, near portal room exit. Coordinate are near 169,323 for this : And coordinate around 156,339 for the two here : I hope its no map problem, I use Linux files of that topic. [FIXED]**There also may be a lot of other bugs just like these, please report them if you see them! Share this post Link to post Share on other sites
Arin Report post Posted June 4, 2007 (edited) Edit: realized this post not relevant. Edited June 5, 2007 by Arin Share this post Link to post Share on other sites
ShYne Report post Posted June 4, 2007 Is the PV tree spot non pk anymore because it was pk up there before the update Share this post Link to post Share on other sites
xbox360 Report post Posted June 5, 2007 DP inside fast read room. Mountain covers part of the door. apx:159,35 \ [FIXED] Share this post Link to post Share on other sites
Roja Report post Posted June 5, 2007 I was using .bmp's from my old map folder (the tab maps). My problem may only have been so glaring as there was some sort of filename conflict (guess). I found another person with this same problem later, and more may surface, as the maps are popular. No need to threaten to ban I hope? .bmp files have nothing to do with the actual map files, the .elm files. If you find yourself falling through the ground this has to do with the fact that your .elm file is not the same as the one on the server. Reporting "bugs" that are not bugs is what can get you banned...you have to be able to install the client properly and NOT be using altered files! Share this post Link to post Share on other sites
SleepyDragon Report post Posted June 5, 2007 Was harving cotton in Aeth Aelfan and got teled into wall of nearby building. The screenie is taken from inside the building as I was not visible from the outside, had to use tele ring to get out. [FIXED] Share this post Link to post Share on other sites
jammie Report post Posted June 6, 2007 im going crazy there is pics of fuirt in srm when look at edge of map jammie Share this post Link to post Share on other sites
cho-yun Report post Posted June 6, 2007 looks like some corrupted files there o,o' Share this post Link to post Share on other sites
Roja Report post Posted June 6, 2007 im going crazy there is pics of fuirt in srm when look at edge of map jammie haha, uninstall/reinstall the client that you downloaded. Share this post Link to post Share on other sites
ttlanhil Report post Posted June 7, 2007 that's not a bad file (the background texture is created based on the sky colour from the time of day)... sometimes ELC will use the wrong texture for the sky/background... it's not a new bug (I usually get the texture with the hammer and all), but it is pretty rare. if anyone can consistently reproduce it, please make a new thread in bugs/programming so some of us coders can investigate Share this post Link to post Share on other sites
Sistema Report post Posted June 7, 2007 (edited) Map: Iscalrith Caves (cont2map24_insides.elm MapID: 86) Coords: [304, 149] Bug: Blackness can be seen beneath the ice wall. Their heights should be lowered to -0.30 along the water. Screenshot: Map: White Stone (map2.elm MapID: 1) Coords: [301, 210] Bug: Blackness can be seen beneath the huge rock. The huge rock should be moved to cover it. Screenshot: Map: Glacmor Insides (cont2map23_insides.elm MapID: 100) Coords: [605, 594] Bug: Blackness can be seen beneath the ice column. Their heights should be lowered to -0.10 along the water. Screenshot: Map: Kusamura Jungle (cont2map9.elm MapID: 78) Coords: [270, 203] Bug: Whiteness can be seen beneath the mountain. The mountain should be moved to cover it. Thanks Brain! Screenshot: Map: Melinis (cont2map4.elm MapID: 119) Coords: [83, 232] Bug: Blackness can be seen beneath the rocky mountain. The mountain should be moved to cover it. Thanks Brain! Screenshot: Map: Bethel Misc (cont2map3_misc.elm MapID: ?) Coords: [179, 54] Bug: Blackness under the rocks. Rocks should be moved to cover it. Thanks Brain! Screenshot: Map: South Redmoon Island (cont2map16.elm MapID: 74) Coords: [180, 57] Bug: The sacks are walkable. Heightmap tiles should be fixed. Thanks Brain! Screenshot: Map: Thelinor Caves (cont2map6_caves.elm MapID: ?) Coords: [17, 51] Bug: Blackness visible beneath floor. Rocks should be put in front of it. Thanks Brain! Screenshot: Map: Zirakinbar (cont2map10.elm MapID: 116) Coords: [245, 335] & [257, 328] Bug: Blackness visible beneath floor. Rocks should be moved to cover it. Thanks Brain! Screenshot: - Sistema. [ALL FIXED EXCEPT THE WS & ISCALRITH BUGS-THEIR COORDS ARE NOT CORRECT] Edited September 18, 2007 by Roja Share this post Link to post Share on other sites
Kabuya Report post Posted June 8, 2007 At Nordcarn south cave, [22,80], near the ruby, a black hole in ground : [FIXED] Share this post Link to post Share on other sites
Theryndan Report post Posted June 8, 2007 (edited) Arius [156,214]: the char stands above ground Arius [167,232]: part of the door is inside the rocks (could be intentional??) Arius [198,213]: there is a large hole beetwen the edge of the grass and the rocks (I've highlithed the edges, since it's not easy to see it in a static image) [FIXED] Edited September 18, 2007 by Roja Share this post Link to post Share on other sites
Roja Report post Posted June 9, 2007 There's probably going to be a lot of those rock bugs, so keep posting them when you see 'em! Share this post Link to post Share on other sites
cho-yun Report post Posted June 9, 2007 Seridia Underworld just south of the exit post coords when i travel in underworld again Share this post Link to post Share on other sites
Puntif Report post Posted June 10, 2007 I found another Irinveron walk-through tree - this time at [359,471]. [FIXED] Share this post Link to post Share on other sites
Alberich Report post Posted June 12, 2007 Idaloran: holes in the edge of the cliff 700,214 looking west 701,163 looking north 684,165 looking south Irsis hole in the ground 332,46 looking North White Stone cave floating coal at 24,9 [FIXED] Share this post Link to post Share on other sites