Mister_Q Report post Posted September 3, 2005 npc's that walk in the big cities. like PL and wsc etc. cous the citys are so boring, you see no1..especially wsc..so i think it will be somewhat more fun to put walking ppl in, who you can talk too, some sell some stuff, like a meat vendor or i dont know, and maybe put some kids in it too (if those are possible to make) and some of the ppl give quests (if they finanly come ) Share this post Link to post Share on other sites
scarr Report post Posted September 3, 2005 Yeh would be cool..bring the citys to live!! Share this post Link to post Share on other sites
Derin Report post Posted September 3, 2005 Quest NPCs will be there for sure Share this post Link to post Share on other sites
Lyanna Report post Posted September 3, 2005 Actually, I want to discuss this further with the quests and storylines dev team, after the big update. I think they have a valid point. But for now, does anyone else have anything to add, before we take this to internal discussion? -Lyn- Share this post Link to post Share on other sites
cedox Report post Posted September 3, 2005 Well, it would be nice to make a daily life cycle for npcs. One npc at time. It would be even better with extra animation(yes hard work, but those animations would then work on pcs, too) Also some quests could be related to what an npc is doing. Maybe once a month? - cedox Share this post Link to post Share on other sites
Learner Report post Posted September 3, 2005 Maybe a better subject would be Peasants Share this post Link to post Share on other sites
scarr Report post Posted September 3, 2005 would be cool, if u can see village people in towns etc and scavengers at some spawns or so Share this post Link to post Share on other sites
vampireLOREN Report post Posted September 3, 2005 would be cool, if u can see village people in towns etc and scavengers at some spawns or so 193026[/snapback] yep a great idea Share this post Link to post Share on other sites
Enius Report post Posted September 3, 2005 i think this would be a great idea. Share this post Link to post Share on other sites
ttlanhil Report post Posted September 3, 2005 NPCs you can interact with who are mobile would be hard to do, because the server doesn't know when the NPC is free to walk again (we'd have to lock player in place until they say g'bye and the window is closed in order to know that) peasents, on the other hand, would work fine (and town guards, and whoever else that may give an answer, but not conversation) Share this post Link to post Share on other sites
Learner Report post Posted September 3, 2005 NPCs you can interact with who are mobile would be hard to do, because the server doesn't know when the NPC is free to walk again (we'd have to lock player in place until they say g'bye and the window is closed in order to know that)peasents, on the other hand, would work fine (and town guards, and whoever else that may give an answer, but not conversation) 193050[/snapback] Maybe add a timer that if there is no interaction within a certain amount of time, the NPC is willing to walk again? That would be similat to storebots and ants aborting trades. Share this post Link to post Share on other sites
MoJo Report post Posted September 3, 2005 This would be a good idea, considering some cities are lifeless.. Share this post Link to post Share on other sites
Sistema Report post Posted September 3, 2005 It be great, just if we had non-player non-interactable 'people' for the empty towns, just for the sake of it.... so it could look like a town, not a deserted place.... Share this post Link to post Share on other sites
trollson Report post Posted September 3, 2005 Could we have some different models for peasants and townsfolk, rather than just reusing the character models? Some peasent girls in dresses, serving in taverns or carrying baskets. Town guards in surcoats with the town coat of arms emblazened. Beggars in rags. Rich fat merchants. Blacksmith in leather apron. ...etc... Or increase the number of body types and clothe types available to characters to give more variety throughout. Share this post Link to post Share on other sites
Lyanna Report post Posted September 3, 2005 Could we have some different models for peasants and townsfolk, rather than just reusing the character models? Some peasent girls in dresses, serving in taverns or carrying baskets. Town guards in surcoats with the town coat of arms emblazened. Beggars in rags. Rich fat merchants. Blacksmith in leather apron. ...etc... Or increase the number of body types and clothe types available to characters to give more variety throughout. 193066[/snapback] Needs two things: 1) Concept artwork 2) Plenty of time on Roja's hands. <--- this one is going to be a problem. -Lyn- Share this post Link to post Share on other sites
Aislinn Report post Posted September 3, 2005 Or increase the number of body types and clothe types available to characters to give more variety throughout. 193066[/snapback] Already planned, at least the clothing part...as Lyanna said, it's just a matter of available time. I, for one, can't wait for this. Share this post Link to post Share on other sites
Dunian Report post Posted September 3, 2005 You know, It'd be interesting if most of the NPCs went into their houses at night (Victor and Mira must get tired of standing in a stall in a market 24\7). I saw this done in a rpg, and it really added to the atmosphere of the game. Just a thought... Dunian :battleaxe: Share this post Link to post Share on other sites
scarr Report post Posted September 3, 2005 yeh that u can only talk to NPC's when its day =) Share this post Link to post Share on other sites
Gryflet Report post Posted September 3, 2005 (edited) Quest NPCs will be there for sure 193011[/snapback] Quest NPCs don't do anything apart from give you work.Make them ask to fight us or something Edited September 3, 2005 by Gryflet Share this post Link to post Share on other sites
duran Report post Posted September 3, 2005 (edited) yeh that u can only talk to NPC's when its day =) and more shady ones that may even deal with antisocial people at night. only that these people take a heavy price hike on items they have for sale and give you a even lower price on items you want to sell to them hmm, i can see having routes set up between building doors in say white stone city so that a npc will spawn at a door, follow on of the paths and be removed at the other end. this way it looks like they are moving from building to building. the question tho is what cpu and network traffic that this "fluff" will generate. there cant be to many as they will take up about as much cpu as a animal or monster, and those atleast serve a purpose outside of giving the world a more alive feel. there is allso extra network traffic whenever someone is observing one of these npcs move about. if its done to a limited degree tho it would be nice, but we should not go overboard. hmm, one way to get around this would be to deactivate said npcs whenever there is no player withing a set disance of their location. that way there will be no wasted cpu used on moving npcs in areas of the world where there are no players present. Edited September 3, 2005 by duran Share this post Link to post Share on other sites
ttlanhil Report post Posted September 3, 2005 and opening hours for shops (which overlaps with hours for the taverns), etc... a small problem is that it can disadvantage the really casual player Share this post Link to post Share on other sites
Sistema Report post Posted September 3, 2005 well... what's the difference between day and night then? (besides the gargoyles) Share this post Link to post Share on other sites
Entris Report post Posted September 3, 2005 It would be cool 2 see EL become more alive! I like it alot. Share this post Link to post Share on other sites
pennifuin Report post Posted September 3, 2005 Closing time for taverns? npc calls last orders and then the lights dim, npc refuses to sell more claiming he'll 'lose his license'? if you have alot of charm, you can persuade him.her to arrange a lock in:) Share this post Link to post Share on other sites
Learner Report post Posted September 3, 2005 Closing time for taverns? npc calls last orders and then the lights dim, npc refuses to sell more claiming he'll 'lose his license'? if you have alot of charm, you can persuade him.her to arrange a lock in:) 193138[/snapback] And the prices double during the lockin, so he can pay the fines if he is caught! Share this post Link to post Share on other sites