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Eternal Lands Official Forums


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    MN, USA
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    Persistent RPG
  1. Potential QOL Addition

    That sort of QOL is something that would have to be coded into mercator
  2. Rabbit and wolf chillin in SKF

    Mobs can 'rest' for a while, and sometimes after resting they will rest again ... maybe you just hit a worst case in the random numbers.
  3. Issues with Port 2000 is the original reason I created my Proxy, and then added improving Network Performance that has helped people with bad or slow connections. It even helps people with good connections during map changes or in crowded/busy areas (like invasions). Some ISP's and other places (like hotels) block port 2000 since it used by some very common internet phone systems. The Client when using the new SSL connection feature also gets around the port 2000 problems and goes through my Proxy, but you must select the proper server connection.
  4. Counters (Kills) not correct

    The Client only sees you you se for trying to record kills, and has to guess if the kill is yours or not! You can actually get kills you didn't make as well.
  5. Counters (Kills) not correct

    That's because the Client has to guess who killed what. Think about how the fight animations can be totally out of sync and you can understand why the Client sometimes guesses wrong.
  6. Client issue

    Maybe the save procedure should keep the previous version in a backup file every time it saves? Would give a chance to restore it.
  7. Eternal-Lands Reborn

    One issue I see personally is EL is free to download and install! Placing it on Steam would require a fee when you install, while Steam adds more visibility it also costs the new players more! I can't speak about other issues that have happened in the past, but that pops up in my head just from looking at Steam requirements to be included.
  8. Bigger Buddy List

    The real limiting factor is the Server and how Radu assigns the maximum number of Buddies at compile time, which applies to every player & mob possible in the game, instead of allocating on demand as needed. So even a Beaver on IP has all that possible Buddy information allocated though it will never use it!
  9. He's been much busier with Client Updates then playing from what I've seen.
  10. In cases of emergencies or Radu asking nicely, I'm still around to help fix bugs in the EL server. Most of the time I just make sure EL keeps running as well as it's Forums since I have other things on my mind. But, any server changes I make I do still send to Radu so he still controls the EL server code.
  11. Keep in mind that many 'bugs' are server side, since the server handles all the important logic, and the Client is mostly an interface to the server and to display 3D images. Even changing a map or map objects requires the server is using the same map & objects or you end up adding bugs.
  12. No Sound Alert on Death

    Have you looked to see if it maybe messages from the server itself are handled differently from chat messages? Maybe some messages are just bypassing the logic used to trigger sounds? Yes, another likely aspect is the order of the packets vs the tport to the UW.
  13. Reduce afk mob harvesting

    The only place the server tracks if you have a Perk is that flag! So wearing and item with the same Perk and then removing it you lose the Perk without getting any PP back! Basically Radu would have to rewrite how he's tracking Perks.
  14. Agreed it looks like a bug. My other comment was more to get people to think more about actually playing and discussing it. Just a personal opinion and not trying to dictate anything. Sometimes interesting discussions come up from disagree or having an opposing viewpoint given.
  15. Personally, I've never liked Ranging lock being an option, with or without auto-disable. You need to watch what your are doing, not just click on the mobs and expect the ranging lock to prevent you from attacking!