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Wytter

Working towards 1.0.2

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Greetings all,

 

Decided to make this post so you'd know where we are getting at with 1.0.2. It has some screenshots of work in progress along with other interesting:

 

In 1.0.2 we will be using the Cal3D animation format, which means that all animations will be much smoother than they are currently. It will simply seem more realistic when moving and fighting instead of the current quite jumpy movement frames. This will also make it possible in the long run to make it possible to ride animals and the like. But movement will not be done faster.

 

We will have a new character creation interface:

http://wytter.tfm.ro/elc/pics/new_char_interface7.jpg

 

http://wytter.tfm.ro/elc/pics/storage_trading.jpg

 

You'll be able to store 200 items in your storage in 1.0.2. This is how storing items will happen in 1.0.2:

 

    Talking with a storager...

    http://wytter.tfm.ro/elc/pics/storage1.jpg

 

    After clicking on the "Open storage", which opens the storage interface. I furthermore clicked on "Help" to get some help on how to use it wink.gif. After opening the storage interface I went into the essences category.

    http://wytter.tfm.ro/elc/pics/storage2.jpg

    As you can see I'm currently dragging 32 items. If you wonder how that is possible, it's a new feature that lets you set the quantities yourself (up to 99999).

 

    Now I deposited the 32 items, and the storage shows how many items I have in the storage of the item I was using the last time. It will also show the quantity of the given item when you scroll your mouse over it - unfortunately there's not enough room to show the quantity all the time.

    http://wytter.tfm.ro/elc/pics/storage3.jpg

    As you can see I'm now only holding 8 items, since I don't have any more in my inventory.

 

 

The new books:

http://wytter.tfm.ro/elc/pics/book2.jpg

http://wytter.tfm.ro/elc/pics/paper.jpg

 

Effects when you gain experience:

http://developer.berlios.de/dbimage.php?id=1814

 

A cozy fireplace:

http://developer.berlios.de/dbimage.php?id=1815

 

A storage, busy as always

http://developer.berlios.de/dbimage.php?id=1816

 

 

There are still many things that needs to be tested before we can release 1.0.2, but we are getting there :cry: Currently we are working with a bug that's caused by fighting animations taking a bit too long compared to the server sends the animation the client is to show.

Along with that we need to add a few more monsters and make sure that all maps are working along with some new quests. We just added areas that give extra damage (walk damage, timed damage or poison damage) and healing areas, and switched to a new map definition format on the server. This new format helps us ensure the integrity of the map file, and will tell us if there are any errors with the file (and which line the error is on).

 

On the server-side we are also switching to a new format for saving the characters; untill now the characters have just been saved as flat binary files where the entire structure is saved to the disk. Now it will be saved with using a new flexible IO format with revision numbers, that will let us change the players structure without fearing for the integrity of the user files. We are not changing to a database quite yet, but the format is prepared for that as well.

I still need to write the converter for the new character format. Will do this tomorrow so we can start the testing on our test server.

WE ARE NOT DELETING ANY CHARACTER FILES! It is just internal changes that'd make it easier to add new features to the game. Your character will be just as you left it after the conversion :pinch:

 

The users have also requested multi-channel chat for quite some time, and in 1.0.2 it will be possible. There will be 2 interfaces for this:

http://wytter.tfm.ro/elc/pics/tabbed_chat.jpg

http://wytter.tfm.ro/elc/pics/windowed_chat.jpg

- along with the old one :doze:

To further make it better for users to communicate we are also adding a buddy list.

http://vegar.sunscream.net/img/buddy_4.jpg

 

We also added a spell quickbar so users can do spells more easily. People can max have 6 spells in their quickbar:

http://wytter.tfm.ro/elc/pics/spell_quickbar.jpg

Furthermore the spell quickbar implementation helped integrating magic more into the client, so you'd actually get a "cast spell" cursor when you're over a valid target.

 

We also made some major improvements to the window manager and implemented callbacks for i.e. OnShow and OnKeyPress along with making the root windows being displayed by the window manager. This enables us to make a lot better use of the windowing system and makes it a lot easier to add new complex windows. Tabbed windows is also supported in 1.0.2 and will be used for several interfaces.

Currently we are thinking about doing a redesign of the widget set to make them more usable - currently only a few windows use widgets, and it's usually just the vscrollbar widget ;)

 

There are MANY things that we need to test, and it will definately take a couple of weeks before we can finish the testing phase. Many changes are internal and will only be visible to the user in the future as they make it easier to improve the game.

 

We have a good amount of the user base that helps us do the testing - if you want to try it out, get the latest info in this thread:

 

http://www.eternal-lands.com/forum/index.php?showtopic=16101

 

Stay cool guys and gals :brooding:

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The new continent will not come in this release. But there will be changes to many maps. Oh, and you'll get a map over the crystal caverns as well :brooding:

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Wow, very very nice. Great work and thanks to everyone involved. I'm really looking forward to this update. The storage enhancements alone are worth the wait.

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Yes, I have to agree with everyone else.. This does look amazing, and I can't wait for the 1.0.2 update to come out. :)

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:icon4: Edited by Tumaros

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Very nicely done, guys! I'm excited to experience the outcome for myself!

 

B.T.W. Wytter, is there anyway you can PM me or place in storylines .def files and XML of the book/page. I'm interested to compare and see where I can improve. Also, know anyone else that can help ttlanhil and I with the test server issue? I PMed mihaim and got no answer thus far. I can be content to wait, though we would like to be able to test as soon as possible.

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Because we're just getting started ;-)

179706[/snapback]

wytter...you know i love you!!!!! :rolleyes::( :smartass:

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Can you show us pics of some of the new monster/weapons/animals too?

179718[/snapback]

check the threads about the updated-test server(port2002), there are a few screenies there

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