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About Burn
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Skeleton
- Birthday 04/18/1970
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http://last.fm/user/HairMetalAddict
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Track your Secrets, and your Quests... EL-DB.com is Live
Burn replied to Burn's topic in General Chat
EL-DB is back online after a lot of "hmm, does it work now? No? Let's try this..." back and forth. -
Track your Secrets, and your Quests... EL-DB.com is Live
Burn replied to Burn's topic in General Chat
EL-DB is temporarily down, seems they did a server update that shut off a necessary function. Working on it. -
Computer cleaned out and updates done (Hello OpenSUSE Leap 15.5, nice ta meet ya... got any bacon?) so.. Lists may be a little late in getting everyone's stats updated but the scripts are live again and should get to everyone as they log in again.
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Scheduled Computer Maintenance and Updates Between this and how often the scripts run that update the lists, the Top Players will not be updated for possibly up to 24 hours. Should be a lot shorter, I like to leave a lot of leeway in case I take a really long nap or someone lures me away from what I'm doing with bacon or such. The lists will remain, just not updated for a brief period.
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Burn started following Top Player list update: Jack of All Trades and The 179ers Club, How to Harvest - A true beginner's guide, Add Learner Memorial to your IP Spider Cave and and 1 other
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You started to harvest sunflowers. You started to harvest fruits. Get your whole guild involved, multiple people harvesting! You started to harvest impatiens. (Images taken from the new "Mike Judge's Beavis & Butthead" (2022-?) currently airing on Paramount+. Season 2, Episode 10 "Beavis and Butt-Head in Tobacco Farmers")
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*bump* It appears all stalls are now filled. Until some future 1.9.7, any further bots added to the market should be placed outside the north wall, directly behind bots that are against that wall. "Burn" is standing in one of the possible locations, behind Windu in the bottom image in the initial post above.
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I changed the instructions so they should be good for Mac users now, if you tried and had a problem. (If you already installed before this comment on Win/Linux, there's no need to change.)
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https://maps.el-db.com/learner.html NOT FOR ANDROID* - This should work for Win, Linux, and Mac clients. (*May work for Android, but I won't personally help support it. See comments below for assist.) Go to the above page, and follow the instructions carefully. The actual statue, with the character, fox, and text below them, was created by Roja. This will not affect your gameplay in any way, it's a decoration change only. No walkable tiles were changed to include this. Adding/Changing 3 files in your client will add the below memorial for Learner to the spider cave on Isla Prima, where he spent most of his time afk and harvesting fruit at the table.
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No, only the map editor.
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I KNEW it! Hehe, I did a hacked version of the map editor that would show "deleted-but-not-overwritten" objects when my scripts that parsed elm files located a lot of these objects on some maps. Found what appeared to be stripper poles there, an entire large dining area in the KJ temple that simply didn't exist, other interesting tidbits showing early ideas for areas. Ofc, most deleted stuff gets overwritten so it was limited in what it would show.
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A good chunk of the insides don't actually match their outsides. On most every map. How bad they are depends on who did the map. Some don't match shapes either... the house that PV storage stands behind being a good example. external: DX XX internal: D XX X With X indicating the shape, and D showing where the door is. If the external matched the internal, the house door would be directly next to the storage npc on its east side. Zirak's castle is frikkin' huge compared to its outsides. Glacmor skill academy's size makes no sense compared to its externals. Trassian's ton of caves and buildings are a whole new level of not-making-sense. DP CC's location/entrances don't make sense. PL's manu school and upper level of titanium cave take up the same space. It's just how things are... no way to fix it either. (The Sedi tavern has some last minute changes to it as well. I found early deleted work of it that included what appeared to be something more akin to stripper poles on the odd stage with the throne. That stage makes no real sense being in a tavern in its current form.)
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Top Player list update: Jack of All Trades and The 179ers Club
Burn replied to Burn's topic in General Chat
The "All-Rounder" list has been renamed to "All Skills Total" as that is what it actually is. Better differentiation from JoaT as well. It's the same list, only the name is changed. An explanation of what each list covers is also given above the 4 lists for Combat, Non-Combat, All Skills Total, and JackOfAllTrades. -
Top Player list update: Jack of All Trades and The 179ers Club
Burn replied to Burn's topic in General Chat
Fixed... it's a general issue I haven't been able to deal with yet. I don't have access to name changes so unless the new account made with the old name (the "new" Ambrosius) logs on long enough to be recognized as logged on (5 minutes) it won't check stats to update. I have plans for a workaround but it'll take a bit to figure out without overly burdening the web server. -
The Top Players page has been updated. * New: "Jack of All Trades" Where the Overall list once was, is now a list called Jack of All Trades (JoAT). This list recognizes those players that take the time to consistently work on their lowest skills. How it works: Your skills get ordered from lowest to highest. Your JoAT level is based on your 6 lowest skills, regardless of which skills those are. Your 6 highest skills are irrelevant. Example (not anyone's actual levels): att: 160 def: 162 mag: 87 har: 102 man: 46* alc: 87 pot: 35* sum: 48 cra: 32* eng: 27* tai: 0* ran: 0* The 6 lowest numbers from the skills (marked with asterisk) are grabbed. 0 0 27 32 35 46 are the 6 lowest skills ordered from lowest to highest. Each number gets multiplied by an undisclosed value. Each of the 6 gets multiplied by undisclosed values. The lowest skill gets multiplied by the highest value, the highest of the six by the lowest value. (0 times anything is 0, so the most important skills in this example, tailor and ranging, are not providing any value.) In this example, getting 1 level in tailoring or ranging can increase the JoAT value by MUCH more than getting 1 level in manufacturing, though leveling any of the 6 lowest will contribute to the value. "What's the difference between Jack of All Trades and All-Rounder?" All-Rounder is based on the total sum of levels in all 12 skills, with no weighting on any skill, so a level in the lowest skill has the same value as a level in the highest. It's technically not a good name for the list since having very high levels in a few skills can nullify not leveling some skills. JoAT focuses solely on the lowest half of your skills, observing only how high your lowest skills are. This better shows someone who really is working on every skill, an actual Jack of All Trades. (The lists have some similarities since there's more than a few long time players who have worked on every skill, but it differentiates even among those, and varies even more as the ranks get lower.) * Change to Overall List With so many players now at the max 179, the Overall top list became pointless. It's been changed to show "The 179ers Club" with all the players who have reached 179. I'll include a top list for those 178 or less shortly, I'm still working on that part. For now only the 179ers are showing.
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PEAR HUNTERS - Reminder to let me know any other "hidden in wall" type harvestables other than those listed in the second post above so they can be dealt with in the next client, whenever that is. I've already fixed all the ones listed in the above post for that update.