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Burn

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  1. The final builds for the client are being done. Radu is getting the final prep for the server done. The update can happen any day now. Your hyperbags should be picked up by now. If they get lost, there's no compensation for them.
  2. Bluap only does Win, Lin, Android builds. His latest fix above takes care of that exact problem. It's only still happening on Mac because Mac builds haven't been updated. It will be fixed on Mac with the next build, and there will at minimum be one more of those, for the final client build. FTR this bug is remembering the last critter kill location, and if too far away from an NPC will send you back to those coordinates. If your last kill was on a different map, it'll send you to the coordinates of that kill but on the new map. (i.e. if you kill the rat or spider in the low coordinates of the EVTR tavern cellar, then leave and too-far-away click the storage, it'll walk you to those low coordinates on EVTR main, down in the red forest.) The fix will just give you the usual too-far-away message for the NPC and stop walking like always.
  3. BUMP. You're only guaranteed 1 week from this post, through the 29th, to get all your hyperbags cleared up. The update could happen any time the 30th or after, as we're in the final testing stage and work is essentially complete for the update. ***** You need to be clearing out any hyperbags if you haven't already, as quickly as possible. *****
  4. The test version number is 1.9.6-20241116.2051 You won't see 1.9.7 until the official 1.9.7 release. You can confirm you have the correct one otherwise by clicking on a creature that's too far away to attack. If you start walking towards it instead of getting the "you are too far away" message, then you're on the test build.
  5. The full 1.9.7 version will not just be the binary, but more/changed data and map files. It'll be a full installation, not just a binary replacement.
  6. FTR, this is where the TG market is located, in relation to the bots that currently stand in its area.
  7. Android version tests fine on: Samsung Galaxy Tab A8 (2021 really low-budget tablet, Android 14) Redmi Note 9 Pro phone (2020 phone, Android 12) Retroid Pocket 3+ (Android-based handheld console emulator system that can emulate up to PS2 games, Android 11)
  8. Just a maps peek (1.9.7)

    (Unofficial Tab Maps side note bonus) Along with the usual collection of unofficial tab maps to choose from... 4k (2048x2048px) Unofficial Tab Maps For those with 4k monitors, I will for the first time be providing 2048x2048px versions of the "detailed min" and "detailed max" versions of my unofficial tab maps so they'll look much sharper in a maximized client. A sample to compare: Standard 1024px version: https://el-db.com/tempstuff/cont2map9-1024px.jpg 4k 2048px version: https://el-db.com/tempstuff/cont2map9-2048px.jpg You'll have to expand them to 100% to see the difference. (Due to their size, those with FullHD monitors or lower should continue using the standard 1024px maps.)
  9. Okay, what we're needing is as many people as possible to download the Android version and install it on any Android devices you have. Even if you don't normally play on Android, give it a try on any devices you have anyway, see if it's functioning okay on your device. The goal being to test it on as many devices as possible.
  10. There's no reserving so first come first serve. If it's empty when you go to move it, it's yours. Nobody's tracking which bots are in which stalls.
  11. When the 1.9.7 client is officially released, all bots in Tarsengaard and a handful in Morcraven Marsh will need to move into the new/updated bot markets. Affected bots will need to be moved within one week after the client is launched. Any still not moved after that time will be moved by VinoVeritas (el-services) or a moderator into whatever stalls are available. Morcraven Marsh Bots The few bots that are not in a stall due to overflow, or are in the 4 stalls along the west edge closest to the water, will need to be moved into one of the newly added stalls. All other bots will be fine where they are, though you can move your bot to a free new stall if you prefer a different location. (current bots that will need to move are Tradesman, Leg0las, Mace, Duck, and my bot IWannaRock) There will be 14 more stalls than what currently exist. You can see how it will change here: https://el-db.com/tempstuff/mm-expanded-bot-market.jpg Tarsengaard Bots Like MM, TG will now have a bot market due to the flood of bots in the storage/daily areas. All bots in TG will need to be moved into the new market. There's room for 36 bots, much more than there are bots currently in TG. First-come, first-serve for stall locations. You can place your bot in any of the stalls that aren't already occupied. You can see the new market here: https://el-db.com/tempstuff/tg-36stalls.jpg Ensure your bot is standing directly behind what would be a stall stand. See where IWannaRock and Selain are standing in the linked image as examples. Exceptions: Bots intentionally placed in very distant locations on the map, for purposes that aren't to be close to the storage or dailies. The purpose is to clean up the bot mess in the daily-storage area, not restrict bots all over the map. For example, there were once bots that were near the VotD exit, far away from storage/dailies. Those would be fine. However at this time, no such exceptions have been seen. Instructions for bots on el-services to ensure they continue to work: 1) el-services admin panel: Shutdown your bot. 2) Log in to the bot account, move it into an available stall. Rotate bot to right direction. 3) Compass-click to get the coordinates, log out. 4) el-services admin panel: Go to Management > Bot 5) on that page, enter your new x,y location coordinates and the heading (direction bot faces) which should be north or south. 5a) Also change the extra location desctription if needed. 6) el-services admin panel: Launch your bot. It's important to change the x,y loc in the admin panel, as the bot may not trade if you're not on the given coordinates.
  12. Weapon Brackage Question

    Armor has a chance of breaking when you're being hit. Weapons have a chance of breaking when you hit something. It's a random chance, how high of a chance depends on the weapon. Since they break randomly on hitting, the ways to minimize breakage are probably negligible. Astro would affect it, otherwise dunno. Yes, Rostos R Exp works for all a/d exp including dailies.
  13. Time's up. Any guild map updates after this... well, hope for the best with any future updates. ;-)
  14. Just a maps peek (1.9.7)

    (16) Switching to JPG tab map files Not a map peek really, but a change to the tab maps is that they will be in JPG rather than DDS file format. Besides there not being a reason to use DDS for these, JPG has better compression that leads to: 1) Much smaller file sizes for the same pixels As seen below, Anitora's map drops by 521.6kb in size when a 90% quality JPG is used instead of DDS. This also means they will load faster when switching maps. (While PNG details would be better, the improvement is only slight and would mean a much larger file size and longer load time. The JPG for White Stone is below the DDS size, whereas the PNG is over 2 MB. JPG was decided to be the best overall choice for that reason.) 2) Much better compression quality You can see the compression for the DDS messes up some things such as the Port Anitora map name itself. The DDS mixes in the yellow from the map name into the darker shadow around it, whereas the JPG shows the map name as it should actually look. This is noticeable in other ways throughout the maps themselves. For one example, a close look at the "S" secret mark on the Deserted Isle at the bottom also shows a noticeably bad compression. https://el-db.com/tempstuff/ddsvsjpg.png
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