
caladina
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Don't Install the Latest Client (YET), and Places to Avoid
caladina replied to Burn's topic in General Chat
well i was hoping he might at least keep us informed, -
Don't Install the Latest Client (YET), and Places to Avoid
caladina replied to Burn's topic in General Chat
when can we expect the dung portal back. been a while, if other issues have come to light elsewhere can we just do a server restart to put the dung house back online for now -
Track your Secrets, and your Quests... EL-DB.com is Live
caladina replied to Burn's topic in General Chat
ah, ok that makes sense, and no i wasn't intending to do that, just wanted to know which ones i had already done -
Track your Secrets, and your Quests... EL-DB.com is Live
caladina replied to Burn's topic in General Chat
is there a way to pull up all the secrets you have found / recorded in a single list or are they only available on each actual map the secret is on it would be useful so we know which ones we already done -
Radu are you having a festive / winter sale for 2024?
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what is the move to attack feature? can people on test client test this : when entering a new map then clicking on an npc for the first time, if you are out of range the game sends you on a very long autowalk in the opposite way, may also be much longer extion of the old 'click on a tree while walking 'feature' and have the char walk in the opposite direction its easy to stop just re click again but mentioning if its an easy fix test on ida storeman sent me to 463,155 has to be first after entering map as doing it a second time doesnt do it ok it gets weirder i left a drop bag of bits i didnt want up in the ida desert, as i went back to store i deliberately clicked on the storeman out of reach and it auto walked me back to the drop bag i had just left, so seems to take you back to last action, i was on horse at the time but i have noticed long click backs while on foot client is the mac version, tested on ip, kill creature then go to storeman on ip, same scenario same on wraith so any npc, happens after you do another action then click out of reach of npc could be a mac only issue
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when i click on the launcher (blue icon) and ask to see original it shows a brown icon in there two from 2021 which is probably the one the launcher is using to launch second clients? it wont allow be to swap that out from the drag and drop,
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when i open with launcher it opens old, i can then click on the new normal client icon and it opens a new version, maybe the launcher just needs to wait for the updated client package too?
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yes its the correct one as i have the food bar above and the creature attack does walk towards when i open a second client it opens the old version without the food bar and creature walk on attack also launching a new client from the launcher without any other open launches the old one,
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i put the 1.9.6 clients in the bin and when i open a second client from the launcher it still opens 1.9.6 not the 1.9.7
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where we have the el launcher, will that be replaced with a new one when the client goes live or will the old one work with new client?
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thanks that sorted it
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with the mac client an old problem i had and is present on the new test version is when taking items out of the storage in the magic section, some of the items would change places as you remove stuff, i have a screen recording of this and will try to upload it here either from my mac or via a youtube link its more an annoyance than a must fix, not sure if other mac users have same problem?
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possible new Giws gwis message: A ghost ship has appeared A ghost ship either appears at a dock or a current ship is used as the ghost ship, maybe this is now more washed out in colour / translucent like the phantom warriors are. A player or players enter the ghost ship by clicking on its now pirate flag or other ghost related flag, as its an invasion maybe no change to the original boat is needed, as this would make coding a lot easier and the hunt to find the ghost ship a bit harder, and it will just be one of those things while the ghost ship invasion is on if you don't want to get caught out you don't risk getting on a ship for the short duration Once you enter the relevant ship you get teleported to a ghost island with ghost mobs on it, this would be what ever makes it easiest for the team (developer ) to code eg maybe regular invasion mobs but ones not already / often used, not sure if just making a mob translucent is an easy process etc The ghost island could be a current map unused in regular game play or what ever the developer decides in way of isolation Main point is the entrant system would be run around to try and find the loc of the ship then its up to players to announce or try to kill as many as they can for themselves as is the current status of map giws, Once the invasion is either over by kill or time the player on the island get teled back to ip or where ever the ghost ship was docked