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Kaddy

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About Kaddy

  • Rank
    Combine Farmer
  • Birthday 11/07/1990

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    Male
  • Location
    Farmville

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  1. Client build ideas - for bluap

    Oh ya, forgot to revise Quote just for item list.
  2. Client build ideas - for bluap

    @Entropy what do you think radu?
  3. Client build ideas - for bluap

    I'm not sure if it's client or server side, but global messages are typed with only 1 #code now. Maybe special new #code for invasion global message and bluap can bind the #il command with that message? Could be server side tho idk. I really like Wizzy's idea of indicator next to Special Day's "S".
  4. Dear EL'ers, Please use this thread for bluap to see and evaluate client build ideas. @bluap I start with; - Item_list -> get the items from item list to inventory (with listed quantity) just 1 click, not click and drag to inventory (just like android client). It does so little help in terms of gameplay but such convenient for gearing up or mixing.
  5. I finally beat the game...

    Start a/d, I would be honored to tank for someone who has 178 harvest, lol!
  6. radu, is that you?

    Even Erdogan wouldn't do that!
  7. Player's Choice Invasions

    Since I get the approval from Aislinn that I can suggest more invasions here is another; Invasion title: "James doesn't know how to party without blue pills" Map: Egratia Point Lore: We all had blue trauma after some specific invasion, I'm going to solve it but won't be as easy as my first one. Cap: Uncap Mobs: 600 Red dragon 300 Black dragon 100 Ice dragon 1000 Giants 1000 Nasty Giants 1000 Breaker 500 Acw 500 yeti 200 LDB 100 LDP 50 Cocalar 50 Poly 25 Japitas Boss: 1 FD. Timing: Any weekend (possible friday/sat/sunday) evening for EU. -Kaddy
  8. Player's Choice Invasions

    Since I get the approval from Aislinn that I can suggest more invasions here is another; Invasion title: "Everybody needs a WTF enter" Map: Nordcarn Lore: A good exp-party for low level friends and alts I will solely buy and pop a tzu stone for this event. Seems like I can't read, tzu is not allowed. Cap: 105 cap Mobs: 2000 fluffies 2000 feros 1000 cyclops 100 WT 100 Hawk 300 large spiders Timing: Any weekend (possible friday/sat/sunday) evening for EU and requires an ordinary day as I'll pop TZU. -Kaddy
  9. Player's Choice Invasions

    Since I get the approval from Aislinn that I can suggest more invasions here it comes; Invasion title: "Invance in a parallel universe: mobs POV" Map: Iscalrith Lore: We will meet with Aislinn and try to invade "Target"s to block the gate. Then start summoning mobs inside. The idea is to feel what mobs experience in invances. Cap: Uncap Mobs: 3 Blue Dragons 20 Ice Dragons 30 Black Dragons 50 Red Dragons 200 Giants 200 Acw 50 Breaker 50 WTs 50 Naspa 50 Hawk 5 Cocalar 5 Poly Fill in yetis as long as fort holds (I dont know how many walkable tiles in the fort - should be some left after mobs above) Boss: 2 1 MBs (come on, even invance has it ) (Aislinn didn't like 2 MBs ) Timing: Whenever Aisy is available to do so. -Kaddy
  10. Player's Choice Invasions

    Here it goes; Melinis outside. Total about 4.2M hp. Should take about 6-8 hours to clear. Starts at about 17:00 GMT +3. 2k yetis 750 acws 250 breakers 250 naspas 500 cockastrices 600 giants 500 nasty giants 60 RedD 40 BlackD 20 IceD 10 BlueD 25 japita 250 hawk 250 white tiger 10 cocalar (Aisy decides - decided not to count as boss) 15 Poly (Aisy decides - decided not to count as boss) 50 LDP 100 LDB 5 MB 5 Milf 3 Casty 2 Bricker 1 FD 1 Neno (Aisy decides) 20 Invis rats [22:13:20] [Aislinn @ 6]: okay we'll remove coca and poly from boss list
  11. Let me answer point by point; Currently, a talented person can use 5 chars alone. If your tank does not use FA on mobs (including mb, milf, dragons except blues), you barely need to focus on the tank and IF your killers have higher damage, which means higher crits and mirrors which would take more attention. So I'd say in terms of difficulty, would be the same if not harder - because it's easier to control 5 balanced chars than to control 5 different builds that acts different. That's why I said a cap on each individual attribute at like 100 or so AND have global cap of 288 or 312 (288 -> 48, 312 -> 52 cap totals) We just spoke to Aislinn and she gave me "dust" example which was abusing the power of Phy. So cap on each attr would be still needed. The whole idea of instances was to make people gather and work as a group. It was like that before but doesn't work anymore; 1- We don't have that many active players 2- Inflation on costs force people to go in smaller teams if not solo. 3- Alot of high level chars are not used, or sold/bought or given. To overall sum up; The whole idea is to have diversity in the game. So far, if someone wants to get stronger, they buy pp and just start putting pp's to attributes WITHOUT much of a thinking until all maxed. With this idea or change; You can go full tank, but won't be doing any good in invasions in terms of profit because you won't be hitting as much (you can find some tank chars in invasions, just exp and losing resources, no gc or income) You can go full mage, can double-harm probably anyone in game, but won't do shit in melee or invasions unless someone tanks for them You can go full melee damage, you won't have enough restore or md or mana to keep up with the damages you take because you won't be a good tank - glass cannon as you can call. -Kad
  12. Yeah that’s the whole point, you got me. lol EDIT# For those who are uncapable of understanding sarcasm, here's my serious answer; Right now, full 52er char with 178 a/d can tank up to mb/milf with FA on. But if a char is completely built for tanking, that means that char won't be able to hit those mobs with FA which means more time spend total. I don't see your point about downgrading the topic to Kad's benefit, but you surely did not read or understand the first post at all, lol. What's the point of having multiple chars with 178 a/d and all 52ers when we can have multiple chars with multiple builds and that adds diversity to the game? Where's the negative part of it?
  13. Dear EL'ers, I've been reading some of the topics about attribute cap changes inbetween 2014 - 2016. 'Ive seen some of the radu messages about not being firm about caps and he said "if alot of people start to get maxed attributes, we can change - it's just changing some numbers". So, in order to both let precious EL'ers have different builds and avoid p2w, here's my 2 cents; Right now the max attribute is 52, meaning total 312 pp's in attributes. 52'ers are all tanks, all mages, all hitters - no variety in EL. Let's keep this 312 total as hard cap, but give each attribute either no cap or let's say 100 cap. With this way, mages can be more powerful, but less effective in melee and invasions. Tanks can be better tanks, but can't hit shit, hitters can hit more, but gets destroyed in invasions or on strong mobs etc etc you get the idea. What do you think? -Kad EDIT# After I posted, I recieved this; [PM from radu: no] Let's convice radu.
  14. Copyright

    Do you really think radu doesn't know about it? lol
  15. Pk Guild Championship

    Today's PK is not even PK lol, stand still, place ward, start summoning and try to double harm. Whoever has most gc to spend wins most of the fights. Still.... not a bad idea, but won't last long if it ever starts lol.
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