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Burn

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  1. "All the Leather Armor, including Helm, the Augmented Leather Pants and Torso, a Wooden Shield and an Enhanced Wooden Shield, Iron Chain, Steel Chain, and, finally, a Second Hand Titanium Chain Mail." Buni's text is a little misleading saying "all the leather armor", as the list after it only says helm, pants, and torso, not the boots. That's why no popup for the boot breakage. (Unless there's a change to Buni, I highly recommend using the ingame Notes window to list everything that needs to be broken, and mark each one as you break it. That way you can keep track even if you stop playing a while. If you don't switch computers, that is.)
  2. Builds are now updated to the current code in the GIT repository. Builds available for Leap 42.3, 15.0 and Tumbleweed. If you're testing the forthcoming Leap 15.1, a build is also now available for that. See the first post to install, or if you've installed already update the repo and update via YaST/Zypper. * Changelog for this build: - Update to current GIT (April 29, 2019). Changes include: -- Separate notepads and items lists for different alts -- Alt+J to show ether bar, Alt+K to show ether number over character -- Password manager on the login screen -- Minimap destination cross color can be configured -- HUD indicator shows status for "I Glow in the Dark" perk -- Ctrl-RightClick will not delete mapmarks that are hidden (not shown when filter is in use) -- Shift+F9 will remove a fire test added using F9 -- Many various minor bug fixes and tweaks
  3. In the update that just occured, also fixed was the Irsis ranging arena. If you decided not to use that arena because of poor perception or lower ranging level, it is much improved now lighting-wise and should be useable for most anyone. If you have already used it and possibly have marked spots to stand, note that you'll be moving further away from the Target now, possibly 4-5 steps. (You won't see any visible lighting difference as that requires a client update, but it's there on the server and that's all that matters for ranging.)
  4. Assorted update ideas for Radu

    New mobs that don't use the art of another mob are pretty much not-gonna-happens. Having seen some of what has to be done to create new 3D graphics for this game, and how incredibly old the blender plugins are (and won't work with current blender), roja is probably literally the only person who could do these. As far as updates, radu says he's been busy IRL so I don't think it's a lack of ideas. He still has a list of stuff from me to do since the last client update (including the second black dragon in the new AA cave) and fixing the guild NPCs at Ida docks so they are in the right positions and facing the right directions, among others. (*all of this post based on what I know, I am not actually speaking for radu or roja.)
  5. I was wondering if it was possible to scale the maps on the mobile version of the games so that the bottom of the maps are not covered up by the HUD icons on the bottom of the screen?

    1. Burn

      Burn

      That requires more than map scaling, it requires code changes that determine where you click. The map graphic itself can't change that.

       

      So it's something Radu would have to handle.

    2. Affliction
  6. Nordcarn South Cave (1.9.5)

    Fixed for 1.9.6. (It was there in 1.9.4, but it was sitting on an object that was removed for 1.9.5, hidden in the map editor by a light source so it went unnoticed.)
  7. Palon Vertas - 1.9.5

    Fixed for 1.9.6
  8. Potion School does not work on Potion of Mana

    Right, no level-0 items work in schools. They are no-risk mixes.
  9. Harvestacular

    Where times are listed on the wiki for Zirak, they're current. I deleted old ones and the ones there now were added by me. (Just the main map though, I didn't time inside Gunda.)
  10. Harvestacular

    Doesn't account for Tash, the new storage in Zirak. Wheat is the fastest there now with an under half-minute walk directly north. Swamp Candles are c2 fastest directly south at the docks, almost as good as Naralik...
  11. Bring back old Neno

    As I've informed radu, the official maps are now "cleaned up" with regards to walkable tiles that he can create a script that picks a random map, and a random walkable tile on that map (that has at least one walkable tile next to it) and use that as a spawn point. Completely random spot on any map that is allowed. Impossible to spawn-sit, period.
  12. Make Alchemy Great Again! ;-)

    We're not talking about mixing for yourself, but being an actual alchemist who does it for the market as well regularly. I said in my own post that I mix my own HEs. I also mix all the alch items needed for the C2 rings I mentioned, from FE to MagE to bars. I just don't bother selling any of those things anymore as it's not worth it.
  13. Make Alchemy Great Again! ;-)

    Exactly the point. The alch costs rose to just where the NPC prices were close enough that people with gc would rather haul them from an NPC at a very slightly higher cost than find them on market, and in turn the market for them dried up. 1-2gc each is irrelevant to a lot of players now when collecting to buy million-gc nexus objects is a common thing. Just because the NPC price is *slightly* higher does not invalidate that sales from players has drastically dropped. When an NPC becomes competition, it hurts the skill. (Just like manu, buying from Ida/Mel NPCs is cheaper than mixing in most cases for what manu items they sell, which is infinitely worse but due to that issue having more to do with rare ings is much more difficult to deal with.)
  14. Make Alchemy Great Again! ;-)

    I'm not thinking "only if it's a quest" is a good response. This is about actually activating the skill again. Quests are irrelevant for this topic. Regardless though, the end of c2 ring sales (-1) made for a nice improvement on the crafting skill, and rings other than Glac/EVTR get regularly used now. Been regularly stocking my bot with all types. I wanna see the same happen to alchemy. There is currently no real point to mix to sell much of anything. A top alchemist and I use my bot for crafting rings because alch selling is almost a pointless waste.
  15. When the IotF NPC stopped selling C2 rings, the value of actually making C2 rings increased drastically for crafters. We have gotten to a point where even alchemy is being shut down by ing costs being more than just buying essies from the NPC. Some like spirit essence were already at that point when I first started playing in 2008, selling for 9gc when mercury alone costs 10gc. Making mercury is not an option either. Which has led to the death of cinnabar harving in turn as that's it's only use. And alembics are useless. Being one of the top alchemists, I used to sell HEs and other essies constantly. Now I only make them for myself as costs have gone up to where most just use the NPCs to buy them. And we need at least one skill to remain gc-positive. In order to make alchemy more useful again, I'll put up the following as suggestions: ESSENCES Magic shops should stop selling these (though can continue buying them), with a handful of exceptions so that newbies won't get stuck when learning magic: Health Essence - increased price to 12gc (from 9gc) Matter Essence - increased price to 16gc (from 12gc) Energy Essence - increased price to 15gc (from 11gc) Spirit Essence - increased price to 20gc (from 9gc that was way too low in the first place) This would cover primary low-level magic (heal, teleport, shield). All other essies would be players only. Like the C2 rings, would give reason to mix most of them again, even the NPC-sold ones. New prices are above ing costs high enough that large amounts will be preferred from players, but okay in small quantities. There may be bitching at first esp. due to HEs and AEs, but it'll give alchemists a reason to mix them again. Good for harvesters too, as buying essie ings may actually be worth it again. MERCURY Change the mix so the 2 cinn / 1 energy = 4 mercury instead of 2, as changing the NPC price would affect essie costs. 25gc of ings to make 40gc of mercury instead of 20gc of mercury sounds much better, esp. when risking an extremely expensive tool on top of that. (As alembic cost has tripled over the past decade due to EFE cost, I dunno if this will help. Bringing down the cost of making an alembic somehow may be necessary as well.) And no, "the experience" isn't worth it alone anymore due to the current alembic/EFE cost. Not an excuse not to change it. BARS Not as bad off as essies are, so let's see how those changes would work first. (tin/copper/bronze have always sucked and need a change but still, wait and see) With 1 exception that's long been needed: Remove the Serpent Stone from the Wolfram Bar ings. They never get made solely due to that. The 10 wolframite ores are more than enough to keep the cost up. Cost of mixing a wolframite bar would be below the 15kgc you can buy them for at the NPC just enough that actually mixing the bars would be preferred. (Increase the wolframite as needed rather than relying on expensive rare stones if the cost needs to be brought up.) This could give a (albeit slight) bump to mixing steel long swords as well.
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