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  1. Works - many thanks again!
  2. Many thanks - Nicely done... the old debugging skills still working i see. Shout when it's updated and I can test,
  3. OK so loading up proc mon again - when I try and enable menus - I see: querydirectory C:\Users\XXXX\Documents\Eternal Lands\main\*.menu - success queryname info \Program Files (x86)\Eternal Lands\el.exe - success Then processcreate C:\WINDOWS\system32\WerFault.exe -u -p 45492 -s 1768 ID: 38124 Command line: C:\WINDOWS\system32\WerFault.exe -u -p 45492 -s 1768 Which does not sound good.... Switching to eventviewer gives app error in ntdll.dll Faulting application name: el.exe, version:, time stamp: 0x605278db Faulting module name: ntdll.dll, version: 10.0.19041.844, time stamp: 0x60a6ca36 Exception code: 0xc0000005 - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2021-04-05T10:07:06.7812510Z" /> <EventRecordID>17012</EventRecordID> <Correlation /> <Execution ProcessID="0" ThreadID="0" /> <Channel>Application</Channel> <Computer>XXXXXX</Computer> <Security /> </System> - <EventData> <Data>el.exe</Data> <Data></Data> <Data>605278db</Data> <Data>ntdll.dll</Data> <Data>10.0.19041.844</Data> <Data>60a6ca36</Data> <Data>c0000005</Data> <Data>000000000002faad</Data> <Data>b1b4</Data> <Data>01d72a034a70ed23</Data> <Data>C:\Program Files (x86)\Eternal Lands\el.exe</Data> <Data>C:\WINDOWS\SYSTEM32\ntdll.dll</Data> <Data>a8ef7286-c785-40de-b01b-43588fb26b62</Data> <Data /> <Data /> </EventData> </Event>
  4. OK this is bizarre as hell.. Setup a second el install folder - so could toggle between the two. Set test EL install to run on test - and it worked! WTF!!!! Swapped over el.ini files - that was not the issue. I can now run new client - existing 'main' client folder - existing el.ini - if I remove just 5 files from the 'main' folder...... And those files - the user menus..... Remove *.menu from c:/users/XXXXX/eternal lands/main and all works! Add back in menu - it breaks Load with menus disabled it works Try and enable menu with a .menu file it breaks try with a simple menu file - it breaks Try with one of Ben's know good menus - it breaks Cheat and change OD OAO to just OA - it breaks Over to you Bluap.
  5. Just had a quick look with windows procmon - nothing obvious failing in there.
  6. With advice form pro-debugger Ben - I found : [14:52:16, C:/msys64/home/paul/el-client/elc/json_io.cpp:31] Info: int JSON_IO_Client_State::Client_State::load(const char*):708 [C:\Users\XXXXXX\Documents/Eternal Lands/main/client_state.json] [14:52:16, C:/msys64/home/paul/el-client/elc/json_io.cpp:29] Error: int JSON_IO_Client_State::Client_State::load(const char*):712 Failed to open [C:\Users\XXXXXX\Documents/Eternal Lands/main/client_state.json] Where XXXXXX is the window user name
  7. Installed latest full release (1.9.5p8) over the top - then client worked. Double checked all additional files exist and correctly named. Installed this latest version Same crash
  8. I have just updated this.... from the build in post #1 - 64 bit windows. Selected overwrite - previous version was Eternal Lands Version 1.9.5-20200921.2338 from this thread about 3 months ago Same outcome - select client and client closes. Server log shows: [14:10:36] GL_ARB_multitexture extension found, using it. [14:10:36] GL_ARB_texture_env_combine extension found, using it. [14:10:36] GL_EXT_compiled_vertex_array extension found, using it. [14:10:36] GL_ARB_point_sprite extension found, using it. [14:10:36] GL_ARB_texture_compression extension found, using it. [14:10:36] GL_EXT_texture_compression_s3tc extension found, using it. [14:10:36] GL_SGIS_generate_mipmap extension found, using it. [14:10:36] GL_ARB_shadow extension found, using it. [14:10:36] GL_ARB_vertex_buffer_object extension found, using it. [14:10:36] GL_EXT_framebuffer_object extension found, using it. [14:10:36] GL_EXT_draw_range_elements extension found, using it. [14:10:36] GL_ARB_texture_non_power_of_two extension found, using it. [14:10:36] GL_ARB_fragment_program extension found, using it. [14:10:36] GL_ARB_vertex_program extension found, using it. [14:10:36] GL_ARB_fragment_shader extension found, using it. [14:10:36] GL_ARB_vertex_shader extension found, using it. [14:10:36] GL_ARB_shader_objects extension found, using it. [14:10:36] GL_ARB_shading_language_100 extension found, using it. [14:10:36] GL_ARB_texture_mirrored_repeat extension found, NOT using it... [14:10:36] GL_ARB_texture_rectangle extension found, NOT using it... [14:10:36] GL_EXT_fog_coord extension found, NOT using it... [14:10:36] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it... [14:10:36] Couldn't find the GL_EXT_texture_compression_latc extension, not using it... [14:10:36] GL_EXT_texture_filter_anisotropic extension found, using it. [14:10:37] Using vertex program for actor animation. [14:10:38] The location of the data files in use is ./ [14:10:38] Your personal settings and logs will be saved in C:\Users\richa\Documents/Eternal Lands/main/ [14:10:38] Connecting to Server... [14:10:38] Welcome to the new server! Please report any problems on channel 6. <snip> buddies online [14:10:42] w0lumatic is online. [14:10:43] Send Item UIDs 1
  9. Lol..... at least unlike the last post I made you did reply to this one. Shame you didn't understand it. #igiveup #leavingchannel #leavingplanet
  10. The very fact of officialising is changing the status quo. We all know EL is not a democracy - what Radu says goes...... Until Radu says certain areas are safe - then no area is safe - and you putting nice pretty labels on certain areas in the maps means jack shit... In fact it tells players that they are safe when they are not. YOU have taken it upon yourself to add safe areas. YOU have taken it upon yourself to determine what these safe areas are to be. Have YOU asked any of the mods who run invasions for a list of where they would not normally put hostile mobs? Have YOU asked for player discussion as to what safe areas should be? No? Then why on earth are you surprised when people have a pop at you? (The good part is we seem now to be clear that we are discussing areas safe from being invaded by hostile mobs, and that checking every house / small cave before invading have been dropped) SOME of the locations you mention I would agree with - some I would not - and have invaded several times (and still will). Would you also like to officialise other things? Like mods wont invade schools on schools day, they wont drop 50 ice dragons on you, they wont target specific players, they wont drop 100 dragons in after an hour of penguins etc? Of course not, that would be plain silly, as Aislinn stated, mods use common sense when they invade. Mods do not try and take bricks... we are not on commission (that's a great idea though Radu) - Any one who feels unfairly treated by an invading mod should report to Ais / Radu.
  11. Spot the trend here Burn? You come up with a grand plan in your head - and then present it to everyone as a fait-accompli - and when people make suggestions that don't fit in with your grand plan - you get all offended. How long before you go off in a huff and delete your post, like the one for the bots in MM? If you had simply posted : Propose to add a small list of locations which will not be invaded with aggressive monsters, and have them marked accordingly on the tab maps: NK house by storage EVTR tavern Zirak caravan by store (will be made enterable) etc and waited for comments - this would have been very different. (and guess what - pretty much nothing would change as I am sure no mod would have invaded those places anyway) As it is your first post is very dictatorial - gets confused between no invasion & safe - and gets things like IP wrong, then ventures off in to getting mods to check every location before invading..... Then when people start correcting and posting - you start getting irate - accusing mods of being corrupt - trying to kill afkers etc....
  12. Can't be bothered with most of that .... But to clarify - I stated Indoor storages are not safe - again nothing nasty will be invaded at storage - but have been invis rats etc. you stated All Inside Storages are already designated no-invasion (be they in buildings, or caves like Iscalrith) Just pointing out they can and have been be invaded........ As for the rest tl;dr
  13. Just some clarifications (as one of the Mods who runs invasions) 1) The above is a proposal (as yet) - it is not official policy. 2) IP is not designated safe from invasion. It is only native animals are allowed to be invaded there. I have seen all sorts there that break that rule - leprechauns, snakes, invis rats, ivan, Unicorn. It is safe to say that any invasion on IP will be newbie friendly. 3) Indoor storages are not safe - again nothing nasty will be invaded at storage - but have been invis rats etc. What about mel - have seen the separate part of that indoor storage hit heavily. 4) The places indicated by Burn as 'safe zones' - some of them i.e. the nk / pv / irin houses I normally would not invade but cannot guarantee. MM BH - long tempted to invade there (dk et al - you have been warned) 5) Guild maps - iirc there was a deliberate guild map invasion some time ago. Entry regulated by mod. (there have been several accidental ones) 6) As for checking every house before you invade....... sry not always got the time. Commonly used locations I will always check - but to check every house / cave / island? 7) Whilst most invasions are broadcast - sometimes they are not (typically hidden ones) - or when the mod fcuks up and does the #bc in #gm instead... the 2 colours are remarkably similar! Mods do not set out to deliberately target afk players. In general I do check where I am invading - if I see someone will warn them and possibly move them. Most important of all - mods can and do fcuk up and get numbers wrong and invade the wrong places. I trust them so much that 99% of the time I logoff I am naked! To ensure a safe location to AFK or log off, I'm proposing officially designated safe locations. deposit what you are wearing in storage first - or live with the risk!
  14. Great news - have you published updated windows builds?
  15. New Development El-service.net Website

    I'd say KISS - don't go mad!