dejan Report post Posted September 7, 2007 I was waiting for more quests in the game for years. I have no patience left (because, no offense, i see EL team is focusing on some, from my perspective irrelevant things, instead of more important ones - quests) so I decided to ask how far we are from having more quests and if You do not have enough manpower to accomplish this I am offering my help. I would gladly join the team and work on quests. Just as a reminder - we have Elandria's Temple waiting for quests since the begining of time... I bet there are numerous other examples. Do not let my post offend You, because that was not my intention, it was a positive critic and offer to help. After all we all want prosperous and interesting Draia world. Kind regards Share this post Link to post Share on other sites
bkc56 Report post Posted September 7, 2007 When I was involved with the quest writing team (don't know if I'm still on it or not ) the problem was not getting the quests written, it was not having enough (any?) people who could do the programming to add them to the game. I suspect that's still the case. Share this post Link to post Share on other sites
Bahamut_Zero Report post Posted September 7, 2007 I was waiting for more quests in the game for years. I have no patience left (because, no offense, i see EL team is focusing on some, from my perspective irrelevant things, instead of more important ones - quests) so I decided to ask how far we are from having more quests and if You do not have enough manpower to accomplish this I am offering my help. I would gladly join the team and work on quests. Just as a reminder - we have Elandria's Temple waiting for quests since the begining of time... I bet there are numerous other examples. Do not let my post offend You, because that was not my intention, it was a positive critic and offer to help. After all we all want prosperous and interesting Draia world. Kind regards I think u r right about the quests. Quests r a vital part of any RPG. But i think nothing is irrelevant, there r some ideas that i don´t like either, but everything being done has it´s relevancy. About the quests, i can help writing some stories (no programming, only what to do for a quest). I love rpgs, this is my favorite kind of game, i have played many many rpgs in my life, so i think i can get a few stories working . Share this post Link to post Share on other sites
Roja Report post Posted September 7, 2007 We do not need quest writers. We are just waiting for programmers to be available. And if you are a programmer, please do not volunteer-quests have to be done by the server programmers only. Share this post Link to post Share on other sites
Learner Report post Posted September 7, 2007 I was waiting for more quests in the game for years. I have no patience left (because, no offense, i see EL team is focusing on some, from my perspective irrelevant things, instead of more important ones - quests) so I decided to ask how far we are from having more quests and if You do not have enough manpower to accomplish this I am offering my help. I would gladly join the team and work on quests. Just as a reminder - we have Elandria's Temple waiting for quests since the begining of time... I bet there are numerous other examples. Do not let my post offend You, because that was not my intention, it was a positive critic and offer to help. After all we all want prosperous and interesting Draia world. Kind regards I think u r right about the quests. Quests r a vital part of any RPG. But i think nothing is irrelevant, there r some ideas that i don´t like either, but everything being done has it´s relevancy. About the quests, i can help writing some stories (no programming, only what to do for a quest). I love rpgs, this is my favorite kind of game, i have played many many rpgs in my life, so i think i can get a few stories working . No thanks. The issues with Quests is making sure they are coded and tested properly, which involves a lot of Entropy's time to make sure bugs don't get it (like receiving the rewared multiple times). Share this post Link to post Share on other sites
dejan Report post Posted September 7, 2007 I am quite certain half of EL community is not satisfied with the fact EL is focusing on PK more than anything else. Quests give players nice and more importantly INTERESTING way of developing their characters WITHOUT fighting other players, quite often friends (quite often people should either fight their own friends because their guilds are in war, or watch their friends being killed by allies, doing nothing). EL has really good stories, EL community will help to develop EL's general story and quests could actually follow main storyline, eventually with some branches, etc. I saw quite few talented story writers, with their help we could make this game even better, not just neverending fight for spawn, hours of monster-hunting, mixing, and all those boring stuff, that, no offense, have nothing to do with roleplaying. Share this post Link to post Share on other sites
Grum Report post Posted September 7, 2007 Yes, there are lots of good quests and stories around, it's a damn bloody shame the only quest programmer quit programming for EL two years ago... The problem is that someone needs to program those quests, and since those are done server side, it needs to be sopmebody who can be trusted not to smeg up. The only programmers who currently ave server access are Entropy and Learner, and they ave other things to do. Share this post Link to post Share on other sites
dejan Report post Posted September 7, 2007 (edited) The issues with Quests is making sure they are coded and tested properly, which involves a lot of Entropy's time to make sure bugs don't get it (like receiving the rewared multiple times). Why Entropy's time? I thought there are other, responsible developers who are part of EL team. Secondly, I am offering my help not as a newbie, but as an experienced software engineer / system developer. Probably there are others, serious people out there who would take the responsibility and do this. Do not get me wrong, but Eternal Lands is quite a big project, and if You guys wait for Entropy to give you a "green light" for every thing, than I understand why Elandria's quest are waiting for years to be incorporated into the game... @Roja: May I then conclude that server-programmers have been constantly busy with other, MORE IMPORTANT things for more than 2 years? Edited September 7, 2007 by Dejan Share this post Link to post Share on other sites
Aislinn Report post Posted September 7, 2007 I am quite certain half of EL community is not satisfied with the fact EL is focusing on PK more than anything else. And ironically the PKer's are complaining that their stuff (which is more important in THEIR eyes) isn't getting worked on when we focus on clothing or quests or astrology. For every person who thinks pk is the end-all be-allof EL, there is somebody who thinks the quests are. We can't please everybody all the time, and there are VERY limited coders available to do everything everybody wants, so things get done slowly. And as has been said, we have a LOT of quests already written, just waiting for their turn to come up in the coding line. Believe me, we want them in as badly as you do. Edit: eeks seems everybody else had the same thing to say, sorry Share this post Link to post Share on other sites
Acelon Report post Posted September 7, 2007 The issues with Quests is making sure they are coded and tested properly, which involves a lot of Entropy's time to make sure bugs don't get it (like receiving the rewared multiple times). Why Entropy's time? I thought there are other, responsible developers who are part of EL team. Secondly, I am offering my help not as a newbie, but as an experienced software engineer / system developer. Probably there are others, serious people out there who would take the responsibility and do this. Do not get me wrong, but Eternal Lands is quite a big project, and if You guys wait for Entropy to give you a "green light" for every thing, than I understand why Elandria's quest are waiting for years to be incorporated into the game... @Roja: May I then conclude that server-programmers have been constantly busy with other, MORE IMPORTANT things for more than 2 years? It's not about experience, it's about trust. Giving someone server access requires a LOT of trust. Share this post Link to post Share on other sites
dejan Report post Posted September 7, 2007 Aislinn, after what I read here I honestly fear I will wait few more years for something this game should have had from the very begining... I will probably do what my friends did - make a few-years pause - and come when someone says to me there are other ways of playing EL except hunting/PK and constant mixing and harvesting. Still my offer for help holds. I would much rather do coding than harvesting of flowers here and there. It's not about experience, it's about trust. Giving someone server access requires a LOT of trust. Acelon, if You read carefully You would notice I wrote that before I was aware of the fact that server-access is required, and that there are only two developers who has it. The only thing I can think of is obvious suggestion - find some developer whom you trust, or hire some developer who would do this kind of job(s) for you. Share this post Link to post Share on other sites
Cycloonx Report post Posted September 7, 2007 Quests are a nice thing to keep people playing imo. If those quests can help you leveling in skills you will have a nicer gameplay for sure. Now EL is nothing more than grinding, there is really no gameplay involved, only thing that matters is how much items you can mix or how much mobs you can kill. Share this post Link to post Share on other sites
Infamous Report post Posted September 7, 2007 Now EL is nothing more than grinding it is from day 1 when you start Share this post Link to post Share on other sites
Roja Report post Posted September 8, 2007 Still my offer for help holds. I would much rather do coding than harvesting of flowers here and there. Hey pal, if you can code, there's a list of client stuff you can help us out to make the game a lot better! Check the programming forum and just DO something Share this post Link to post Share on other sites
Acelon Report post Posted September 8, 2007 Still my offer for help holds. I would much rather do coding than harvesting of flowers here and there. Hey pal, if you can code, there's a list of client stuff you can help us out to make the game a lot better! Check the programming forum and just DO something She's right, it's a great way to earn trust. Share this post Link to post Share on other sites
Torg Report post Posted September 8, 2007 (edited) I would much rather do coding than harvesting of flowers here and there. I would too, and so I do... its limited to the client only, but I agree with the need for trust etc. there's a list of client stuff you can help us out to make the game a lot better! Check the programming forum and just DO something I personally don't think this is a valid answer. No offence at all, but the features of the client don't make the game (a MUD/text-only client would still work), the gameplay (all the things to do), makes the game. Client programming is needed and there are loads of things that will make the client more pretty and cool, but the functionality of the game is still where the focus of development should be (and I believe it is, only a little slowly due to the limited resources). /edit: I think this is worded better now. Edited September 8, 2007 by Torg Share this post Link to post Share on other sites
Roja Report post Posted September 8, 2007 I wasn't talking about gameplay My point is, if there are programmers who want to help EL, that's the place to go as there are numerous projects in need of being finished or started. Share this post Link to post Share on other sites
dejan Report post Posted September 8, 2007 Roja, as You probably know from Your experience, opensource developers, or in general people who would code for free, do that more/less because they are not satisfied with something, or want to contribute to some project by implementing something they are interested in. I hope it is more than obvious what I am interested in. Again, please do not get me wrong, I really appreciate everything Eternal Lands team does. Share this post Link to post Share on other sites
crusadingknight Report post Posted September 9, 2007 (edited) Hey pal, if you can code, there's a list of client stuff you can help us out to make the game a lot better! Check the programming forum and just DO something I don't blame Dejan for not taking any of those on, almost all of those projects are OpenGL projects, 3D programming projects, or elwindows projects, excepting one bugfix, which, though I haven't spent the time to get a dump to prove it, might be a queuing problem which needs a lockstep protocol. All of them are quite specific areas, so I can't understand why it would be thought any grabbing any programmer would do - that's like grabbing any artist (sketch artist, sculptor, etc. included) to do a seaside watercolour. Maybe my memory fails me, but I seem to remember that the original reason to go with Pawn scripting server-side was to allow development without needing to access the server source? Excerpt, April 12 2006, eternal-lands.blogspot.com: 'It allows us to write the quests faster than if we'd write them in C, and some volunteers can write quests without being given access to the server source code.' Edited September 9, 2007 by crusadingknight Share this post Link to post Share on other sites
Learner Report post Posted September 9, 2007 Hey pal, if you can code, there's a list of client stuff you can help us out to make the game a lot better! Check the programming forum and just DO something I don't blame Dejan for not taking any of those on, almost all of those projects are OpenGL projects, 3D programming projects, or elwindows projects, excepting one bugfix, which, though I haven't spent the time to get a dump to prove it, might be a queuing problem which needs a lockstep protocol. All of them are quite specific areas, so I can't understand why it would be thought any grabbing any programmer would do - that's like grabbing any artist (sketch artist, sculptor, etc. included) to do a seaside watercolour. Maybe my memory fails me, but I seem to remember that the original reason to go with Pawn scripting server-side was to allow development without needing to access the server source? Excerpt, April 12 2006, eternal-lands.blogspot.com: 'It allows us to write the quests faster than if we'd write them in C, and some volunteers can write quests without being given access to the server source code.' Entropy tried giving other people access, and the quests were badly messed up, so he shut that down and went back to him being in charge of the scripting. You also have to have access to a server for testing (but fdon't need source access). Share this post Link to post Share on other sites
Roja Report post Posted September 10, 2007 All of them are quite specific areas, so I can't understand why it would be thought any grabbing any programmer would do - that's like grabbing any artist (sketch artist, sculptor, etc. included) to do a seaside watercolour. I perfectly understand that. My point was that there are projects in need of programming, and they are listed there. If you can't do it, then you don't do it Those not listed either haven't been thought up or are things that only few people can have access to(the server). Share this post Link to post Share on other sites
dejan Report post Posted September 14, 2007 This might sound stupid but... Do You have any estimation? - In how many years we will have quests? I would like to know so I can plan when to come back and continue playing this nice game. PS. No irony or sarcasm, I am serious. Share this post Link to post Share on other sites
Zamirah Report post Posted September 14, 2007 (edited) This might sound stupid but... Do You have any estimation? - In how many years we will have quests? I would like to know so I can plan when to come back and continue playing this nice game. PS. No irony or sarcasm, I am serious. Go play WOW, I tried it 2 weeks, left because of the quests, guess you would love it. Got level 62 pot and played more than 2 years before I made the wine quest here. Edited September 14, 2007 by Zamirah Share this post Link to post Share on other sites
Roja Report post Posted September 14, 2007 This might sound stupid but... Do You have any estimation? - In how many years we will have quests? I would like to know so I can plan when to come back and continue playing this nice game. PS. No irony or sarcasm, I am serious. If you would be playing the game only for quests then I suggest you find another game. Quests will be added but never enough to keep you constantly playing only for quests. Share this post Link to post Share on other sites
conavar Report post Posted September 14, 2007 This might sound stupid but... Do You have any estimation? - In how many years we will have quests? I would like to know so I can plan when to come back and continue playing this nice game. PS. No irony or sarcasm, I am serious. Maybe Im missing the point here, but if you are interested a lot in quests is there a 100% need to programme them or access the server.. cant yourself and like minded people write quests and use the Event thread and channel .Granted there will be no ingame perks to finishing them ie: wine quest .but items could be donated instead, and yes it would be a "one off" quest but if plenty of people are willing to write/run them then that shouldnt be a problem.. Im sure there is enough players interested in Events/roleplaying to set this up. maybe start a seperate " Quests" thread .. Share this post Link to post Share on other sites