Affliction Report post Posted January 14, 2009 *is wondering if there was some cool way a windows user could use that patch.* im fairly certain there is...... something about running the command window as the administrator or something... but im most definatly NOT that computer literate.. so i wouldnt know.. just wondering.. Share this post Link to post Share on other sites
bluap Report post Posted January 14, 2009 *is wondering if there was some cool way a windows user could use that patch.*im fairly certain there is...... something about running the command window as the administrator or something... but im most definatly NOT that computer literate.. so i wouldnt know.. just wondering.. Just like for other OS, you would have to build your own client or get someone else to build one for you. This patch is for testing/experimenting only, such a patched version of the client may only be used on the test server. Share this post Link to post Share on other sites
Affliction Report post Posted January 14, 2009 ok. thanks for that tid bit. Share this post Link to post Share on other sites
bluap Report post Posted January 16, 2009 I've posted a quick demo patch for a resizeable ground bag. I've updated this patch, fixing more of the issues I stated, its probably as finished as its doing to be. However, this thread appears to have gone cold. Anyone had any more thought of which method they might prefer? Or thoughts on other ways to reduce the window size? Share this post Link to post Share on other sites
MagpieLee Report post Posted January 16, 2009 (edited) If you've patched Labs with his method, then yeah it has run its course (since 99% of the time, my creature/monster drops never drop more then 4 different items so anything smaller then the current size will be nice). Unless you changed it to have your method of "coding fun" which is more aesthetic, though Labs looks like its simple-no fuss and easier. When is the next plan client update and will this be included in it? Edited January 16, 2009 by MagpieLee Share this post Link to post Share on other sites
Sonic Report post Posted January 16, 2009 @ post w/ screenies: looks great! Share this post Link to post Share on other sites
The_Piper Report post Posted January 17, 2009 1. It could remember the last size you set and use that for future bags.2. It could have a pop-up menu with a "size to fit" option that makes the window big enough to show everything in the bag. Make an option where you can configure one of both options above. Some ppl might like option 1, others option 2. 3. It could have a pop-up menus with some default "nice" sizes you could select as a default (would override the "size to fit" option). Even better if it's customizable to any X*Y size, but not sure how you could support that with the simple pop-up menu. I think, option 3 might be nice, but finally nobody would use it. Most bags you open, or, at least, i do, contain a few bones, maybe some gc and maybe a fur and thats it. nothing more than 2-4 items. So a fixed size bag window would be the best choice IMO (option 1). Piper Share this post Link to post Share on other sites
DHT Report post Posted January 17, 2009 A fixed bag window size would be very good for training, since creatures don't drop that many different items, and the window won't take half of your screen. On the other hand, you might need a bigger window for mixing from bag. So how about making 1 size of the bag window for monster drops, and the other for mixing? Say, the first one would be 2x3 tiles, and the other one could be 5x5 or whatever. Share this post Link to post Share on other sites
Alberich Report post Posted January 17, 2009 1. It could remember the last size you set and use that for future bags.2. It could have a pop-up menu with a "size to fit" option that makes the window big enough to show everything in the bag. Make an option where you can configure one of both options above. Some ppl might like option 1, others option 2. ..... Piper Please, no more options! EL already has build up quite a number of unused or hard to find options. e.g eye candy frame rate, most of the sky options, right click options on inv buttons (if you don't now they are there you wouldn't expect them there), ... More options confuse and overwhelm new players and make it harder for devs to read the code and find bugs or add future changes. ~Alb Share this post Link to post Share on other sites
MagpieLee Report post Posted January 17, 2009 1. It could remember the last size you set and use that for future bags.2. It could have a pop-up menu with a "size to fit" option that makes the window big enough to show everything in the bag. Make an option where you can configure one of both options above. Some ppl might like option 1, others option 2. ..... Piper Please, no more options! EL already has build up quite a number of unused or hard to find options. e.g eye candy frame rate, most of the sky options, right click options on inv buttons (if you don't now they are there you wouldn't expect them there), ... More options confuse and overwhelm new players and make it harder for devs to read the code and find bugs or add future changes. ~Alb I know how to go around that problem...yet another option to click on to show "Advanced Options" which will be these tweaks you mentioned. Normally only the most basic of options would be available Share this post Link to post Share on other sites
bluap Report post Posted January 17, 2009 I agree that we have way too many options. However, the new ones I have added recently (like the item window right-click options) have help text when you hover the mouse over the button. If you normally have help text off, you could always switch it on for a few days after the client update to see what's been added. Back to this proposal. We have two simple options that labrat and I have suggested and implemented. 1) Labrat's fixed size (half the current size) window with a button to take you back and forth the two halves. 2) My variable size window with a scroll bar to move to the rest of the grid. It is no bigger than the current window and the size can be changed to any combination of row and columns (minimum of 4x2) simply by dragging the border of the window. The last size set is remembered. Neither implementation increases the number of options. Neither implementation has been approved by Roja or Entropy. I personally don't think we need to offer a menu-configurable-size window given the current 2 suggestions. Either would be OK IMHO but I do have a personal favourite. Share this post Link to post Share on other sites
FatboyJaxx Report post Posted January 17, 2009 I guess I'll give my opinion on it... I prefer the adjustable size one with a scroll bar myself. It would be nice if you can scroll with the mouse wheel anywhere on the window too. Share this post Link to post Share on other sites
MagpieLee Report post Posted January 18, 2009 (edited) If it comes down to a simple vote then I'd have to pick bluaps (even though LabRat is my friend ). Only because your option can get an even smaller drop bag window size but the bugs you mentioned needs to go though Edited January 18, 2009 by MagpieLee Share this post Link to post Share on other sites
Light Lan Report post Posted January 18, 2009 I'd prefer bluaps option as well Share this post Link to post Share on other sites
LabRat Report post Posted January 18, 2009 *sniff* I understand. Mine was just a quick and simple hack - if I had been familiar with the widget code I would have gone that way too. I must agree with the scroll wheel comment too. Share this post Link to post Share on other sites
bluap Report post Posted January 18, 2009 (edited) *sniff* I understand. Let's not do competing, potential new features again LabRat, I feel terrible. I must agree with the scroll wheel comment too. Yes, the scroll wheel works anywhere within the window. There is one issue remaining; the scroll bar flickers when dragged. I'm on the hunt for that bug which needs fixing in any case. Edited January 25, 2009 by bluap Share this post Link to post Share on other sites
bluap Report post Posted January 18, 2009 I've fixed the flickering scroll bar bug. As the fixes/changes to the scrollbar code are generally applicable, I have committed those changes. I have updated the patch so it now only contains the changes for the resizeable ground bag. Share this post Link to post Share on other sites
popeye Report post Posted January 18, 2009 I have updated the patch so it now only contains the changes for the resizeable ground bag. Are these listed as options in make.conf? Share this post Link to post Share on other sites
bluap Report post Posted January 18, 2009 I have updated the patch so it now only contains the changes for the resizeable ground bag. Are these listed as options in make.conf? No, this patch has not been committed to CVS. To try it, you would have to update to the latest CVS then download and apply the patch from berlios. On Linux, you could do that this way. Open a terminal and change directory to the location of your elc source: # To apply the patch wget -O - http://developer.berlios.de/patch/download.php?id=2635 | patch -p0 # To remove the patch wget -O - http://developer.berlios.de/patch/download.php?id=2635 | patch -p0 -R Remember, you should only connect to the test server when you are running a non-CVS clean version of the code unless otherwise agreed with Entropy. Share this post Link to post Share on other sites
Entropy Report post Posted January 22, 2009 It is not a bad idea at all. Share this post Link to post Share on other sites
-MrGray- Report post Posted January 22, 2009 (edited) All these ideas seems cool to me and I'm jealous of your skills guys. I'm sure any would be better than current one but I liked bluap's idea best. Edit:typo Edited January 22, 2009 by -MrGray- Share this post Link to post Share on other sites
bluap Report post Posted January 22, 2009 It is not a bad idea at all. Great, I'll assume this means you're happy for me to commit the change. Share this post Link to post Share on other sites
bluap Report post Posted January 24, 2009 I've just commited this patch (slightly tidied up) to CVS. Thanks for the suggestion and discussion. Hopefully most people are happy with the outcome. Share this post Link to post Share on other sites