Entropy Report post Posted December 21, 2007 Ok, the following modifications were made: All the mana potions have a reduced cooldown (by about 30% or so) The spells: mana drain, life drain, harm, poison, remote heal, heal summons and harm summons were modified to also use the rationality of the caster (and sometimes the one of the target) . Please test those spells, and ideally people od different magic levels and different rationality should test them to make sure that the more magic and rationality you have, the higher the damage (against the same target). Also please test the combat experience during pvp and normal fights with monsters, I made some PK server changes and we need to be sure they didn't affect the normal server. Share this post Link to post Share on other sites
Cissysauce Report post Posted December 21, 2007 I think harm spell is way too strong i just harmed 3 people to death who all had over 300 hp, with just 1 harm each Share this post Link to post Share on other sites
Entropy Report post Posted December 21, 2007 Ok, can you post your rationality and magic? Share this post Link to post Share on other sites
Cissysauce Report post Posted December 21, 2007 magic 54 rationality 16 Share this post Link to post Share on other sites
robotbob Report post Posted December 21, 2007 magic 67 rationality 12 I one-hit harmed a yeti to death for 400 damage just now. Share this post Link to post Share on other sites
Entropy Report post Posted December 21, 2007 Oh, ok, I found a bug in most of the new formulas, don't test the spells anymore until I fix them. Meanwhile, test if the exp is right. Share this post Link to post Share on other sites
RotationZ Report post Posted December 21, 2007 (edited) /* nvr mind, 2 slow */ Rat:14,Mag:36 Harm:1/1/1 (wolf) Life drain 26 (rabbit) after restart Harm is obviously wrong Edited December 21, 2007 by RotationZ Share this post Link to post Share on other sites
masterpiter Report post Posted December 21, 2007 Oh, ok, I found a bug in most of the new formulas, don't test the spells anymore until I fix them. Meanwhile, test if the exp is right. I tested few fights vs players with swords and withouth weapons and exp seems fine, also on mobs it seems ok. Share this post Link to post Share on other sites
robotbob Report post Posted December 21, 2007 I tested harm and now I harm a: rabbit, bear,beaver for 1 damage. Share this post Link to post Share on other sites
masterpiter Report post Posted December 21, 2007 i harm always for 1 dmg( magic lvl 82, rationality 26), unless i cast harm on a player with gelly bones, then of coz 1+5 so 6 dmg for ebul harm Share this post Link to post Share on other sites
Entropy Report post Posted December 21, 2007 Ok, so now harm is always 1? Nice.. Ok, I know what the problem is, I'll probably fix it tonight. Share this post Link to post Share on other sites
Cissysauce Report post Posted December 21, 2007 (edited) Well I harmed a falcon, deer & wolf to death with 1 hit but only harm 1 on other players & fluffs. Edit: sorry that was wrong all harms are for 1 like they said LOL Edited December 21, 2007 by Cissysauce Share this post Link to post Share on other sites
masterpiter Report post Posted December 21, 2007 Hmm weird, coz i harm wolf/rabbit/deer for 1 dmg too. At 1st when even Giewont was able to 1-hit kill me with harm(magic lvl under 30 and low rationality) i wasnt able to do 1-hit kills with my harm, i dealt big dmg, like 140-150, but not for full health. Share this post Link to post Share on other sites
Entropy Report post Posted December 21, 2007 Ok, fixed, try again. Share this post Link to post Share on other sites
The_Piper Report post Posted December 21, 2007 Harmed an ogre a little bit for 55 and 52 damage. Magic 61 Rationality 22 Piper Share this post Link to post Share on other sites
masterpiter Report post Posted December 21, 2007 Magic 82, ratio26, i do 70-80dmg harms to creatures w/o magic protection, i do 40-60dmg harms to giant, he has decent magic protection. My harm dealt 70-80 dmg to a player. My remote heal spell heals players and creatures/monsters for 150-160dmg . Share this post Link to post Share on other sites
Nidan Report post Posted December 21, 2007 My remote heal spell heals players and creatures/monsters for 150-160dmg . Isnt that a bit high? especially on monsters. People will just heal their monsters and they can train forever without respawn. Share this post Link to post Share on other sites
Mango Report post Posted December 21, 2007 My remote heal spell heals players and creatures/monsters for 150-160dmg . Isnt that a bit high? especially on monsters. People will just heal their monsters and they can train forever without respawn. Testing?c Share this post Link to post Share on other sites
robotbob Report post Posted December 21, 2007 My remote heal spell heals players and creatures/monsters for 150-160dmg . Isnt that a bit high? especially on monsters. People will just heal their monsters and they can train forever without respawn. Well masterpiter does have a great magic level. Also I think its the point that healers will actually have some power to assist 'tanks' in battle. Not everyone is going to deal that kinda heal unless they get 82 magic with rat 28. Share this post Link to post Share on other sites
Barrakketh Report post Posted December 21, 2007 Magic 50 Rationality 13 Harm: 23 to 29 dmg. Seems same range with Deer, Boar, Large Spider, Tall Gargoyle, Phantom Warrior & Male Ogre Heal Summon: 23. Healing a bear from a stone. Remote Heal: 143 to 152. This seems rather too high. Was self as target, but also maxed a Male Ogre in one shot, starting from 1 point. Restore is giving 165, exactly as it should. Share this post Link to post Share on other sites
RogerDeLluria Report post Posted December 21, 2007 Magic 44 Rat 12 tried with feros, white tiger, cycs & DCs Remote heal 185-187 (weird, i can heal more than MP ) Restore 148 as expected Harm 11-15 (i find it a bit on the low side) Life drain 17 mana drain 17 on DC Share this post Link to post Share on other sites
Usl Report post Posted December 22, 2007 For a low-level mage: Magic=35 Rationality=10 could only test the following: Harm: 38 damage (against armed orc) Life drain: 13 life drained (against armed orc) Life drain: 15 life drained (against cyclop) Restore: 120 hp healed (out of 290, summative) Heal: 10 hp healed Apparently all ok. Share this post Link to post Share on other sites
Entropy Report post Posted December 22, 2007 As Manderijn said, this is testing. Share this post Link to post Share on other sites
Cycloonx Report post Posted December 22, 2007 (edited) I think it would be nice to have a strong remote heal, but too prevent abuse you shouldn't be able to heal monsters with it. I don't know how much work it is, but it would be cool though Edit: Or simply a less strong formula when you heal monsters. Edited December 22, 2007 by Cycloonx Share this post Link to post Share on other sites
Entropy Report post Posted December 22, 2007 The currently existing formula on the test server is wrong (it also heals more if you have less rationality, btw). In reality, it will do much less healing. Share this post Link to post Share on other sites