sadarar Report post Posted December 5, 2007 I have been thinking of something for a while that I think would be a pretty cool addition. I did a search and found this thread which has a lot of similarities, and was quite well received, but my idea I think would be easier to implement and have much the same effect. My idea is that there would be a few VERY special items in the game, which are only rarely available (rare drops from invasion monsters maybe). These items, however would be deemed tainted by evil, and as such completely illegal to own on Draia. As such No NPC would ever dare to handle them, neither to buy/sell nor store them, so they can only be kept in game by holding them in your inventory, or a hyperbag etc The effects should only apply to the holder of the item, and it should only have the effect if equipped. It should be very obvious to anyone seeing a person wearing the item that they are using a contraband item, hence increasing the risk of use since people would be looking for places the holder may hide it. Anyway that is pretty much my idea. Of course I have more specific ideas of the kind of items that would be cool, but mostly they are things that I would like to own, and not really important for the gameplay aspects so I prefer to leave the specifics open to suggestion Share this post Link to post Share on other sites
Garnoo Report post Posted December 5, 2007 (edited) The idea is interesting and cool but why dont make them like drugs? e.g: You eat one and for 10 mins you gain some bonuses but after it's over for 10 mins you get lowered stats or maybe make one that raises your a/d with 5 lvls for an hour but after its over you lose 1 a/d lvl permanently just my idea Edited December 5, 2007 by Garnoo Share this post Link to post Share on other sites
Zamirah Report post Posted December 5, 2007 The idea is interesting and cool but why dont make them like drugs? e.g: You eat one and for 10 mins you gain some bonuses but after it's over for 10 mins you get lowered stats or maybe make one that raises your a/d with 5 lvls for an hour but after its over you lose 1 a/d lvl permanently just my idea And you think people with 10 mill xp to next level will do that ?? Share this post Link to post Share on other sites
Vanyel Report post Posted December 5, 2007 I'm not really sure if our developers would be interested in providing drugs to all the people in the game. @Zamirah Heey, some people wanted to stay in DP fighting arena forever ;p Share this post Link to post Share on other sites
Zamirah Report post Posted December 5, 2007 I'm not really sure if our developers would be interested in providing drugs to all the people in the game. @Zamirah Heey, some people wanted to stay in DP fighting arena forever ;p Oops, forgot. Never been there. Share this post Link to post Share on other sites
Garnoo Report post Posted December 5, 2007 (edited) The idea is interesting and cool but why dont make them like drugs? e.g: You eat one and for 10 mins you gain some bonuses but after it's over for 10 mins you get lowered stats or maybe make one that raises your a/d with 5 lvls for an hour but after its over you lose 1 a/d lvl permanently just my idea And you think people with 10 mill xp to next level will do that ?? xD ppl arent supposed to know about the side effects Edited December 5, 2007 by Garnoo Share this post Link to post Share on other sites
Entropy Report post Posted December 6, 2007 Actually, I was thinking to implement drugs in the game. That's not a new idea, Fallout did it for 10 years already. The way i see it workign is like this: you eat the drug, you get a bonus, but there is a chance to get addicted. If you get addicted, you need to eat the drug every, say, 10 minutes, or else your stats will start decreasing until you get it again (then they start increasing). Then we can have some rehab clinic in the game, but will cost a LOT (like 200Kgcs). Share this post Link to post Share on other sites
masterpiter Report post Posted December 6, 2007 That seems just fine for me xD Share this post Link to post Share on other sites
SL7yz0r Report post Posted December 7, 2007 How great should the chance be you get addicted? 1/00 1/1000 1/10000??? What are you thinking exactly? =) Share this post Link to post Share on other sites
Entropy Report post Posted December 7, 2007 No idea yet, but it has to be proportional to the usefulness of the drug, it's price, the rehab cost, etc. Share this post Link to post Share on other sites
NeXt Report post Posted December 7, 2007 LoL really we get drugs... w0000t. i hope you make some speed i will be addicted on speed in this game Share this post Link to post Share on other sites
conavar Report post Posted December 7, 2007 (edited) Actually, I was thinking to implement drugs in the game. That's not a new idea, Fallout did it for 10 years already. The way i see it workign is like this: you eat the drug, you get a bonus, but there is a chance to get addicted. If you get addicted, you need to eat the drug every, say, 10 minutes, or else your stats will start decreasing until you get it again (then they start increasing). Then we can have some rehab clinic in the game, but will cost a LOT (like 200Kgcs). hmmmm playing devils advocate here ... is having drugs ingame a kind of image that would be good for EL Edit: Personally I dont mind if the game includes drugs, sex, ogre rock or orc porn but wether we like it or not children do play the game and drugs might make parents etc percieve the game wrongly .. Just a thought Edited December 7, 2007 by conavar Share this post Link to post Share on other sites
masterpiter Report post Posted December 7, 2007 U can name them candies then, not drugs, coz drugs r evil as every1 know Share this post Link to post Share on other sites
hades Report post Posted December 7, 2007 I like the drugs idea...i played fallout :> Share this post Link to post Share on other sites
sadarar Report post Posted December 7, 2007 hmmmm playing devils advocate here ... is having drugs ingame a kind of image that w uld be good for EL It is OK to buy a huge sword and ram it through a panda, or bring long dead animals back to life, yet somehow morally wrong to drink a potion? Share this post Link to post Share on other sites
Shujral Report post Posted December 7, 2007 Or how about weed is harvestable (lvl 10.) and you can sell it to NPC for like 20 each, but you're pkable when you have it in inv? But seriously, sounds like a fun touch Share this post Link to post Share on other sites
conavar Report post Posted December 7, 2007 hmmmm playing devils advocate here ... is having drugs ingame a kind of image that w uld be good for EL It is OK to buy a huge sword and ram it through a panda, or bring long dead animals back to life, yet somehow morally wrong to drink a potion? hmmm well last time I looked the world didnt have an over abundance of " rapier wielding panda killers" but does have a major drug problem . As I stated I dont have a problem with drugs etc being in the game, I was just asking if it might give the game the wrong image ?, and wether it is right or wrong people do view virtual drugs as BAD and ebul compared to virtual bear killing. Share this post Link to post Share on other sites
Sanga Report post Posted December 7, 2007 hmmmm playing devils advocate here ... is having drugs ingame a kind of image that w uld be good for EL It is OK to buy a huge sword and ram it through a panda, or bring long dead animals back to life, yet somehow morally wrong to drink a potion? hmmm well last time I looked the world didnt have an over abundance of " rapier wielding panda killers" but does have a major drug problem . As I stated I dont have a problem with drugs etc being in the game, I was just asking if it might give the game the wrong image ?, and wether it is right or wrong people do view virtual drugs as BAD and ebul compared to virtual bear killing. I think you're getting hung up on the word "drugs" - for instance, if Entropy had called them "enhancement potions", would you still be as worried about EL's image? We ALREADY have drugs in the game. What else would you call potions of evasion, or potions of accuracy? The only difference is that they don't have a potential negative side effect (although maybe they *should*). Or True Sight potions, which are an odd case where the "negative side effect" is the main reason people use them. And the reason the world doesn't have a problem with "rapier wielding panda killers" is mostly do to: A. A genuine shortage of panda's in the real world. B. The fact that anyone trying to kill one with a rapier would probably wind up as "bear chow". Share this post Link to post Share on other sites
conavar Report post Posted December 7, 2007 If people bothered to read posts properly then they would realise im not bothered about EL's image or about there being "drugs" ingame, I was JUST asking a sensible question for peoples views. and yes we do have what you may call stimulants/drugs ingame a/d pots etc, but its when you start to make characters addicted to them that you move into the realm of " Drugs" as we know them in RL Share this post Link to post Share on other sites
Entropy Report post Posted December 8, 2007 I think that adding drugs and naming them drugs (I don't believe in euphemisms) would be good for the EL image. Fallout had drugs, violence, sex, pr0n careers, and so on, and a lot of people love that game. Share this post Link to post Share on other sites
evilmangopie Report post Posted December 8, 2007 I think that adding drugs and naming them drugs (I don't believe in euphemisms) would be good for the EL image. Fallout had drugs, violence, sex, pr0n careers, and so on, and a lot of people love that game. Fallout was one of my favourite games, and no, it didn't have a lot of pretty images in it (Two headed mutant cow-thing ftw! ) and I really don't see that it would give EL a "bad image". I would personally quite like some drug-like items Share this post Link to post Share on other sites
tork_unib Report post Posted December 20, 2007 I'm all for this idea, and to state the obvious, Fallout was not the only game to include them either, Morrowind, Oblivion, GTA, Dopewars, Syndicate, Elite... the list goes on. Computer games reflect reality to some degree, and drugs are a part of reality. Yes there are kids playing, but once there is a potential consequence to the use of drugs, I don't personally think it would reflect too badly on the game at all, and I see Entropy is thinking along the lines of drug addiction/rehab. I regard this as a reasonably fair and balanced treatment of the subject. I think if parents are going to get in a frizz over drugs as a gaming mechanism, they're just as likely to react negatively to the amount of (admittedly not that graphic) violence in the game. Share this post Link to post Share on other sites
sora_barzahd Report post Posted December 20, 2007 This idea is pretty cool. I only have one question. Will we have to hide these items in special places to get by any form of security? Share this post Link to post Share on other sites
spellsword Report post Posted December 20, 2007 Morrowind, Oblivion That DRug in Morrowind and oblivion was skooma, Increased speed and agility, very nasty habbit i had in that game Well this topic has me intrested in it, True kids play this game, and it may just have a good effect on them, hm i take this drug and i get seriously sick, hm best not to do this in rl. Ect. Also this woudl add alot more reality based theme To EL andt hat be awesome Hm if we had to get past security of some type this would also be good, and had to pay like.... hm say 5k penalty for carrying drugs if you are caught, and to get past this you could always just tptr over the wall past security ooh another idea is if you get hit with fire damage the drugs explode Share this post Link to post Share on other sites
Ikaris Report post Posted December 20, 2007 (edited) Or perhaps make them PK'able anywhere for one hour per drug item carried ... A bribery system could also be included. For example: a random amount between 5K and 50K to bribe the EL Police. Meet or exceed it and you walk away free. Offer too little and you serve 3X the penalty. Edited December 20, 2007 by Ikaris Share this post Link to post Share on other sites