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firevalor

training spots

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im wondering where i can find more ogre spawns -_- the only spawns i know of are melenis, skf map/manor, ida cave, AA.

 

any ideas? and beware zirakinbar crypt ogre spawn. *CO* loves to stalk it invisible =( (lost like 5 rosto already >.<)

Edited by firevalor

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im wondering where i can find more ogre spawns -_- the only spawns i know of are melenis, skf map/manor, ida cave, AA.

 

any ideas? and beware zirakinbar crypt ogre spawn. *CO* loves to stalk it invisible =( (lost like 5 rosto already >.<)

 

vermor castle?

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no more rosto for youz guys maderjin >.<

 

vermor castle? your asking for spawnsteal

ill stick with skf... almost to cyclops -_-

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what's wrong with 1 spawn? it's about how much exp you can get out of that 1 ogre.

and ogre training with rosto = useless :-)

 

my tip: go to bed 2 hours sooner and then train 2 hours in the morning ;-)

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hey cyprom, thx for the advise jackass.

its hard to dis n tele when hit with cooldown though.

next time you decide to post bullshit in someones topic try to avoid mine

 

Peace: FV

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From my experience its very easy 2 die if some1 attacks u on training. Reasons:

1) invi pots so u dont see enemy until he attacks/uses spell on u

2)pkers r using thermal/orc slayer, which means in some cases80+dmg, sometimes 100+dmg in 1st blow(if he has strong character+ isnt newbie at pking he can deal u 150-170dmg in 1st second of fight)

3)summon stones(tigers, bears) when used properly can catch ur diss

4)many ppl pk in teams, so other person can deal additional dmg or catch ur diss/use summon stone

 

All in all, better stick to non-pk maps, if ur enemy killed u once, he will come back 4 sure, easpecially if u didnt had rosto in inv and he made some money on u :icon13:

 

About multi-maps and so called spawn stealing:

Of coz its an danger, but u dont loose anything if some1 serps ur spawn, actually u can have fun coz of that+ u have reason 2 revenge urself(always keep ur serp in invenotry to defend ur spawn-serp back :D ).

 

Now that i look at my post i see its nice guide for ppl who wanna kill trainers, whoopsie me :o

 

 

eMPi

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Hey. I have ad about 75.85 and I still killin ogres (with ad -19) and i havent many problems with finding free spawn, but of coz they should be more popular monsters :o

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More Ogres please :icon13: (there's even a cave next to a certain Fast Regen spot on C2 that says - "Warning Ogres" but I looked under every rock and in the darkest shadow and haven't seen any yet) Perfect for another triple spawn. :o

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IF i remember well there should be an underground with ogres in WSC...
While we are on that, it seems the secret ogre/troll in WSC (or was it ogre + orc?) has been removed. What I would like to see, however, would be armed orcs without bullies like cycs, fluffs and pkers around. :o

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IF i remember well there should be an underground with ogres in WSC...
While we are on that, it seems the secret ogre/troll in WSC (or was it ogre + orc?) has been removed. What I would like to see, however, would be armed orcs without bullies like cycs, fluffs and pkers around. :icon13:

Hasn't been removed, the entrance just changed a bit :o

And it's an ogre + troll

 

-- Cyp

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What I would like to see, however, would be armed orcs without bullies like cycs, fluffs and pkers around. :o

 

Hurquin, crypt: 2 male AO+ 1 female AO and 1 male AO + 1 female AO.

Ioftf, secret: 1 male AO + 1 female AO

Edited by Desertus

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Zirakinbar Crypt is the best spawn ingame.

 

id agree if it wasnt PK :o

 

 

PM me in game i know some spots

 

 

 

also about orcs without higher mobs, also naralik catacombs

Edited by Happy_G

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IF i remember well there should be an underground with ogres in WSC...
While we are on that, it seems the secret ogre/troll in WSC (or was it ogre + orc?) has been removed. What I would like to see, however, would be armed orcs without bullies like cycs, fluffs and pkers around. :)

Hasn't been removed, the entrance just changed a bit :blush:

And it's an ogre + troll

 

-- Cyp

Thanks for that :)

 

@Desertus - I know about those in IOTF/Hurquin, but thanks for pointing that out.

 

What I meant though, was that there isn't any 'safe' spot for armed orcs on C1 that I know of, apart from the catacombs. For me, safe = 'weaker than a cyclops'

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