masterpiter Report post Posted January 17, 2007 Atlantis, you show me 5 mixers with 3/3 a/d. I bet there are no such people, every does some fighting sometimes. This perk will be bad 4 PKers or for fighters who train with low p/c and have to flee a lot. Mixers who train on ogres with ~p30c40 dont need 2 flee And btw, Dust is a fighter, and 1st monster she needed to flee durning trainig was yeti. So i would say, no flee/diss rings is fine if u dont fight/fight a little and u dont pk Lets give some advantages to mixers this time ( or better say, lets make it more even;p) eMPi Share this post Link to post Share on other sites
redsoxlovr10 Report post Posted January 17, 2007 Great idea, i hope it gets implemented, i would rather it just be u cannot flee if u have this perk and no percent chances tho. mayb 8 pp for it. Share this post Link to post Share on other sites
Aislinn Report post Posted January 18, 2007 I think all the "bad" things you all are saying about it is what makes it a NEGATIVE perk We have enough watered down negative perks as it is. Some of you seem to think every item ingame and every perk or new thing must benefit YOU. As was pointed out...if you don't like it, don't take it. Share this post Link to post Share on other sites
Visvate Report post Posted January 18, 2007 Sounds good. I'd say no diss/flee at all, and maybe just 7pp's. That would make it truely negative, not just free pickpoints. -Vis Share this post Link to post Share on other sites
ZureKnightofDarkWorld Report post Posted January 18, 2007 Yeah maybe 7 or 8 pp. And if you think it would be to bad for you just dont take it at all I truely think its a rather good idea. oh btw I know a guy 20/20~ with like 60s alch Share this post Link to post Share on other sites
yaserhameed Report post Posted January 18, 2007 7 pp with 200kgc? Share this post Link to post Share on other sites
ZureKnightofDarkWorld Report post Posted January 18, 2007 try 25-50k since this 1 isent really a "fighters" perk and most fighters are loaded with gc Share this post Link to post Share on other sites
Isenguard Report post Posted January 19, 2007 hope the idea gets implented zure its a great idea but i say 7-8 pp's with no chance to flee. Share this post Link to post Share on other sites
Entropy Report post Posted January 20, 2007 Good perk, but with some modifications: 1. Will be called Braveheart 2. Will be 5 pp 3. Will decrease the chance to flee by 50% (ring or no ring). This way, you can still fight, but would be harder to PK and train. Share this post Link to post Share on other sites
Isenguard Report post Posted January 20, 2007 Good perk, but with some modifications: 1. Will be called Braveheart 2. Will be 5 pp 3. Will decrease the chance to flee by 50% (ring or no ring). This way, you can still fight, but would be harder to PK and train. how come i didn't think of that oh well....................i kno why because entropy is teh god Share this post Link to post Share on other sites
ZureKnightofDarkWorld Report post Posted January 20, 2007 Good perk, but with some modifications: 1. Will be called Braveheart 2. Will be 5 pp 3. Will decrease the chance to flee by 50% (ring or no ring). This way, you can still fight, but would be harder to PK and train. I r feal special now Share this post Link to post Share on other sites
Atlantis Report post Posted January 20, 2007 (ring or no ring). So you mean, when you use a diss, you have 50% chance for it to fail? Share this post Link to post Share on other sites
Cyprom Report post Posted January 20, 2007 Good perk, but with some modifications: 1. Will be called Braveheart 2. Will be 5 pp 3. Will decrease the chance to flee by 50% (ring or no ring). This way, you can still fight, but would be harder to PK and train. For pvp or people who flee from monsters this is actually an advantage. Dis rings only bring a risk now... Worth getting it. Of course it is still not for PKers. But people who train a bit for OA exp have a great perk up for grabs with this. I would prefer no dis, and flee stays as it is. For 5pp Anywayz I like everything that has been said in this thread (except for Blee's idea, you're a PKer so stay off of it), just thought I might add my thought. -- Cyp Share this post Link to post Share on other sites
Gohan Report post Posted January 20, 2007 Short off-t for Cyp: 1) I barely PK, so I'm not really a PKer. 2) Maybe I shouldn't spread my ideas, fine, but then I could point at your sig and ask why you bother aswell. -Blee Share this post Link to post Share on other sites