Jump to content
Eternal Lands Official Forums
Sign in to follow this  
ZureKnightofDarkWorld

Brave man

Recommended Posts

Atlantis, you show me 5 mixers with 3/3 a/d. I bet there are no such people, every does some fighting sometimes.

This perk will be bad 4 PKers or for fighters who train with low p/c and have to flee a lot.

Mixers who train on ogres with ~p30c40 dont need 2 flee :icon13:

And btw, Dust is a fighter, and 1st monster she needed to flee durning trainig was yeti. So i would say, no flee/diss rings is fine if u dont fight/fight a little and u dont pk ;)

Lets give some advantages to mixers this time ( or better say, lets make it more even;p)

 

eMPi

Share this post


Link to post
Share on other sites

Great idea, i hope it gets implemented, i would rather it just be u cannot flee if u have this perk and no percent chances tho. mayb 8 pp for it.

Share this post


Link to post
Share on other sites

I think all the "bad" things you all are saying about it is what makes it a NEGATIVE perk :icon13: We have enough watered down negative perks as it is.

 

Some of you seem to think every item ingame and every perk or new thing must benefit YOU. As was pointed out...if you don't like it, don't take it.

Share this post


Link to post
Share on other sites

Sounds good. I'd say no diss/flee at all, and maybe just 7pp's. That would make it truely negative, not just free pickpoints.

 

-Vis

Share this post


Link to post
Share on other sites

Good perk, but with some modifications:

 

1. Will be called Braveheart

2. Will be 5 pp

3. Will decrease the chance to flee by 50% (ring or no ring).

 

This way, you can still fight, but would be harder to PK and train.

Share this post


Link to post
Share on other sites

Good perk, but with some modifications:

 

1. Will be called Braveheart

2. Will be 5 pp

3. Will decrease the chance to flee by 50% (ring or no ring).

 

This way, you can still fight, but would be harder to PK and train.

:icon13: how come i didn't think of that oh well....................i kno why because entropy is teh god :)

Share this post


Link to post
Share on other sites

Good perk, but with some modifications:

 

1. Will be called Braveheart

2. Will be 5 pp

3. Will decrease the chance to flee by 50% (ring or no ring).

 

This way, you can still fight, but would be harder to PK and train.

 

I r feal special now :icon13::):P

Share this post


Link to post
Share on other sites
(ring or no ring).
So you mean, when you use a diss, you have 50% chance for it to fail?

Share this post


Link to post
Share on other sites

Good perk, but with some modifications:

 

1. Will be called Braveheart

2. Will be 5 pp

3. Will decrease the chance to flee by 50% (ring or no ring).

 

This way, you can still fight, but would be harder to PK and train.

For pvp or people who flee from monsters this is actually an advantage.

Dis rings only bring a risk now... Worth getting it. Of course it is still not for PKers. But people who train a bit for OA exp have a great perk up for grabs with this.

 

I would prefer no dis, and flee stays as it is. For 5pp :)

 

Anywayz I like everything that has been said in this thread (except for Blee's idea, you're a PKer so stay off of it), just thought I might add my thought.

 

-- Cyp

Share this post


Link to post
Share on other sites

Short off-t for Cyp:

 

1) I barely PK, so I'm not really a PKer.

2) Maybe I shouldn't spread my ideas, fine, but then I could point at your sig and ask why you bother aswell.

 

-Blee

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×