Entropy Report post Posted January 29, 2006 http://www.eternal-lands.com/test_server_3.zip If you downloaded the previous tests, just unzip it in one of those previously created directories. If not, copy the whole el directory somewhere else, unzip the zip file in such a way that previous files will be overwritten, and modify in el.ini so that the port is 2001. Please let me know if there are any bugs, problems, etc. Share this post Link to post Share on other sites
Cycloonx Report post Posted January 29, 2006 I found a bug that can be easily abused. When using the staff of protection on full health you can still heal. I fought for 5 minutes on gobs and now got 70 more mp than usual. So with some more work you can get 10000mp and go to pk map to pwn some peepz Share this post Link to post Share on other sites
The_Piper Report post Posted January 29, 2006 (edited) I installed the test update and got the latest client from cvs and crash: (gdb) run[Thread debugging using libthread_db enabled] [New Thread 1089686848 (LWP 9397)] [New Thread 1108900784 (LWP 9400)] [New Thread 1111313328 (LWP 9401)] [Thread 1111313328 (zombie) exited] [New Thread 1113414576 (LWP 9402)] Program received signal SIGSEGV, Segmentation fault. [switching to Thread 1089686848 (LWP 9397)] 0x080a13d1 in load_bmp8_to_coordinates ( FileName=0xfffffbfe <Address 0xfffffbfe out of bounds>, texture_space=0x425d7008 "", x_pos=158, y_pos=156, alpha=255 '') at textures.c:829 829 *(texture_space+(texture_y*256+x+x_pos)*4) = r; (gdb) backtrace #0 0x080a13d1 in load_bmp8_to_coordinates ( FileName=0xfffffbfe <Address 0xfffffbfe out of bounds>, texture_space=0x425d7008 "", x_pos=158, y_pos=156, alpha=255 '') at textures.c:829 #1 0x080a14db in load_bmp8_enhanced_actor (this_actor=0xf885cc0, a=255 '') at textures.c:854 #2 0x0808719b in add_enhanced_actor (this_actor=0xf885cc0, x_pos=4.24981073e-16, y_pos=4.24981073e-16, z_pos=4.24981073e-16, z_rot=-nan(0x7ffbfe), scale=-nan(0x7ffbfe), actor_id=8) at new_actors.c:48 #3 0x08088026 in add_enhanced_actor_from_server (in_data=0xd24daa3 "\b", len=42) at new_actors.c:674 #4 0x0808627d in process_message_from_server (in_data=0xd24daa0 "3+", data_length=45) at multiplayer.c:356 #5 0x08081494 in start_rendering () at main.c:120 #6 0x08081708 in main (argc=-1026, argv=0xbfffd634) at main.c:247 (gdb) Piper Edit: The Makefile.linux in CVS is crap. This one works fine: .PHONY: clean release docs # tune these for your setup & compile options OPTIONS=-DLINUX -DELC -DPNG_SCREENSHOT -DNETWORK_THREAD -DNEW_FRUSTUM -DMEMORY_DEBUG -DUSE_FRAMEBUFFER -DNEW_TEX -DBUG_FIX_3D_OBJECTS_MIN_MAX #-DX86_64 #-DTIMER_CHECK #-DWRITE_XML #-DNOTEPAD # enable in-game notepad #-DCUSTOM_LOOK # allows you to customize your look. (EXPERIMENTAL) #-DUID # use unique ID sent from server for custom looks. (INCOMPLETE) #-DNETWORK_THREAD # use separate thread for network reading (recommended) #-DANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini #-DMEMORY_DEBUG # gather information about memory allocation and freeing #-DPNG_SCREENSHOT # make screenshots in W3C's PNG format in game #-DATI_9200_FIX # flickering fix for ATI 92xx #-DNEW_WEATHER # new weather effects #-DOPTIONS_I18N # make option labels & descriptions translatable #-DUSE_FRAMEBUFFER # use framebuffer for reflection #-DNEW_TEX # use new texture coordinates for enhanced actors #-DNEW_FRUSTUM # use new frustum culling (AABB trees) #-DBUG_FIX_3D_OBJECTS_MIN_MAX # Just a smal work around for the new frustum with the buggy 3d objects. This is not nessecary if you have correct 3d objects. #-DDRAW_BBOX # draws the bounding boxes for 2d and 3d objects #-DWIDGETS_FIX # CK's widget patch (EXPERIMENTAL) #-DUSE_LISPSM # uses light space optimized shadow maps (EXPERIMENTAL) #-DCOMMAND_BUFFER # enable command buffer and tab completion #-DAUTO_UPDATE # enable minor automatic file updating PLATFORM=-march=i686 XDIR=-L/usr/X11R6/lib CWARN=-Wall #-Wdeclaration-after-statement -Wall -Werror CXXWARN=-Wall #-Wall -Werror # basic compiling and linking - rarely changed CFLAGS=$(PLATFORM) $(CWARN) -O -ggdb -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) _CFLAGS=$(PLATFORM) -O3 -fomit-frame-pointer -ffast-math -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) CXXFLAGS=$(PLATFORM) $(CXXWARN) -O -ggdb -pipe $(OPTIONS) _CXXFLAGS=$(PLATFORM) -O3 -fomit-frame-pointer -ffast-math -pipe $(OPTIONS) LDFLAGS=$(shell sdl-config --libs) $(shell xml2-config --libs) -lSDL_net -lopenal $(XDIR) -lGL -lGLU -lvorbis -lvorbisfile -lcal3d -lm -lpng _LDFLAGS=$(XDIR) -lGL -lpthread -lz STATICLIBS=libs/libSDL_net.a libs/libSDL.a libs/libopenal.a libs/libvorbisfile.a libs/libvorbis.a libs/libogg.a libs/libxml2.a libs/libcal3d.a libs/libpng.a libs/libasound.a # the objects we need COBJS=2d_objects.o 3d_objects.o \ actor_scripts.o actors.o alphamap.o asc.o \ books.o buddy.o bags.o bbox_tree.o \ cache.o cal.o chat.o colors.o console.o consolewin.o cursors.o \ dialogues.o draw_scene.o \ elconfig.o elmemory.o elwindows.o encyclopedia.o errors.o events.o \ framebuffer.o filter.o font.o frustum.o \ gamewin.o gl_init.o hud.o help.o highlight.o \ ignore.o init.o interface.o items.o \ keys.o knowledge.o lights.o lispsm.o list.o loginwin.o loading_win.o \ main.o manufacture.o map_io.o mapwin.o \ md2loader.o md5.o misc.o multiplayer.o \ new_actors.o new_character.o normals.o notepad.o \ openingwin.o \ particles.o paste.o pathfinder.o pm_log.o \ questlog.o queue.o reflection.o rules.o skills.o \ sector.o shader.o shadows.o sort.o sound.o spells.o stats.o storage.o symbol_table.o tabs.o \ terrain.o text.o textures.o tile_map.o timers.o translate.o trade.o \ update.o weather.o widgets.o \ books/fontdef.o books/parser.o books/symbols.o books/typesetter.o CXXOBJS=cal3d_wrapper.o OBJS=$(COBJS) $(CXXOBJS) EXE=el.x86.linux.bin CC=gcc CXX=g++ LINK=gcc # the compile targets $(EXE): $(OBJS) $(LINK) $(CFLAGS) $(LDFLAGS) -o $(EXE) $(OBJS) $(COBJS): %.o : %.c $(CC) $(CFLAGS) -c -o $@ $< $(CXXOBJS): %.o : %.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< release: $(MAKE) -f Makefile.linux 'CFLAGS=$(_CFLAGS)' 'CXXFLAGS=$(_CXXFLAGS)' static: $(MAKE) -f Makefile.linux 'CFLAGS=$(_CFLAGS)' 'LDFLAGS=$(_LDFLAGS)' 'OBJS=$(OBJS) $(STATICLIBS) -lstdc++ -lGL -lGLU' clean: rm -f $(OBJS) $(EXE) .depend docs: cd docs && doxygen Doxyfile .depend: *.h books/*.h $(CC) $(CFLAGS) -MM $(patsubst %.o, %.c, $(COBJS)) >.depend $(CXX) $(CXXFLAGS) -MM $(patsubst %.o, %.cpp, $(CXXOBJS)) >>.depend -include .depend Edited January 29, 2006 by The_Piper Share this post Link to post Share on other sites
Zaer Report post Posted January 29, 2006 cycloonx that's supposed to happen, and it only goes to about 60-70 above your health Share this post Link to post Share on other sites
Entropy Report post Posted January 29, 2006 I found a bug that can be easily abused. When using the staff of protection on full health you can still heal. I fought for 5 minutes on gobs and now got 70 more mp than usual. So with some more work you can get 10000mp and go to pk map to pwn some peepz And what makes you think it's a bug? Share this post Link to post Share on other sites
The_Piper Report post Posted January 29, 2006 Well, somehow reflections are gone for me: Reflections on http://img.photobucket.com/albums/v623/the...eflections1.png Reflections off http://img.photobucket.com/albums/v623/the...eflections2.png Piper Share this post Link to post Share on other sites
Cycloonx Report post Posted January 29, 2006 I found a bug that can be easily abused. When using the staff of protection on full health you can still heal. I fought for 5 minutes on gobs and now got 70 more mp than usual. So with some more work you can get 10000mp and go to pk map to pwn some peepz And what makes you think it's a bug? cycloonx that's supposed to happen, and it only goes to about 60-70 above your health Oh well, that explains, I thought you could get like 10k mp in that way, so you could kill everyone in pk map... nvm Share this post Link to post Share on other sites
The_Piper Report post Posted January 29, 2006 (edited) I cant go from Idaloran to Bethel, the flag doesnt work anymore. I cant go from Idaloran to Kusamura, the flag doesnt work anymore. And i cant go from Idaloran to Emerald Valley Trade Route. Im stuck on Idaloran And the gate in northern Idaloran doesnt work anymore. And when i click on the compass, i get the message "Your are in [400,547]". Looks like the Idaloran map has some problems.. I cant enter the flower shop in Idaloran at "You are in [440,180]" Ok, something positive, i can switch maps on C1. I went from IP to WS, to DP, to VOTD. So at least i can move somehow.. Piper Edit: Ok, after the server restart i can leave Idaloran. And the message when i click on the compass "You are in [x,y]" changed to "you are in Idalorain [x,y]" Edited January 29, 2006 by The_Piper Share this post Link to post Share on other sites
Guest IRbaboon Report post Posted January 29, 2006 Ok this bugs not that big but, not verry helpful to nobies to the game. When you click the ? box in the game to display the help all I get is blank tabs except the rules tab witch it list the rules in as normal. Share this post Link to post Share on other sites
PowerWarrior Report post Posted January 30, 2006 Hello, Bug: DP Arena 59,243 is non pk Share this post Link to post Share on other sites
Entropy Report post Posted January 30, 2006 And it was PK before? Share this post Link to post Share on other sites
Arnieman Report post Posted January 30, 2006 Is the test server down, or is it just me? I have this latest client, and I can't seem to connect... And I have it in a separate folder, unzipped to the right places, and all that good stuff. Share this post Link to post Share on other sites
Entropy Report post Posted January 30, 2006 Crashed because of a fucked up map def that Roja was supposed to have fixed already... (note for map makers: map 91, search for 488) Share this post Link to post Share on other sites
Arnieman Report post Posted January 30, 2006 Alright, I'm on... hmm, is the DP Battle Arena supposed to be PK? I approached it, and at about (63,230), I got a "Warning! This is a PK area!" message. So I walked in to the "battle area" (or what looked like the battle area). I tried to attack myself - got a message saying that I couldn't attack a player in a non-combat map - which I thought odd, thought the "PK area" message for can't attack was "Can't attack players from same guild." I'm standing at (61,240). Share this post Link to post Share on other sites
Ice Report post Posted January 30, 2006 still able to teleport in a no "teleport to range" area's Share this post Link to post Share on other sites
Drakos7 Report post Posted January 30, 2006 (edited) /... editied out my stupidity here .../ Minor thing, the bags in the mine cart push through underneath and are visible. Edited February 1, 2006 by Drakos7 Share this post Link to post Share on other sites
petersohn Report post Posted January 30, 2006 The coords 175, 109 are the point which teleports you upstairs. As i remember I only did that point in that row walkable, so that if you click somwhere above this point, you will be teleported out. Maybe Roja thought it was a bug and "corrected" it, or I don't know. Share this post Link to post Share on other sites
Drakos7 Report post Posted January 30, 2006 yeah, I walk right past it up the stairs, though I cannot really confirm that 109 works. I know that 110 and 108 do not and yu fall through the stairs. Share this post Link to post Share on other sites
Athel's Report post Posted January 30, 2006 (edited) is raven gone or has she been moved? edit: sorry didnt notice it marked on the map ^_^ Edited January 30, 2006 by Athel's Share this post Link to post Share on other sites
Drakos7 Report post Posted January 30, 2006 Irinveron 78x445, 78x420 can walk through rocks storage "Chary" is a clean shaven woman, NPC pic is a bearded man Share this post Link to post Share on other sites
The_Piper Report post Posted January 30, 2006 (edited) Southern Redmoon Island 138,215, there is a strange flickering in the grass. The fire place in Irinveron, 42,313 does not work. The fire place in Irinveron, 552,220 does not work. The fire place in Iscalrith, 253,73 does not work. The flag from Hulda, 72,175, back to Iscalrith does not work. [fixed] In Iscalrith, 57,136, you can walk through the wall of the cave entrance. Emerald Valley Trade Route, 289,82. Here are 2 statues and when i click with the "eye" cursor on them, i dont get the message "You see a statue". And another Seridia map on C2, in the rock house on Emereald Valley Trade route. The house is at 302,188. The compass message inside the house is "You are in [19,40]". Are they planning an invasion?? Piper Edited January 31, 2006 by Roja Share this post Link to post Share on other sites
TheDesolator Report post Posted January 30, 2006 Tirnwood underground - When you click the compass you get this message: You are in - You're in the Tirnwood Undergrounds. Share this post Link to post Share on other sites
crusadingknight Report post Posted January 30, 2006 Ok this bugs not that big but, not verry helpful to nobies to the game. When you click the ? box in the game to display the help all I get is blank tabs except the rules tab witch it list the rules in as normal. That definitely isn't a client or I18N problem, so it must be the archive... Share this post Link to post Share on other sites
Sistema Report post Posted January 30, 2006 (edited) Just found something. Not sure if it's posted before... You cannot trade with an Axe of Freezing in your inventory. If you try, you get this message: "Can't trade, you or the other guy has a higher carrying capacity than normal." I put the Axe on the floor and try again, it works perfectly fine. I was in Port Anitora at the time. EDIT: It works fine now, just tried it with Lord_Vermor. Very, very strange - Sistema. Edited January 30, 2006 by sisteMa` Share this post Link to post Share on other sites
PowerWarrior Report post Posted January 30, 2006 And it was PK before? Its a new arena that has been added this update. its supposed to be pk because it gives you the pk Warning. Share this post Link to post Share on other sites