Dunian Report post Posted January 10, 2006 Other than being unable to exit PL storage (No i don't have custom maps), and a bit of a decrease in FPS when I max out perspective, it appears to run ok. Share this post Link to post Share on other sites
kibora Report post Posted January 10, 2006 the memory usage in RC4 is much higher. it was 10-30 MB in RC 2 and 3 and here it's 80-100+ MB. the FPS is lower than the previous 2 RCs. the client no longer crashes on changing the resolution or full screen though. i'm with widows XP athlon64 2.8 512 Ram GeForce FX 5700 so far RC2 was best for me Share this post Link to post Share on other sites
Entropy Report post Posted January 10, 2006 RC4 had no speed improvements, it had some bug fixes plus support for the shadows using frame buffer objects (which allow for greater shadow map sizes, and much better quality, at the cost of the FPS). We will look into those bugs.. Share this post Link to post Share on other sites
Derin Report post Posted January 11, 2006 Works great for me, with the following exceptions; I can't exit PL storage My error_log-file: Log started at 2006-01-10 23:23:55 unknown frame property "CAL_idle3" unknown frame property "CAL_pain3" unknown frame property "CAL_die3" unknown frame property "CAL_idle3" unknown frame property "CAL_pain3" unknown frame property "CAL_die3" unknown frame property "CAL_idle3" unknown frame property "CAL_pain3" unknown frame property "CAL_die3" unknown frame property "CAL_idle3" unknown frame property "CAL_pain3" unknown frame property "CAL_die3" unknown frame property "CAL_idle3" unknown frame property "CAL_pain3" unknown frame property "CAL_die3" unknown frame property "CAL_idle3" unknown frame property "CAL_pain3" unknown frame property "CAL_die3" My system: Intel P4 3.4 MHz RAM: 1GB DDR Graphics: ATi Radeon X850XT OS: WinXP SP2 Share this post Link to post Share on other sites
Entropy Report post Posted January 11, 2006 Ok, the "can't exit and enter" places problem has been fixed, the code should be in the CVS soon. I will make another release candidate tomorrow... Share this post Link to post Share on other sites
The_Piper Report post Posted January 11, 2006 (edited) I found out this the last 2 days: cut&paste does work very strange. Meaning, i cut something from mozilla with CTRL-c and try to paste it into the client with CTRL-v, doesnt work. I must press CTRL-v 2 or 3 times to paste it. And sometimes i even paste some old content... Piper Edit: stupid typos.... Edited January 11, 2006 by The_Piper Share this post Link to post Share on other sites
Adamant Report post Posted January 11, 2006 I had the same problem with PL storage exit; haven't tested tent in Tahraji Desert (i don't pk) or any similar probmems on C2. Yesterday CVS head would exihibit this problem, but today's CVS head works ok. The commit that made the difference has date: 2006/01/11 00:45:06; author: xaphier; Comment: "Ghost bug fix fix". Thx for the fix xaphier! Share this post Link to post Share on other sites
heu Report post Posted January 11, 2006 I got stuck in PL storage and in the tent in Tahraji Desert. Fixed with today cvs. Share this post Link to post Share on other sites
vitez Report post Posted January 11, 2006 With latest CVS version (i've just built it) I do not have any problems. It is very fast, and stable. Linux version, optimized for P3, and DYNAMICALLY built, can be found on http://gnu.nu6.org:8000/files/el.x86.linux.bin (601kB). Share this post Link to post Share on other sites
Stormer Report post Posted January 11, 2006 (edited) 6-7 crashes (2 when entering DP storage)... about 1 crash per 1 hour rc 2 and 3 where ok for me. This is the error.... ppName: el.exe AppVer: 1.1.2.0 ModName: atioglxx.dll ModVer: 6.14.10.5469 Offset: 000b3d32 Ati 9500 card Edit: I was in SKF at 132,112...crashed same error...and every time I log in I crash again after about 1 second... Tried poorman 1 and framebuffer 0 in el.ini.... no effect I am switching to RC 3 until next candidate comes Edited January 11, 2006 by Stormer Share this post Link to post Share on other sites
jamincollins Report post Posted January 11, 2006 With latest CVS version (i've just built it) I do not have any problems. It is very fast, and stable. Linux version, optimized for P3, and DYNAMICALLY built, can be found on http://gnu.nu6.org:8000/files/el.x86.linux.bin (601kB). Had to update one library but otherwise this is running great on my system. Thank you. Share this post Link to post Share on other sites
larrystorch Report post Posted January 12, 2006 Compiled the latest-greatest on Linux and the first thing I noticed that changed is that "Near Plane Distance" is clipped on animated models for me. Current official client: walking and viewing from the rear, characters/monsters will appear at the edge of the screen as soon as they possibly would. CVS Client: characters/monsters do not appear till about half down the screen. There were time I was approaching an ore deposit that I thought was empty, and didn't see it was crowded till I was almost right on top of it. I played around with the near plane setting and it didn't seem to do anything. System: AMD 2800XP Slackware 10.1 Nvidia FX 5700 Ultra 1.0-8178 Drivers Share this post Link to post Share on other sites
vitez Report post Posted January 12, 2006 OK. Latest CVS build (i686, dynamic) can be found at (usual) http://gnu.nu6.org:8000/files/el.x86.linux.bin - it works very well here... Had to update one library but otherwise this is running great on my system. Thank you. Which one? Share this post Link to post Share on other sites
jamincollins Report post Posted January 12, 2006 Had to update one library but otherwise this is running great on my system. Thank you. Which one? libcal3d, Debian Stable has libcal3d10 and your dynamic build needed libcal3d11. It was a quick easy fix, but if you have time a static build might allow more Linux users to test easily. If you need hosting space I'd be happy to provide it. Share this post Link to post Share on other sites
jamincollins Report post Posted January 12, 2006 (edited) Just had the opportunity to view the portals room with the RC4 client and the reflections are horrid. Elsewhere the reflections are very nice and crystal clear. In the portals room they are terrible. RC4 Portals Room Screenshot Note: yes, frame buffer support is enabled, running on a GF 6800 w/ v8178 drivers. Addendum: notcing a similar problem in the TG garg cave. Happens here after picking up a monster drop and eventually clears up. Edited January 12, 2006 by jamincollins Share this post Link to post Share on other sites
Entropy Report post Posted January 12, 2006 Could it be because of the drivers maybe? Did anyone notice that problem? Share this post Link to post Share on other sites
Infern0 Report post Posted January 12, 2006 I had some problems like that asswell, each boat i saw had weird looking sails on it with strippes all over. I got a winfast A340 graphics card windows XP servicepack 2 1 gig ram 120 gig harddisk Infern0 Share this post Link to post Share on other sites
Entropy Report post Posted January 12, 2006 Can you post a screenshot please? Just had the opportunity to view the portals room with the RC4 client and the reflections are horrid. Elsewhere the reflections are very nice and crystal clear. In the portals room they are terrible. RC4 Portals Room Screenshot Note: yes, frame buffer support is enabled, running on a GF 6800 w/ v8178 drivers. Addendum: notcing a similar problem in the TG garg cave. Happens her after picking up a monster drop and eventually clears up. I just tested it, works fine on my system (ATI mobility 9600, WinXP) Share this post Link to post Share on other sites
Gasp0dE Report post Posted January 12, 2006 Just two things for now. Portal Room has -1 light sources. That could be the cause of a few strange things there. Sometimes the client fills up the memory on the graphic card. I have a 6600GT with 128 meg ram. using 2048 for shadow map size it doesn't happen that often, but if i use 4096, it happens very often. I will get back with more detailed information about the second problem. //Gasp0dE Share this post Link to post Share on other sites
Entropy Report post Posted January 12, 2006 There is not much of a difference (visual difference) between 2048 and 4096 shadowmaps. So far, there is no need to use such a large shadow map, no? Share this post Link to post Share on other sites
Derin Report post Posted January 12, 2006 Just had the opportunity to view the portals room with the RC4 client and the reflections are horrid. Elsewhere the reflections are very nice and crystal clear. In the portals room they are terrible. RC4 Portals Room Screenshot Note: yes, frame buffer support is enabled, running on a GF 6800 w/ v8178 drivers. Addendum: notcing a similar problem in the TG garg cave. Happens here after picking up a monster drop and eventually clears up. I don't have these problems at all. Share this post Link to post Share on other sites
Gasp0dE Report post Posted January 13, 2006 (edited) Stay at a house corner and you can very easilly see the difference. But thats not the major thing. The thing was that it fills up the memory on the gfx and when it was full, it still tried to put textures or whatever to the gfx. //Gasp0dE Edited January 13, 2006 by Gasp0dE Share this post Link to post Share on other sites
LadyWolf Report post Posted January 13, 2006 RC 4 will not work at all with my system. I'm having to run off of RC 3 to be able to play, it started working better, altho it has a tendency to freeze up when I enter or exit a building. Specs: Intel extreme graphics 845g chipset (works fine with current cvs) 512 gb ram 2.8 p4 intel celeron ® xp sp 2 (fairly fresh load) Share this post Link to post Share on other sites
Infern0 Report post Posted January 14, 2006 I just saw something weird happen to a player that came by. i dont know if its my laptop that causes this problem or some code in EL. maybe you can fix this? Share this post Link to post Share on other sites
DrCrusher Report post Posted January 14, 2006 I just saw something weird happen to a player that came by. I have seen this once too, but since I never saw it again I figured it was a glitch in my system. I've also seen a couple of totaly black creatures (wolves, deers) once. After a relog the problem was gone and I never saw it again. Share this post Link to post Share on other sites