kl4Uz Report post Posted June 22, 2005 The messenger bots seem to be something semi-official and many guilds are using them. I suggest to replace them with a hardcoded gamefeature to reduce the server traffic caused by the bots that are logged in all around the time and occupy player slots. I know we don't have that many active players atm, but the server often lags. If we could reduce some of the bots that would be good. Since the guildsystem needs to be reworked anyways, I think this is a good point to add something similar to the messengerbots as a guild feature. with regards, kl4Uz Share this post Link to post Share on other sites
Learner Report post Posted June 22, 2005 The messenger bots seem to be something semi-official and many guilds are using them. I suggest to replace them with a hardcoded gamefeature to reduce the server traffic caused by the bots that are logged in all around the time and occupy player slots. I know we don't have that many active players atm, but the server often lags. If we could reduce some of the bots that would be good. Since the guildsystem needs to be reworked anyways, I think this is a good point to add something similar to the messengerbots as a guild feature. with regards, kl4Uz 172908[/snapback] Those bots have insignificant effect on the server, it's no where close to any network or cpu limiting. If you are noticing lags sometimes, it is probably related to the network path between you and the server or your system itself. Share this post Link to post Share on other sites
Roja Report post Posted June 22, 2005 I also think it would be a good idea as an in game feature. I'm not a programmer though so i dont know if it'd be worth it. But since every guild uses one practically..why not? Share this post Link to post Share on other sites
Learner Report post Posted June 22, 2005 I also think it would be a good idea as an in game feature. I'm not a programmer though so i dont know if it'd be worth it. But since every guild uses one practically..why not? 172927[/snapback] I do agree that it would be good as an ingame feature, I was more concerned that he thought it caused lag. Share this post Link to post Share on other sites
LabRat Report post Posted June 22, 2005 Why not - the code is already in place with the bots, and it is far easier for the bots to screen a person or guild than it is to chase a dev down to amend the code server side, and then have the server restarted. The same type of problems occur when a new guild is recreated, it takes hardly any time at all to add the new bots to the existing _messengers, and I know the code as well as the_antiroot does, so if he ever got too busy I could (with his explicit permission) add the new data and restart them. <which reminds me, I need to fix Nelson > Share this post Link to post Share on other sites
kl4Uz Report post Posted June 22, 2005 LRNR, i didn't say the messenger bots cause the lag Me and others notice heavy lags a few times a day, at the SAME time, while we live in different parts of the world. You can notice that in the market channel sometimes, suddenly everyone screams "laaaag", I don't think it's the network path between me and the french server (of course sometimes it is, but only for me) My conclusion was to reduce server traffic where it's imho unnecessary and possible to reduce Share this post Link to post Share on other sites
Learner Report post Posted June 22, 2005 Thanks for the clarification. Share this post Link to post Share on other sites
Acelon Report post Posted June 22, 2005 I'm sure you could ask anti to fix up the programming so its from guild to guild rather than from guild to bot to bot to guild. It would be a great feature to have as long as there is a way to block other guilds form communicating Share this post Link to post Share on other sites
the_antiroot Report post Posted June 22, 2005 Personally I believe moving interguild messaging into the server would be a great move. At the moment they have suffered from power cuts, and my isp's increasing temprementality. Given theyve broken the 60 guild mark, their event loop is getting dangerously long, and I have to look at learning multithreading to rewrite them (that will be version 3) High latency in particular causes a problem to them. My coding skills are much lesser than any dev on the team, but I will happily provide my source to the team and help making this a server side feature any way I can if this path is chosen. Failing that, if anyoue can give me a little space on a colo server then it will aliviate most of the current concerns with them. (they use negligable bandwidth). Share this post Link to post Share on other sites
Placid Report post Posted June 24, 2005 I am totaly for using this as a server-side feature. Why not? It gives guild a great way of communicating (modertaion is not really a problem, server-side could be used if so). It makes so much sense to do this. Otherwise, if this wont be implemented, I may have server space soon. Share this post Link to post Share on other sites
Zep Report post Posted June 25, 2005 (edited) Well if they carnt become server side, Hows about adding a network API so we can connect our own bots to the system, So we can take some of the load away from anti? Possibly make it like a switch style relay. Have a primary and secondaru hub, Were all the bots who want access to it can connect etc. Edited June 25, 2005 by Zep Share this post Link to post Share on other sites
Entropy Report post Posted June 27, 2005 I don't wamt to implement that in the server for the time being, because that would eman we'd have to deal with extra abuse reports (interguild messages) and we are already busy as we are with this kind of shit. Share this post Link to post Share on other sites
Acelon Report post Posted June 27, 2005 We could always have an ignore option for a certain guild for people with level 10 and up in the guild Share this post Link to post Share on other sites
Aislinn Report post Posted June 27, 2005 We could always have an ignore option for a certain guild for people with level 10 and up in the guild 174466[/snapback] I like that idea but think it needs to be higher than rank 10...more like 18 up Share this post Link to post Share on other sites
Acelon Report post Posted June 27, 2005 I think the ranks need mroe use. Besides, this isn't an option that effects much and lower leveled guild members wouldn't have to deal with spam. Share this post Link to post Share on other sites
Aislinn Report post Posted June 27, 2005 Oh you mean each person would individually ignore the guild messengers? I was thinking you meant one command for the entire guild. But I would rather have the ability to ignore just specific guilds than an all or nothing ignore command. Share this post Link to post Share on other sites
kl4Uz Report post Posted June 28, 2005 Oh you mean each person would individually ignore the guild messengers? I was thinking you meant one command for the entire guild. But I would rather have the ability to ignore just specific guilds than an all or nothing ignore command. 174537[/snapback] Actually I think he was saying, if there's no high ranked member online and a guild get's spammed, guildies with a lower rank could set an ignore option for the messengers aswell, for the whole guild. Share this post Link to post Share on other sites