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Rasool

Recent BIG CHANGES in Fighting

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Now, with recent changes in Armed Orcs' HP, Respawn time and so... i would like to know at what P/C A/D do you people suggest trainers to switch to these critters from ogres. any suggestion? :)

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I struggle with them:

 

Full enhanced iron plate (which I love, enhanced by molime).

CoL

20/12/67/72

 

Armed female orcs I can just about handle with a bone. I'd need to heal once per 1-2 orcs (depending on a/d astro).

Armed male orcs I find troublesome - even with a serp sword I'd need to heal 1-2 per orc. Sometimes it seems like they are harder.

If I downgraded to iron plate or auggies I don't think I'd be able to handle them yet.

 

I know you didn't ask for it, but I used to train on Lions but that can't happen now that they have 140hp and beefy a/d/p/c. They are like cyclops now.

 

Edit: Few changes and my vit is 4

Edited by MagpieLee

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My suggestion would be to stop being anal about "perfect build" and enjoy game more.

 

IMO a general rule still applies - to have P : C = 1 : 2 but as we see from Magpie's example above is not written in stone and depends on playstyle

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I'd suggest around Magpielee's a/d but with high coord and keep physique in the 20's.

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A/D/P/C 66/72/36p/40c

 

On double spawn I get 200kxp/hr (I kill one and the other one respawns, almost no stops)

 

Armed orcs are great for training now. At least for me.

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A/D/P/C 66/72/36p/40c

 

On double spawn I get 200kxp/hr (I kill one and the other one respawns, almost no stops)

 

Armed orcs are great for training now. At least for me.

Isn't that low for a double spawn with almost 0 latency? :P Unless, for example, you are godless?

I personally think it is, but I'm sure the 'build experts' will have an opinion on this. :icon13::)

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A/D/P/C 66/72/36p/40c

 

On double spawn I get 200kxp/hr (I kill one and the other one respawns, almost no stops)

 

Armed orcs are great for training now. At least for me.

Isn't that low for a double spawn with almost 0 latency? :P Unless, for example, you are godless?

I personally think it is, but I'm sure the 'build experts' will have an opinion on this. :icon13::)

 

I don't mind it. For me, it's good. I have Aluwen at 20% bonus. And concerning "build experts"? They can frak themselves. I am an allarounder, I need high p/c for harvesting and mixing. And 200kxp/hr does not sounds bad to me. It's just everybody is spoilt with feroses and their 350kxp/hr madness. I can't go with that build to cyclopses yet, they beat the crap out of me, it's not a training, it's a struggle for survival.

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at 70/78/24/40/16 a/d/p/c/w i'd get 200k/hour at the emerald cave and it was pretty easty to train, col, steel chain/aug pants, steel shield & uni med... now xp there must be prolly around 300k or so, so quite nice for that a/d :icon13:

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At 53a/59d/20p/20c I couldn't dodge them at all... I could kill them, but I got no defense exp. I have 10 more coordination now so I'll have to go back and try again but they seem a bit too strong on the attack side to me... (but I'm far from a pr0 fighter...)

 

UPDATE: with the extra 10 coord I can dodge them now... so, perhaps it was just too low :P

Edited by DogBreath

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At 53a/59d/20p/20c I couldn't dodge them at all... I could kill them, but I got no defense exp. I have 10 more coordination now so I'll have to go back and try again but they seem a bit too strong on the attack side to me... (but I'm far from a pr0 fighter...)

 

UPDATE: with the extra 10 coord I can dodge them now... so, perhaps it was just too low :P

20/32 p/c is ideal for them. as you only need 4 more coord then ogres (20/28 p/c).

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i tried them now with a/d 69/71 and p/c/v 22/32/12

but its not good training at all.

 

They still hit a lot and my stuff breaks like glass armor.

Def experience is not much higher than on ogres, so i'll stick to them for some more levels probably.

 

just my 0.02

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With 70/80 a/d , 32/30/12/24 p/c/w/v the fems are doable on bad astro days, with aug. armour, steel shield, iron helm and bone, +shield spell.

on good astro even teh males are doable. Bad astro an iron sword is prefered for the males.

xp/hr on single fem ~ 120-130k xp.

Sofar i have been training the char following eMPi's guide till the ts got taken out :closedeyes: and ogre's became way too easy. The extra p/c was really needed to move to the armed orc.

 

On bad astro i use a moon med, with good astro just a uni.

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A/D/P/C 66/72/36p/40c

 

On double spawn I get 200kxp/hr (I kill one and the other one respawns, almost no stops)

 

Armed orcs are great for training now. At least for me.

This is a load, I block almost perfectly and only average 90k~+ per hour.

 

i wouldn't start them till 75+ defense, attack doesn't matter.

 

32coord

atleast 12 phys, (i'd go with more to block their crits)

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switching from ogres the hardest thing is hitting them. with 61 atk, tit short sword, coord potion, 18 dexterity (= to 36 coord) i couldn't hardly hit the female orcs. so at least 64+ atk. switched to moon med and tit long and hit them better than 50%.

Edited by HereticEast

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61 att is too low, iirc fem armed orc is 70 def, male is 75.

 

although considering ogre is only 50 def, you do make a good point.

 

As polars are 50 def also, perhaps upping Ogre def to 60 so they give better att exp, and have people use polars for a bit longer, is the way to go.

 

someone go post in suggestions; ogres def to 60 pl0x ;p

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I was one of the main ones who posted in that forever long topic about the changes that eventually took affect for the orcs. and i love to train them now..

 

(or at least before i had to quit EL for work :X *grumbles* )

 

but my a/d is 70/66. and i can train them very easily using just a bone

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i think my wifey was training on them with 20/32 and she was getting around 230k/h :confused: with low 70's a/d

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Yeah that was just a few weeks ago eh? ...and now she's mid-80's... guess it works xD

 

Then again, Az is pr0er than most ppl :confused:

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He means that there's a sudden increase in p/c required when you go from Armed Orc to Cyclops.

 

~26 Might is what's needed to get through Armed Orc toughness almost every hit.

 

Where as to damage Cyclops most all hits you need more like 38 Might (though i suggest 36 Might + bone, as 36 Might is good for Fluffs).

 

Thus if a person is trying to keep their training optimum, they would need to have much pickpoints saved up for when they suddenly need to jump from ~26 Might (eg. 20/32 p/c) to ~36 Might (eg. 28/44 p/c).

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