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About Sir_Odie

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  1. Encyclopedia Engeneering To damage Predictor Bug

    Sounds like an outdated Encyc: That one was fixed in 2014
  2. Expiring bots (end of June)

    Paid for Krosis: 3XK45869RE272651A
  3. Expiring bots

    Krosis paid: 7GS45625KP1647517
  4. SDL 2 port

    I have no idea how much work this will be and if I have enough time but I'll look into it.
  5. Expiring bots

    Paid for Josi: 2UX40341E0034310U
  6. The Encyc is updated.
  7. Expiring bots, may of 2015

    Paid for Josi and Krosis (due next month): 63248770HA736232N
  8. Side note about rain: In the 1.9.4 client you can disable rain etc (only the VISIBLE graphic effect, NOT effects like acid rain of course) in Options -> GFX -> Show Weather Effects
  9. 1.9.4 Release Candidate - Download Here!

    There should be no special preparations needed for the MAC RC. It's a complete client that connects directly to the testserver and should not interfere with the 'normal' EL client.
  10. Text Warning Sound

    I changed the snds_client.xml in the official sounds-package. The alerts have now the type 'warnings'.
  11. Roja sent new datafiles (i updated the downloads) and at least in the 'new char' screen the problem seems to be fixed.
  12. While I'm not familiar with that code I have had a quick look and could not find anything obvious to me. Is anyone working on solving this problem? I didn't see anything obvious either but the animation program is beyond my knowledge. Dumb question: do we (still) NEED animation program support? On OSX it never really worked, the models seem to look better without it and i see no speed improvement when using it...
  13. The eyes are sent as the second last byte of that packet, the last byte is the medallion.
  14. Ok, errors.xml is changed. I maintain all files under 'languages' in the Encyc-repo...
  15. Roja added different eye-colors (selectable in the new-char screen) and reworked alot of animations and emotes; all this stuff needs testing, also while using horses. The new eyes only work on the test-server, as only that server can handle the eye-information atm; on main you can see the new eyes only in the new-char screen, in-game the standard eyes are used. Everything else should work on both servers. For Windows a client with eye-support and all new data files can be downloaded here (this is NOT a complete client). If you compile your own client from GIT, enable 'NEW_EYES' in make.defaults/make.conf and add the contents from this zip to your EL data folder. Edit: There are known issues with male dwarfs and female gnomes when 'use animation program' is enabled.