Suskie Report post Posted March 3, 2009 we could implement coffee beans which could be used with mortar and pestle and then used with other ingredients to make a potion that increases Reaction, Perception and Rationality. Share this post Link to post Share on other sites
Jezebelle Report post Posted March 3, 2009 wonderful idea! It would also increase speed..^^ Jez Share this post Link to post Share on other sites
Piggy Report post Posted March 3, 2009 4 Gypsum, 6 FE's to make a coffee mug.... great idea... EL blend! Share this post Link to post Share on other sites
Suskie Report post Posted March 3, 2009 and no 1 flame me, i know you all want this implemented! Share this post Link to post Share on other sites
BloodSucker Report post Posted March 3, 2009 Could I get Enriched Coffee so I could make an espresso? Share this post Link to post Share on other sites
Suskie Report post Posted March 3, 2009 sure why not, but it will require a more concentrated amount of caffeine Share this post Link to post Share on other sites
Cruella Report post Posted March 3, 2009 Enriched Energy Essence ? Share this post Link to post Share on other sites
Jezebelle Report post Posted March 3, 2009 How will we get milk, btw? I like my Latte Caramel in the mornings..^^ I will NOt..I repeat..I will NOT be milking a deer! Jez Share this post Link to post Share on other sites
Suskie Report post Posted March 3, 2009 (edited) but...but...deer milk has double the calcium in it as a cows does.. edit: typo Edited March 3, 2009 by Suskie Share this post Link to post Share on other sites
Khalai Report post Posted March 3, 2009 We could use alembics to make espressos Share this post Link to post Share on other sites
Piggy Report post Posted March 3, 2009 Umm.... I'd need 50 shots of espresso to make an alembic! Share this post Link to post Share on other sites
Ermabwed Report post Posted March 3, 2009 Love the idea, but what about tea? Share this post Link to post Share on other sites
Khalai Report post Posted March 3, 2009 but...but...deer milk has double the calcium in it as a cows does.. edit: typo Put one deer and one square vial to manufacture window and press mix Share this post Link to post Share on other sites
groomsh Report post Posted March 3, 2009 Nice idea But it lacks a downside ... Like if you drink coffee too often, you get used to it and if you don't get it, your stats will go down until you are "healed" from it or until you get your dose (same way like drugs were implemented in good old Fallout 1 and Fallout 2) Share this post Link to post Share on other sites
Nintenduh Report post Posted March 3, 2009 I think hemp plants would be cool. You could tailor hemp clothes, make bhang or brownies Share this post Link to post Share on other sites
Suskie Report post Posted March 3, 2009 i was gonna post a downside, but then i thought "need...coffee...uhhh..." and went and got a coffee and if hemp plants were implemented, well everyone would bring FE's to the hemp patch and everyone would be high :| Share this post Link to post Share on other sites
Andalan Report post Posted March 3, 2009 (same way like drugs were implemented in good old Fallout 1 and Fallout 2) Bah, Syndicate was 4 years earlier! Share this post Link to post Share on other sites
humanalien Report post Posted March 11, 2009 i hope coffee comes in the game and for milk we can use unicorns Share this post Link to post Share on other sites
umbrena Report post Posted March 11, 2009 Oh yes, coffee really fits into a medieval rpg, especially the caramel latte no offence suski Share this post Link to post Share on other sites
MrOne Report post Posted June 10, 2012 Another new plant idea: edelweiss. In real life it has medicinal properties and it protects itself from UV-radiation. And it is rare. High-level harvestable on a cold map. Would like to see it appear at random (somewhat like Joker) if possible. Once harvested it disappears. And it consumes AP (for climbing the mountains). Could be used for high level whatever... Share this post Link to post Share on other sites
Vanyel Report post Posted June 10, 2012 (edited) Just curious... what would be the use of it? Just for the sake of harvesting it? C'mon, if you post an idea give it some more time than just type a few words and pressing "Post". <edit> Ah I see, it could be used for high level whatever. Lemme say it, your post is high level whatever, too. Edited June 10, 2012 by Vanyel Share this post Link to post Share on other sites
MrOne Report post Posted June 11, 2012 kk, gave it a tought. when an edelweiss is picked, it doesn't wither for a few years. what do you think of edelweiss as ingredient for a potion that you can use one your tools/weapons/armor (use with) to reduce break (OR degrade) rate with about 10 procent. An item can be treated only once . When the item degrades, the degraded item can be (repaired and) treated again. Share this post Link to post Share on other sites
revi Report post Posted June 11, 2012 We get to the 'individual items' again... As has been noted before, items of one type are indistinguishable. So your suggestion would require the creation of a new item for every item that can break/degrade (all tools, all weapons, all armours, all clothing...) Share this post Link to post Share on other sites
scarr Report post Posted June 11, 2012 don't need new items, need re balance of most current items! Share this post Link to post Share on other sites
saxum Report post Posted June 11, 2012 kk, gave it a tought. when an edelweiss is picked, it doesn't wither for a few years. what do you think of edelweiss as ingredient for a potion that you can use one your tools/weapons/armor (use with) to reduce break (OR degrade) rate with about 10 procent. An item can be treated only once . When the item degrades, the degraded item can be (repaired and) treated again. This would mean every item protectable would need a slot in inventory, in storage and in database. It sounds like too much work to be plausible but I'd love for my vial mold to be protected since they break like glass. Share this post Link to post Share on other sites