
Ermabwed
Members-
Content count
1215 -
Joined
-
Last visited
About Ermabwed
-
Rank
Skeleton
Contact Methods
-
Website URL
http://gwar-kicks-ass.freehostia.com
Profile Information
-
Location
Kick ass county
-
OK, well, I got a real bug then...: after a long session (with lots of MDing, i.e. long chat history) I get three lines of chat history repeat in console mode. Example: Current chat Current chat Current chat (latest) Stuff from 6 hours ago Stuff from 5:59 ago Stuff from 5:58 ago ... Font size for chat is .83, using "Type 1" chat font. This is cvs build from 5:46 hours ago (yes, the numbers above are just examples ).
-
Flying rock in the map border at [94,207]
-
*bump* (who uses 686 nowadays ...)
-
Fullscreen Support for Twinview (Xinerama)
Ermabwed replied to Erdie's topic in Suggestions - General, Misc.
I think having the client go fullscreen on one screen of a multiple monitor setup is not possible with libsdl 1.2 (actually, I know it's on the todo list for libsdl 1.3). -
Na, ihr Nasen, wie sieht's aus? Jever schmeckt heute wieder lecker, mannomann. Prost.
-
Again I am missing the option to turn this off in el.ini... if people want to feel good about their performance they should just get a hooker to lie to them about it
-
All screen shots are in "less than ideal" resolution. Some crafting, showing manufacture list feature, mini map, storage and inventory window. http://i46.photobucket.com/albums/f103/jan...elscreen006.png Map markers, mini map, NPC and Black Bear http://i46.photobucket.com/albums/f103/jan...elscreen005.png Reading in the rain http://i46.photobucket.com/albums/f103/jan...elscreen004.png Emotes: "I can take your name", NPC dialog http://i46.photobucket.com/albums/f103/jan...elscreen002.png The next three show some of the context menus, feel free to ignore them. http://i46.photobucket.com/albums/f103/jan...skills-menu.png http://i46.photobucket.com/albums/f103/jan...idebar-menu.png http://i46.photobucket.com/albums/f103/jan...idebar-menu.png
-
Would also be nice if that process would include commenting the options in el.ini (the oldest ones still come with a description, the "new" ones don't).
-
Morcraven Marsh Cave at the boat(s): the water and surrounding rock area to the east is majorly messed up (water not extending all the way, rocks floating around everywhere) (the fact that the water just stops a few steps to the west isn't exactly pleasing to the eye either but I suppose that requires a bit more work).
-
It's not a feature. As described above: it's a bug. It's as if Toyota would say: we've built in this great feature where you don't have to do anything to accelerate as the car will do that on its own.
-
Hidden Mines of Mynadar: 281,120: hole/triangle in ground (only visible w/ low camera angle looking south west)
-
Check VotD at the boat to DP, just north of the gangway: below the planks is a white patch and the water goes under the walk way in a large area. One also sees the gangway going through the walkway planks. Edit: votd: starting at 113,110 at least going north to the bridge: there's a "gap" at the top of the bank edit2: the same is true going south and on the other side of the river at least in the area of 85,101 (the wall opposite to that spot also has a gap to the ground, it seems), just a quick note: there's also a number of errors with the banks. edit3: at 119,17: sharp edged green triangle between rock and sandy ground edit4: "ancient temple, votd": 166, 79: wall does not meet floor, same around 147, 88 and 140, 78
-
You might want to check the middle of the bridge in Unolas temple (from Vermor Castle, compass says White Stone [119,262]: different height of the stones and on one side there's a full thingy (looks like the top of a box with an white circle on it) whereas the other side's has a side missing. There's also a (larger than usual) gap between the 2nd and 3rd stone coming from "outside". Edit: the walls on the side of the "altar space" aren't correct: edges don't meet the front wall pieces. Edit2: at the foot of the stairs (118,228 and 123, 228) there's no back wall/there's a large gap between lava and floor. Edit3: 148, 233: gap in wall Edit4: 147, 239: overlapping wall pieces: flickering Edit5: 91, 251: gap and misaligned wall pieces, also there: gaps between floor, "moat wall" and wall. Edit6: the "moat" wall ond the floor on the outside side, don't meet all along the "moat". ok, new map: edit7: Nordcarn 129,122: You can't enter the tavern from this side ("You are too far away from the door"), exiting through that door works.
-
In Vermor Castle, standing at 147, 32 (at the door to downstairs), looking north east you see other rooms (well, 2 areas with gray vertical bars). EDIT: Vermor Castle, Castle Insides [56,67]: gap between wall and floor, the side of that area with the crates is also buggy. EDIT2: VC, Castle Insides [112,115] the wall is moved a few pixels to one side, resulting in a gap on one side and a slight overlap on the other. Similar wall/floor problems in the corner with the cage (which you can't enter) just a few steps down the hall from previous error, as well as at [100,108], [100,102] and the whole of the opposing wall EDIT3: 131,78--71, same as above EDIT4: 147,113 and 155,125 same
-
You also can't change WS -> TG, WS -> MM, WS -> PL, WS-> SK, WS -> Tirnym, nor can you enter the defense goddess temple or the "underground". The "C2-House" didn't work, same for blacksmith in Lakeside and some houses I checked in Tirnwood, some houses in Grahm's village did work (such as the tavern). Boats to/from WS work.